I've quit playing this game a year ago. Have FD changed it?

I get him i think , it is the choice you make yourself, it is kinda weird after your death a screen says: you sure dude?

anyway this is what made me leave once too , elite is kinda gamey in dying. late 2013 i was hopeful that after a year or so only some players would fly the big expansive ships , turned out that was a couple of days. somehow i can coop with it now and frankly , playing almost only open , in this game with some experience and effort it is kinda hard to die , even drunk, so you dont loose credits. FD can never do this right , there will be treads: its so to hard to make credits, its too long of a grind for the bigger ships / and/or / It is dumbed down(from a alpha it is btw) , to easy etc.

Exactly, that's what I meant. Self inflicted consequences is not the same as gamemechanics/rules. The reason why the lack of consequences isn't working for me, is that it devalues everything I "own", and "work" for ingame. If I can't lose, what does a fight mean? What does an interdiction mean? what does a mistake mean? For me nothing, because the game gives you your exact same ship back for a few credits. So you hardly die, and you hardly lose money. For me a game is only a game if there are ingame consequences for your actions. With chess, if you make a false move, you can lose a piece.

What would work for me is if FD would make it so that you can buy a ship with or without insurance (which should then be paid upfront) An easy solution which would not offend any other player. But I guess that will never happen ;) But, if i'm still alive irl, I'll be back next year with the same question. Meanwhile those enjoying the game, have fun with it! :p
 
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Jenner

I wish I was English like my hero Tj.
An Ironman mode would be cool to have, yeah. Alas, it is not in the game at present.
 
Yes. But I would also settle for disabling any form of insurance. Iron man mode while having a complete fleet would be extreme punishment. Not having the insurance option available would imo be just the right consequence. The thing is, it would be very easy to implement. FD just have to introduce a fee one has to pay upfront for the insurance, just like irl. If you don't opt for the fee, you would then not be insured.

Well, anyway. Thanks for your reply. And also for the replies of the other people who posted. I do hope in the upcoming years they will find a balanced option for this. I think I'll ask again next year :p One can always hope, right? ;)

Iron mad mode would be cool - assuming it also came with an "Eject" button with escape pods - like the original.

Z...
 
The reason why I quit playing, about a year ago (edit, just saw it was 8 months), is probably because of the lack of a real Single Play mode.
That means you left around the time 2.3 came out. That was probably a good thing, because in 2.3 they effectively removed half of the single-player Horizons gameplay, and still haven't fixed it yet (see my signature if you are curious).

2.3 & 2.4 have not added much (if anything) that you'd be that interested in. Lots of nice small touches, but nothing ground breaking.

But since you have a lifetime pass, you might as well check back every 6-12 months. Some interesting stuff is planned for the "Beyond" season, which is supposed to make the 'core gameplay' better.

The lack of a real Single Player mode, is the main reason why it is not possible for FD to give players the opportunity to set their own rules.
Yes & no: If you play the earlier Elite games, you'll find that Elite Dangerous is very very similar to them, despite their single player nature. Elite (esp since Elite 2) has been about simulating a vast galaxy, and you being a mostly insignificant part of it. The game was probably envisioned as a multiplayer Elite 2 (with modern graphics), and it does this very well - but the problem is game play has moved on since Elite 2 came out 20 years ago.

I think they've wanted to add more complex gameplay, but discovered it's very difficult to implement, when they have to make it run atop slow distributed databases & a fast but untrusted & unreliable peer-to-peer network. Which basically means that Multiplayer is preventing complex gameplay. You can see this in how slowly more complex missions have been added, usually in very tenative steps. It's taken them several years to be able to create half-decent missions that are mostly reliable, and they're still a bit basic.

You are correct to the extent that a shared persistent universe prevents them from having most players be a more significant part of it. (A very small handful of players have been pivotal, by being the first ones to find something or do something. But it's so far you might as well forget about as far as 99.9% of players are concerned.)
 
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