I noticed that some of you run an overcharged PP. If you go for low emission instead, and even add a thermal spread, you can start charging up the FSD while you still scoop. If you're "real" Livingstones stopping and FSS'ing every system it won't matter much, but if you're going somewhere fast, swoop scooping and honking, you can travel this way at ~45 seconds per jumpcycle. As a rule of thumb, you can start charging the FSD once the target star is unobstructed and then head out of the star's corona, turning away from the star, finishing the scoop. You still have plenty of time to align the target once your out of the heat.
PP efficiency seems to work as a factor that the power draw is multiplied by, thereby creating heat. Looking at the numbers, it does seem that the step from G4 to G5 is miniscule, but in praxis it's quite significant. Well worth checking out if you travel hammer down.
You might see the onion head you smuggle in the dashboard catch fire occasionally, but if you don't run the temp between 80-90% then you're not using all of your ships capabilities
PP efficiency seems to work as a factor that the power draw is multiplied by, thereby creating heat. Looking at the numbers, it does seem that the step from G4 to G5 is miniscule, but in praxis it's quite significant. Well worth checking out if you travel hammer down.
You might see the onion head you smuggle in the dashboard catch fire occasionally, but if you don't run the temp between 80-90% then you're not using all of your ships capabilities
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