I get him i think , it is the choice you make yourself, it is kinda weird after your death a screen says: you sure dude?
anyway this is what made me leave once too , elite is kinda gamey in dying. late 2013 i was hopeful that after a year or so only some players would fly the big expansive ships , turned out that was a couple of days. somehow i can coop with it now and frankly , playing almost only open , in this game with some experience and effort it is kinda hard to die , even drunk, so you dont loose credits. FD can never do this right , there will be treads: its so to hard to make credits, its too long of a grind for the bigger ships / and/or / It is dumbed down(from a alpha it is btw) , to easy etc.
Exactly, that's what I meant. Self inflicted consequences is not the same as gamemechanics/rules. The reason why the lack of consequences isn't working for me, is that it devalues everything I "own", and "work" for ingame. If I can't lose, what does a fight mean? What does an interdiction mean? what does a mistake mean? For me nothing, because the game gives you your exact same ship back for a few credits. So you hardly die, and you hardly lose money. For me a game is only a game if there are ingame consequences for your actions. With chess, if you make a false move, you can lose a piece.
What would work for me is if FD would make it so that you can buy a ship with or without insurance (which should then be paid upfront) An easy solution which would not offend any other player. But I guess that will never happen
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