Jackie's Map

I've uploaded version 3s, (link) with many many extra deep-space POI courtesy of Anthor and edsm.

There are now two POI toggles. The POI box toggles displaying of POI as a whole, and the POI-L toggles displaying of landmark and green system POI - as there are very many of these now, it can be cluttered if this box is ticked.

The galaxy with all new POI shown:
FJjbT32.png


Close up of the Pleiades area, not showing landmark POI (so everything on there is a station, megaship, asteroid base, alien encounter etc.):
KER3Lcf.png
 
That's what I am running - sorry.
I am happy to try 'things' to see if the errors can be better understood ...

I can try building from a newer version, I'll have to see what state the various imported modules and cx_freeze are up to.

Or here is a full set of the source (with all Alot's stuff in there too) - if you have Python installed, run JMap3s.py and hopefully it should work - you may need to install PIL as well.
 
I can try building from a newer version, I'll have to see what state the various imported modules and cx_freeze are up to.

Or here is a full set of the source (with all Alot's stuff in there too) - if you have Python installed, run JMap3s.py and hopefully it should work - you may need to install PIL as well.
.
I don't have Python installed and I see there are various versions of the PIL. If I am the only one with problems then I can revert to the previous version and hope that your next runs ok ;)
But if there is a Python interpreter and a PIL I can download I am prepared to give it a try if it helps ...
.
edit
OK
Installed Python 3.6 and can open JMap3s.py OK
When running it asks for PIL.
I can't get a free PIL for v3.6
Which version of Python are you using? I can't identify it from the source as I have never used Python :eek:
 
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I have 3.4.4 on my laptop that I ran the build on - also 3.4.3 on another machine and some other 3.x installs. I've had to keep them a bit downlevel of the latest releases as some modules that I use don't have 3.6 builds yet.

To get PIL for 3.x I think we have to use the pillow fork (but the module import in the script still uses PIL)
pip install pillow
should get it I think, or it may be included by default in some Python installers (and usefully this page has a set of x64 builds if you're specifically using 64 bit Python.)
 
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I have 3.4.4 on my laptop that I ran the build on - also 3.4.3 on another machine and some other 3.x installs. I've had to keep them a bit downlevel of the latest releases as some modules that I use don't have 3.6 builds yet.

To get PIL for 3.x I think we have to use the pillow fork (but the module import in the script still uses PIL)
pip install pillow
should get it I think, or it may be included by default in some Python installers (and usefully this page has a set of x64 builds if you're specifically using 64 bit Python.)

I have made a few attempts to install pip and then pillow, without success :eek:
I think my efforts are unlikely to help you, sorry. I will take a look at Python though ...
 
I've uploaded a new build, with more Guardians sites, Megaships etc. and all the new Thargoid sites. EDSM star data is also brought up to date.
(Things which aren't quite up to date: recent name changes at Colonia, some of the new tourist beacons, and player factions.)

QIdZdjA.png


...that's a big old circle of purple wreck sites there.


(edited to add) Again the build is crashing for some. Sorry. I'll get a new one up as soon as I can - unfortunately it runs fine on my test machines!
 
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I've been working on a map program that shows various features in the galaxy.
Now updated to version 3s3. (18f 7f 2017)

(Zip archive contains a built Win 64 .exe and .csv data files. I'm looking at using GitHub properly for the source so hope to link to that soon.)

Included with the initial release:

1) The extent of around 200 hand-placed sectors, the features associated with those sectors (nebulae, star clusters &c.) and whether the sectors are permit-locked.
2) A few dozen points of interest across the galaxy - alien sites, Dynasty beacons and so on.
3) The 600 or so tourist destinations.

r721kje.png


The map can be panned around by clicking on it or by entering coordinates in the boxes at the top.

(N.b. - I use coordinates as (x, y, z) where x is "west-east", y is "south-north" and z is "up-down", just to be ornery.
Elite uses (x, y, z) where x is "west-east", y is (up-down) and z is (south-north), which is clearly Wrong.
I'm sure you can handle it.)

You can zoom by changing the scaling factor (at scaling 1, 1 ly is drawn as 1 pixel, at scaling 2, 1 ly is 2 pixels and so on) or by using the mouse wheel.
Move up and down above and below the plane using the Z+ and Z- buttons or enter a z coordinate in the box.

