It's time for an offline version.

Space Engine runs on my laptop offline AFAIK, and it models the entire UNIVERSE.

It's the BGS that requires so much server power. I've always thought the Bubble was way too big, so give me an modable offline version of Horizons with a small Bubble (say 20-50 systems), and I'd be happy with that.

That said, the BGS really depends on the entire player community, and it's so tightly integrated into ED gameplay now that I doubt Frontier could just turn it off or remove it without a serious investment of time.

I'm just playing X4 these days to scratch my "offline version" itch, with a side of Space Engine for when I'm in the mood to explore the galaxy.
I've been thinking lately that the bubble should be more spread out with some 'space' between them.

Have all the big 3 separated with 'oreo layering' of independent > anarchy > independent. But I suppose that's a lot harder to do in 3d Space than in my head tbf
 
I think it's clear by now that Frontier either don't have or isn't willing to put in the resources required to support this game as a live service. So, I think it would be a good time for Frontier to release an offline version of the game so that the community can do the work (through mods and community patches) that Frontier isn't willing to do. I wanted to believe that FDev was still committed to the game, but it is difficult to maintain that belief. Sorry to be doom and gloom, but I love the game and have over 2500 hours in it. I just want it to live on even if Frontier gives up on it. Thoughts?

as a long time arma modder i would LOVE this :)

let us run our own communtiy servers, set our own system states and events - add modded content - would be absolutely outstanding

probably wont happen tohugh sadly :(
 
I've been thinking lately that the bubble should be more spread out with some 'space' between them.

Have all the big 3 separated with 'oreo layering' of independent > anarchy > independent. But I suppose that's a lot harder to do in 3d Space than in my head tbf
oh dude if they ever do actually do this, on our server we'll have none of this fed, imperial, independant systems overlapping all over the place :D

it will be cleanly split into very distinct territories much like powerplay - no idea why it wasnt done that way from the get go tbh - like all imperial systems in one big mass, then all fed systems together etc
 
I've been thinking lately that the bubble should be more spread out with some 'space' between them.

Have all the big 3 separated with 'oreo layering' of independent > anarchy > independent. But I suppose that's a lot harder to do in 3d Space than in my head tbf
I've been liking how X4 does "bubbles", because there isn't any FTL travel* except via jump gates, so you get well-defined zones with very obvious defense points - those gates. It means wars make more sense than they do in ED where everyone meets in random "combat zones" like armies of old would agree to meet on a random field. --v

iu



* except for X4's silly teleportation, which I don't use except for short-range intrasystem "beaming"
 
Not really a good reason to buy a game with a shared galaxy then.

:D S
I didn't buy it. It was gifted to me in '16. The only reason I didn't throw it away is because it had a solo mode.

Nothing about a shared galaxy with strangers appeals to me in the least. I treat the background mechanics the same as I do in X4. Actually the X4 sim is more entertaining IMO.

Anything else? ;) /s
 
I didn't buy it. It was gifted to me in '16. The only reason I didn't throw it away is because it had a solo mode.

Nothing about a shared galaxy with strangers appeals to me in the least. I treat the background mechanics the same as I do in X4. Actually the X4 sim is more entertaining IMO.

Anything else? ;) /s
Why does that matter how you got it and what your preferences are? The game is what it is, an online-only game. It was way back in 2013 or early 2014 that FD had to scrap the idea that an off-line version would work, because of the shared galaxy. It was even before the game went live! Nobody actually bought the product with an off-line mode. Some might think they did, but the fine print is that we supported the game development, but just like with any other Kickstarter, the final product will differ from the initial dreaming and early planning. Some just don't seem to get that, and that's their loss and headaches. My headache is to have the face their constant whining about it.

Or should we perhaps also bring out the torches and pitchforks to get the Mac version back as well? That's equally impossible, if for other reasons.

:D S
 
During the kickstarter I vaguely recall FDEV made a statement if they abandoned the game, they would 'make it available' to the community, or something like that but for the life of me I cannot find that piece of information. Does anyone recall something like this ?

I hope as a last act they up the sophistication of the AI flight model.

I wouldn't count on that being a real thing... that was to appease the uproar.
I don't think it was posted directly in the mega thread, at the time... but there was an article on it

We do plan to take regular archives of the game and the servers, to preserve the game for the future.

...

Looking further ahead, we're faced with the possibility that Elite: Dangerous will become unplayable if Frontier ever stops supporting the game and shuts down the servers.
"If it were ever to happen, we would be able to release an archived version of the game, including the servers, but of course this would not evolve any further," Braben said.
... plans change, a lot, around here.
 
The infrastructure is AWS based if you're interested.

Source: https://www.youtube.com/watch?v=EvJPyjmfdz0&t=2s


There's a fair amount of AWS native products utilised now, so I'd imagine moving that to 'on prem' or alongside a client is going to loose any additional stability/failover those products were put there to manage without a huge amount of work replacing them with alternatives. I imagine the original intention was to allow an 'EDServer' to be used locally alongside the client for the original 'offline' version.

Frontier scale up hundreds of "EDServers" which manage transactions for, who knows how many, 'instances' which can contain any combination of players in any combination of circumstances.
 
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You called him out for buying it .. but he didn't buy it .. and now you say "why does it matter how you got it" ... come on mate, that's a moving goal post.

(The rest of your post is fine, so just re-read what you put, his reponse, and then the above :p )
Think about it. Here is someone complaining about a game they got for free, a full two years after the offline mode they wanted was ditched. I did not move any goal posts, just called them out on trying to sound like they weren't getting something they actually never had the possibility to get and what they got they got for free. Double standards galore!

They could have gotten the game delivered on a bed of rose petals, covered in gold flakes, accompanied by a fresh breeze delivered by palm frond-waving servitors, and it would still never have had off-line mode or be something they had any skin in the game for.

It sounds like they wanted an off-line space game. There's a handful of those. They should have requested their gifters giving them that instead, not come here and whine about it.

:D S
 
While I would like to see what people come up with, I can't help thinking that if we were to have mods ..it'd be like all of those DayZ mods when everyone just played on their own specific one, it was strange and confusing.

There would be loads of clients with various different "rules" and servers that only supported their specific clients.

The servers would only support a small number of connections, so they'd be largely private or offline only. You'd probably download or join a galaxy server called "extremely deep canyon server, NO ENGINEEERSI=RULEZ;-)LOLZZ|low ping I promiz: 30 player max"... mess around for a few minutes then play something else.
 
I'll stick with the online one with active development, I don't think anyone has the private server space and will to keep this up and I'm curious where the latest plot developments are heading.
 
During the kickstarter I vaguely recall FDEV made a statement if they abandoned the game, they would 'make it available' to the community, or something like that but for the life of me I cannot find that piece of information. Does anyone recall something like this ?

I hope as a last act they up the sophistication of the AI flight model.

Yeah that was in the video alongside 'big game hunting' walking inside your ship, stowaways and such. AKA fairytale land.

Also, what would you need Arx for in an offline moddable version?
 
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