It's time for an offline version.

And some of us have our own SQL server clusters or rack mounted systems and VM Center for such things. I have a couple of my private hosted server games and it's frankly not an issue. Sure, not a lot of people have access to that, but that doesn't mean it's not possible. They have already done things like this for other games that run fine on just a client PC.
Size isn't the issue - space is cheap.
Eh, I actually don't think it would be hard at all to run fully on the client. ED isn't really a large scale game asset wise - like No Man's Sky it's mostly procgen with a pretty limited number of actual assets.
I'm not talking about hard drive space. Dealing with large databases on a daily basis I know exactly how difficult dealing with a large number of records can be. I'd expect SQL to start to crawl after a few million records without regular and expensive re-indexing. There are already at least 400 billion records just for displaying AND searching the galaxy map. Even using enterprise software on a massive private data center leaves us doing multi-day multi-hour (yay Kafka) refreshes...granted, our data is highly complex and involves many "joins" (not really joins in the SQL sense but its the best simple metaphor I have)

I sure hope they aren't using SQL and instead are using some flat file architecture to enable quick searching of documents. My point is, for the scale and level of detail generated by many systems that could become prohibitive without requiring you to do some maintenance (possible but annoying).

For a true offline mode, I would expect each system to be generated on the fly with minimal details stored for your own interactions, if any. I suspect this is how NMS does it and why they delivered such a bare bones system on release. Each refinement of their architecture has enabled more content...much kudos to Hello Games though I'll never play that game.

Ideally, I'd want FDev to release server-client versions of the game which would let us roll our own servers if we have the hardware (or the funds for AWS or somesuch) and then have communities form around those. Not offline, per se, but private online. And the mods....oh the mods...glorious

In the end, I assume that ever since FDev dumped off-line mode they have probably deeply rooted the back-end in a "cloud" based support model. Making that workable for offline would not likely see the ROI they'd need...despite several of us willing to pony up for that.
 
Doesn't Besthesda let you make mods for some of their games and make money by letting you sell them to other players in game? I feel like that is a very lucrative option to be considering
 
Doesn't Besthesda let you make mods for some of their games and make money by letting you sell them to other players in game? I feel like that is a very lucrative option to be considering
Heck, I think FDev could collect an up-front price or subscription on using their server version...plus mods...could be lucrative, yes.

However, I think FDev have sold the investors on the Elite Dangerous Platform...selling cosmetics to a somewhat captive audience resonates well with investors...as evidenced by all the other AAA publishers bolting on "platform" features onto their IPs.
 
I only ever wanted a single player ED.

While I applaud the FD philosophy of 'playing your own way' I think one of the reasons the development of this game has been so difficult is the modes. Every feature has to work solo, in private groups and in open which means every feature is somewhat compromised, takes much longer to develop and doesn't really hit the mark for any of the modes.

I'd love to see what this community could do if they were allowed to 'Mod' it. Sadly we'd have to wait for the game to 'die' for that to happen and there is no guarantee FD would actually release the code.
 

Deleted member 110222

D
During the kickstarter I vaguely recall FDEV made a statement if they abandoned the game, they would 'make it available' to the community, or something like that but for the life of me I cannot find that piece of information. Does anyone recall something like this ?

I hope as a last act they up the sophistication of the AI flight model.
That could well just mean selling it on open market.

People seem to think that it means free.

I've long had doubts there.
 
Sure. I wouldn’t play it but it would definitely cut down on people attacking our bgs from solo and give solo players the experience they really want so it’s a win win.

I don’t see how it would be possible thought as the memory requirements for your system to have 4 billion star systems would be astronomical.
The 4 billion or however many systems there are, are not stored in memory. All you need in memory is the current system the player is in. If they move, or want to move, you make a call to the system mamanger to retrive the possible locations, distances etc and present that. When the player wakes to a new system, you update the current in memory system with the new system. Which is why you will see 'transaction errors' on completion of wake, because the system server is bugged or the net code failed.

Making Elite standalone, would not be an issue. The amount of databases and disk space required might be. Not everone has their own server running at home.
 
Its available right now and called Rebel Galaxy Outlaw.

Elite is special in that it has VR and it's ships and graphics presentation are top notch. If you take away the BGS for example, it is no more than a fancy Elite 1984. But the part that matters is the 'fancy' bit. There are many other games doing the trade/exploration type loop, but none as graphically good as Elite in my opinion.
 
Lately, from 07:00-09:00UTC, Elite Dangerous has effectively been an offline version. At least the offline part, anyway.

Perhaps they're testing these service outages for a broader release over longer, more sustained periods.
 
Not for me thanks. Too much of the game is too tied with the multiplayer part of it. The BGS, Powerplay, and Community Groups still need the online version.

Plus modder's wont be able to fix the game like people have suggested as that would mean needing full access to FDev's proprietary Engine and Source Code, and FDev to provide the tools.
 
During the kickstarter I vaguely recall FDEV made a statement if they abandoned the game, they would 'make it available' to the community, or something like that but for the life of me I cannot find that piece of information. Does anyone recall something like this ?

I hope as a last act they up the sophistication of the AI flight model.

It was in a game design PDF they released to backers, IIRC. The document contained rough outlines of future content that might be added (including some that eventually made it in, some that didn't, like mining wrecks with mining lasers), as well as a Q&A, that included the question on end-of-life and the answer (I think from DB) about making it available.
 
Elite is special in that it has VR and it's ships and graphics presentation are top notch. If you take away the BGS for example, it is no more than a fancy Elite 1984. But the part that matters is the 'fancy' bit. There are many other games doing the trade/exploration type loop, but none as graphically good as Elite in my opinion.
Well RGO arguably does stations better, allows you to make your own skins, is feature complete, runs really, really well and is fun.
 
An offline mode was promised originally, but never happened, so refunds were offered to anyone who bought into the game on that premise. I believe that was before it was even on Steam.
It was before the game even launched.

Good luck OP. Together, we can fight this travesty of people being upset about a computer game.
 
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