It's very good, isn't it?

I was at a LAN party last weekend with my gaming clan (we play BF4), and 6 of the guys are interested in E : D - so I showed it off to them, with a Saitek X52 and TrackIR.

The 2 guys who had played the original Elite got to grips with it very quickly, any niggling doubts they had simply vanished after they had destroyed the Solar Fluke on SP scenario 2. One of them was already a standard beta backer, and is now going to upgrade to premium beta as soon as he can afford it. The other is currently scratching around for some money to get in on the premium beta (yay! result)

The 4 guys who had not played the original Elite (and are somewhat younger in years - mid 20s) struggled quite a bit to get to grips with the controls - you can tell they were used to FPS games and other space sims based on mouse & keyboard. I tried to explain that the yaw control is deliberately less responsive than the roll, and said they should think of it more as a aircraft than a space ship. After some frustration, and about 15 minutes of play-time - they each got used to it (this is a good sign), and also really started enjoying the gameplay. These four are now considering pre-ordering for gamma...

All in all, the demo went down really well, I hardly got to play on my machine much during the weekend. Though I was booed and called a 'git' when I was asked to do some of the sp missions, and completed them with some ease :D
 
Excellent write-up, reminds me of how I felt when I first strapped in when the alpha was released.

I was excited, but full of trepidation. I'm not a gamer, but I've never lost the love for Elite since I first played it on my BBC B when I was 13. I'd been looking forward to this for the best part of 30 years and for the last year I had immersed myself in Dev updates, concept art and Lave Radio podcasts. How could it possibly live up to the over-hyped expectations of my inner 13-year-old. Surely I was going to come down hard and realise I'd spent a small fortune on hardware and alpha acccess for a game that couldn't possibly match the rosy glow of nostalgia and lost youth.

You know, sometimes it's great to be utterly wrong! It was even better than I hoped - I played all evening and bored my wife senseless with exuberant praise for Braben & co.

Happy days... :D
 
I was at a LAN party last weekend with my gaming clan (we play BF4), and 6 of the guys are interested in E : D - so I showed it off to them, with a Saitek X52 and TrackIR.

The 2 guys who had played the original Elite got to grips with it very quickly, any niggling doubts they had simply vanished after they had destroyed the Solar Fluke on SP scenario 2. One of them was already a standard beta backer, and is now going to upgrade to premium beta as soon as he can afford it. The other is currently scratching around for some money to get in on the premium beta (yay! result)

The 4 guys who had not played the original Elite (and are somewhat younger in years - mid 20s) struggled quite a bit to get to grips with the controls - you can tell they were used to FPS games and other space sims based on mouse & keyboard. I tried to explain that the yaw control is deliberately less responsive than the roll, and said they should think of it more as a aircraft than a space ship. After some frustration, and about 15 minutes of play-time - they each got used to it (this is a good sign), and also really started enjoying the gameplay. These four are now considering pre-ordering for gamma...

All in all, the demo went down really well, I hardly got to play on my machine much during the weekend. Though I was booed and called a 'git' when I was asked to do some of the sp missions, and completed them with some ease :D

....and I have now got the premium upgrade. All thanks to your brilliant demo. By the way saving for a track IR thingy too now ;)
 
So far after watching some more videos, the thing I'm most disappointed with is the hyperspace sequence; unless it's a placeholder, all I hear is a sound effect followed by arrival in the next starsystem - no snazzy wormhole effect or Star Wars hyperspace effect - nothing! That's so disappointing especially with the amazing graphical effects available in games now.

Hopefully it's just some sort of placeholder because right now it's not even as good as Frontier's hyperspace sequence...
 
So far after watching some more videos, the thing I'm most disappointed with is the hyperspace sequence; unless it's a placeholder, all I hear is a sound effect followed by arrival in the next starsystem - no snazzy wormhole effect or Star Wars hyperspace effect - nothing! That's so disappointing especially with the amazing graphical effects available in games now.

Hopefully it's just some sort of placeholder because right now it's not even as good as Frontier's hyperspace sequence...

Of course it is placeholder...actually it's more like a tease! :p

Drives charging, drives charging, drives charging...aaaaaaaaaaand...
.
.
.
To be concluded...

:D:D:D:D

This was taken from the latest Newsletter:

There are two modes of super luminal (faster than light) travel.
Super cruise (or frame shifting) is used for travel inside systems. It was originally conceived as a sub-luminal drive, but based on the fantastic collaboration we have been having with our Design Decision Forum backers it was re-worked and is now itself a super luminal system to allow relatively rapid travel within systems.
Hyperspace drives are used to travel between star systems. Hyperdrives with different ranges, charge up times and fuel consumption parameters are available, and so your particular model of hyperdrive governs your specific ability to move around the galaxy.
Both will make their debut in Alpha 4 (not counting the early version of hyperspace in Alpha 3).

So we'll see the real deal it in the next (and final) Alpha phase. At least a first version of it. :)

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