I was one of the many players who got into the game at launch but eventually left because I lost faith in the development direction, or more specifically the lack of development altogether.
Experiencing the new sandbox pvx direction has been awesome and colonisation feels like the missing piece of the puzzle for Elite, to support the developers I've been spending real money on cosmetics and renaming stations. Working on something like this is extremely expensive and I want the devs to make as much money as possible.
However the paid ships store is very concerning to me, Elite has many gameplay loops and some of them are pvp and competitive in nature, for example PowerPlay where you battle other players for territory control via various activities, right now in the store you can buy a A class T9 with engineered parts, you can then use this ship to do massive hauling runs in competitive activities and have far more impact than a player who didn't buy it, earning a similar spec ship in game actually takes hundreds of hours of play and specifically taking high pay activities (rather than doing what you find fun) it's a lot of work.
The solution is difficult, but the alternative of baking pay to win into the ship store will eventually destroy the game, it's not going to stop at A grade engineered T9's, the pressure from the monetisation team will be to offer the absolute best of everything in that store and once that has been done then it will creep into other areas of the game just like it does in every game, if players dismiss it now it'll get worse, next will be a WoW token equivalent that essentially lets you buy in game credits with real money.
The monetisation for colonisation is great, paid ships for solo players who don't want to contribute to a pvx galaxy is fine too, but you can't have paid ship commanders in open play influencing pvx stuff, the designers need to separate it off, I think when you play elite, if you want to buy in game progress you should permanently convert your commander to a status that can't influence the pvp, PowerPlay content in the game. We don't tolerate cheaters in online game's because we all value fairness, so why do we tolerate developer sanctioned cheating with money?
Experiencing the new sandbox pvx direction has been awesome and colonisation feels like the missing piece of the puzzle for Elite, to support the developers I've been spending real money on cosmetics and renaming stations. Working on something like this is extremely expensive and I want the devs to make as much money as possible.
However the paid ships store is very concerning to me, Elite has many gameplay loops and some of them are pvp and competitive in nature, for example PowerPlay where you battle other players for territory control via various activities, right now in the store you can buy a A class T9 with engineered parts, you can then use this ship to do massive hauling runs in competitive activities and have far more impact than a player who didn't buy it, earning a similar spec ship in game actually takes hundreds of hours of play and specifically taking high pay activities (rather than doing what you find fun) it's a lot of work.
The solution is difficult, but the alternative of baking pay to win into the ship store will eventually destroy the game, it's not going to stop at A grade engineered T9's, the pressure from the monetisation team will be to offer the absolute best of everything in that store and once that has been done then it will creep into other areas of the game just like it does in every game, if players dismiss it now it'll get worse, next will be a WoW token equivalent that essentially lets you buy in game credits with real money.
The monetisation for colonisation is great, paid ships for solo players who don't want to contribute to a pvx galaxy is fine too, but you can't have paid ship commanders in open play influencing pvx stuff, the designers need to separate it off, I think when you play elite, if you want to buy in game progress you should permanently convert your commander to a status that can't influence the pvp, PowerPlay content in the game. We don't tolerate cheaters in online game's because we all value fairness, so why do we tolerate developer sanctioned cheating with money?