"It's Not Your Colony" Meanwhile Fdev Literally says in the Trailblazers promotional materials:

So does no faction own any system because they have other BGS Factors in them?

Reference to any kind of ownership in any context, in any part of the game outside of CMDRs ships and FCs, is extremenly rare AFAICR.
I suppose things like Megaships must be owned by the Corps running them.

Permanent System assets might be said to be owned by their Controlling faction, but that control is temporary and negotiated via gameplay in the BGS.
Wider system control is negotiated in the same way.
 
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Ok, so let's go with the idea that as the system architect, we own the systems we claim.

What's the significance of this?

FDev aren't going to magically whip up some additional features because of the discussion in this thread.
 
Ok, so let's go with the idea that as the system architect, we own the systems we claim.

What's the significance of this?
It's motivation to keep playing the game and supporting it. Isn't that enough?

I get a thrill, a bit of dopamine, when I pull up MY colonies list and see what I've accomplished. Thus I'm motivated to continue. Why isn't an answer so honest and simple and shared by us all as the human condition good enough for you guys?
 
It's motivation to keep playing the game and supporting it. Isn't that enough?

I get a thrill, a bit of dopamine, when I pull up MY colonies list and see what I've accomplished. Thus I'm motivated to continue. Why isn't an answer so honest and simple and shared by us all as the human condition good enough for you guys?
Fair enough. Just not sure what that has to do with making excuses for missing features.
 
Reference to any kind of ownership in any context, in any part of the game outside of CMDRs ships and FCs, is extremenly rare AFAICR.
I suppose things like Megaships must be owned by the Corps running them.

Permanent System assets might be said to be owned by their Controlling faction, but that control is temporary and negotiated via gameplay in the BGS.
Wider system control is negotiated in the same way.

You are missing the point entirely. If kicking things out of the BGS is a condition of ownership, then can you show me where that has taken place? As far as we know, nowhere. Thus we would be forced to conclude that no organization in the game "owns" anything.

Since we know organizations and individuals DO own things in the game, then obviously total BGS control cannot be an element of ownership.

Like...this is just logic 101. The BGS argument is debunked, soundly.
 
If kicking things out of the BGS is a condition of ownership, then can you show me where that has taken place?

That doesnt seem to make sense as a sentence. I dont know what its referring to and I dont think any one has made the claim. I dont know how an element of the BGS would be 'kicked out' of the BGS?

The BGS is the BGS. It might get updates to the mechanics, but it's still the BGS... ?

Since we know organizations and individuals DO own things in the game, then obviously total BGS control cannot be an element of ownership.

What does "total BGS control" mean? Are you referring to a factions influence within a system?
And what does that have to do with a CMDR or a Corporation owning their ships?

A CMDRs ships arent subject to the BGS. There are no factions vying for control of a CMDRs Fer De Lance. The CMDR has the sole discretion about what that FdL does, to whom it is done and where and when it is done.

A faction's control of Systems & Stations are both subject to the BGS, and any claims of ownership derived from that control are a constant negotiation via the BGS.

A CMDRs ownership of their ships, and a faction's control of the Systems/Stations where it's present, are not even remotely similar.
 
The "BGS argument" is that you don't own your faction, like you don't own your colony. Everything in the game is based around groups, specifically groups that contain NPCs. The only such groups that can restrict stations or systems are superpowers. Individual commanders have never had unilateral control over anything in the lore.

Why should that design philosophy change?
 
The "BGS argument" is that you don't own your faction, like you don't own your colony. Everything in the game is based around groups, specifically groups that contain NPCs. The only such groups that can restrict stations or systems are superpowers. Individual commanders have never had unilateral control over anything in the lore.

Why should that design philosophy change?
I dont think its even true for Superpowers. Even their term of office as the current exploiter is in a state of permanent negotiation via the gameplay of PP2.0
 
As an Architect a CMDR gets to 'design', very loosely defined let's be honest, the layout of a system.

The brass neck required for a CMDR to think they can talk that largely nominal, largely clerical position, up to actual ownership of entire systems in the same way they own their ships, and expect to be allowed to treat those sytems as their own personal fiefdoms, is... well, it takes a certain level of confidence that most of us just dont have.
 
Why should that design philosophy change?

It already has. Players can own systems and colonies with Trailblazers, that's a big philosophy change. The fact that some NPC's or player factions can play around in them is entirely irrelevant.

Individual commanders have never had unilateral control over anything in the lore.

Really? Okay try to land on my fleet carrier and manage it. Or try to fly one of my ships.
 
But you don't own your systems or installations, it hasn't changed at all. Question still stands - why should it?

You rent your carrier and ships have repair upkeep. Colonies are profitable from little more than their construction with no continuing cost.
 
I deduce from this deteriorating thread that the word 'ownership', has quite different meanings.?
We should all beg to differ. Put it down to the English language being what it is, subject to interpretation.
FDev aren't going to magically whip up some additional features because of the discussion in this thread.
Perhaps they might. In fact isn't that why we post stuff on this thread and many like it? To perhaps influence the God's into doing just that. I'd like the idea that my or in fact anyone else's posts DO actually have a positive effect. And that in fact some new feature is as a direct result of posts from this forum. In fact I'd confidently state that many features from this forum have been implemented one way or another, or to one degree or another.
So regardless of ones opinions, posting whether it be in contrast to yours or my thinking, do have a direct input on this game.
 
FDev aren't going to magically whip up some additional features because of the discussion in this thread.
Then I suggest Frontier don’t repeat the opening of the Panther Clipper reveal video that tended to indicate that customer feedback had at least some part to play in the content being added.
 

“The first man who, having enclosed a piece of ground, bethought himself of saying This is mine, and found people simple enough to believe him, was the real founder of civil society. From how many crimes, wars and murders, from how many horrors and misfortunes might not any one have saved mankind, by pulling up the stakes, or filling up the ditch, and crying to his fellows, "Beware of listening to this impostor; you are undone if you once forget that the fruits of the earth belong to us all, and the earth itself to nobody.”

― Jean-Jacques Rousseau, Discourse on the Origin of Inequality
 
Oh.... that's me screwed! I got a wall so high it keeps my rather large and unpleasant doggy from eating passers by.
And yes see how he swallows up the garden sofa thingy...
 

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Oh.... that's me screwed! I got a wall so high it keeps my rather large and unpleasant doggy from eating passers by.
And yes see how he swallows up the garden sofa thingy...
When I walk mine most of the hoodie wearing groups remember that they have got to be somewhere else in a hurry:)
 
Ownership implies the ability to exercise power over the thing in question. Frontier has always been hesitant to implement mechanisms that give players significant direct agency beyond their individual CMDRs, probably to ensure that players cannot exclude others from aspects of the game. Colonization is no different.

Of course the marketing is suggestive of more, but that's nothing new either.

300,000 years and do humans own the Earth?

By any reasonable measure, I certainly think so.

Nearly 40% of Earth's total land area has been deliberately taken and transformed for human use, with essentially none of the remainder devoid of human impact. We've exterminated countless species, shifted climatic patterns, and are perceptibly altering the composition of the atmosphere and oceans. Even undirected, humanity's collective power over the Earth is profound. It's not absolute...we couldn't destroy the planet outright if we tried, but if Earth is a house, we've extensively remodeled it, clogged all the toilets, broke the AC, and left the inside looking like it belongs on one of those reality TV shows about hoaders. Since no one has come along to tell us we're not allowed to do this, we must be the owners...via usucaption/adverse possession, if nothing else.
 
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