If a sector is not present on a particular z level, it is drawn with a little cross and an arrow pointing up if it is higher or down if it is lower.

The indicators draw star clusters with a little star, nebulae with an orange circle, planetary nebulae with a blue circle, dark nebulae with a dark circle.

If you want to see the extent of permit locks, toggle the fills on and off:

WI48JTY.png


Points of interest are marked in dark blue (landmark systems), purple (powerplay), light blue (unusual structures) and pink (alien).
Tourist destinations are marked in green, with the identification number of the destination.
(Some of these are still WIP, so if the number isn't known it's marked with a "?")

There's also a toggle to show the extent of the UA shell around Merope.

yOwLdZq.png


The display shows the current coordinates of the cursor (see n.b. above!) and if you mouseover a POI, tourist destination or sector it should display its name. If you mouseover somewhere like Sol you'll get a lot of results of course.

Anyhoo: click a few buttons, it's pretty obvious what's what.
Many thanks are due to edsm, the DISC gang, and the maintainers of the Tourist Beacon list.

I hope you find this a useful toy!

Now updated (13/02/17) to version 3q, with changes and new features as follows:

# 3i changes:
# Added scaling buttons, sector name check with Alot's edts, display of galmap style coordinates.
# Added display of body and latitude + longitude for POI.

# 3j changes:
# Added permit-locked HA stars to POI list and appropriate display. Added distance display. Added rare goods. Minor tweaks.
# Added some known UP locations. Corrected error with NGC 752 / IC 1848.

# 3k changes:
# Added pulsars. Updated tourist file. Changed mouseover to take account of scaling and only return objects which are drawn.
# Moved display of rare goods distance and tonnage into mouseover. Removed redundant indicator text and associated button.

# 3l changes:
# Added player factions. Updated tourist file, POI file.

# 3m changes:
# General tidying up, some UI changes. Updated data. Added toggle for Reorte-Riedquat line. Finished first pass of checking player factions.
# Changed player factions sheet to include a validity option, so details for some are loaded but not used.
# Reworked to show central nebulae and stars of ha sectors; the list of central stars is incomplete, and needs work.

# 3n changes:
# Moved RR line and UA sphere into a single Misc category. Added rough indicator of the Bubble's size into the same category.
# Added PRE logistics and Colonia stations to POIs. Added possible boundary lines for Guardian sites towards Regor. Added EAFOTS box to misc.
# Added distance indicators for tourist destinations. Improved drawing of sector fills.

# 3o changes: (released version)
# Adding non-sector HA star clusters gleaned from edsm (as the galmap search is a little strange);
# Changed handling of sectors from original list which don't exist as sectors. Introduced category for sectors which are nominally clusters but aren't.
# Added option to display the full list of individual stars known to edsm. Very interesting to see.

# 3p changes:
# Added search and highlight/filter functions. Added suppression corridor boundaries to misc toggle. Enabled PG sector name finding in search.
# Enabled filtering by sector including PG sectors. Added output .csv of filtered stars. Draws PG sector boundaries if searched.
# ...and disabled suppression corridor boundaries again.

# 3q changes:
# Improved name matching on HA sector filtering. Cleaned up line drawing stuff a bit.

# 3r changes:
# Miscellaneous minor changes.
# Added known Asteroid Bases and Megaships.
# Updated with latest hand-authored star data from edsm.
# Added various new POI and Outback systems, and a few more alien ruins sites.

# 3r2b minor changes:
# Continued updating Megaships / Generation Ships / miscellanous POI.

# 3s changes:
# Included around 1000 new deep-space POI from edsm (thanks Anthor!) and reworked the POI display with an extra toggle to show Landmark POIs and green systems separately.
# Other minor updates to POI data.

# 3s3 changes:
# Added a load of new Thargoid sites. Added more megaships.
# Updated list of Guardians ruins and adopted Canonn's numbering system. (Thanks to everyone who has contributed to the big Canonn spreadsheets.)
o7 i see that you are no longer oplaying ED (at least since end 2020. TH erxplorer community here is missing such an engaged and inspiring cmdr like you. Fly safe wherever you are now.
 
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