Good eye. I listened to the galnews logs and looked around the area on the galmap but thats it.
Well... based on this....What do you think will happen with Fleet Carriers? I bet there'll be a good few down turned mouths,
Indeed, now there are named systems around there, I looked at the galmap also. Maybe someone could search for references or something, I didn't, because those names looked really boring. Also way too busy with Bible studies and learning Koine Greek and Aramaic languages (ܝܫܘܥ was actually a prophet from Raxxla, FDev just doesn't know it yet)27 pages of replies, and nobody has yet expressed curiosity over this line:
"Added names for a selection of systems in the Witch Head Sector "
Names imply purpose, does no one wonder what fDev have hidden over in an area that is largely surrounded by permit locks?
Well there have been settlements over there since the second Interstellar Initiative (The Enclave) way back last year, these settlements now have system names of only a few letters instead of several words.27 pages of replies, and nobody has yet expressed curiosity over this line:
"Added names for a selection of systems in the Witch Head Sector "
Names imply purpose, does no one wonder what fDev have hidden over in an area that is largely surrounded by permit locks?
That would be because we're not looking at what's been done, only whinging about old issues... well I am anyway!27 pages of replies, and nobody has yet expressed curiosity over this line:
"Added names for a selection of systems in the Witch Head Sector "
Names imply purpose, does no one wonder what fDev have hidden over in an area that is largely surrounded by permit locks?
That would be because we're not looking at what's been done, only whinging about old issues... well I am anyway!
Well spotted, makes me wonder 'for what purpose'
The purpose is to save a lot of typing.The purpose is to divert your attention from long standing bugs and old issues
That's because we all wanted the old issues resolved, before they are adding more issues.That would be because we're not looking at what's been done, only whinging about old issues... well I am anyway!
Well spotted, makes me wonder 'for what purpose'
Trading
- Added supply and demand volumes for certain, high-end minerals. Now, trading goods such as Void Opals is more realistic; markets can still offer a high buy price, but they will offer less as the demand is met. As part of this change, these high-end minerals will now be demanded more by specific economy types. This change will affect the following commodities:
- Alexandrite
- Benitoite
- Grandidierite
- Low Temperature Diamond
- Monazite
- Musgravite
- Painite
- Rhodplumsite
- Serendibite
- Void Opal
Fix old issues, not add more. They added even more than we can count.
Care listing all of those "countless issues" that's been added? Because the main ones are: broken CZ, stuttering (already fixed) and networking in Supercruise. They are still bad, yes, but saying that FDEV adde "more issues that we can count" is either very unfair or just means you can't count to 4![]()
Connection issues, the broken mining nerf, random disconnects (looking at you Mauve Adder), the stuttering shouldn't have made it to production in the first place, and these are the ones I noticed from my end, plus whatever others have found and reported.Care listing all of those "countless issues" that's been added? Because the main ones are: broken CZ, stuttering (already fixed) and networking in Supercruise. They are still bad, yes, but saying that FDEV adde "more issues that we can count" is either very unfair or just means you can't count to 4![]()
Ive gotten purple python a few times. That was a new one for meConnection issues, the broken mining nerf, random disconnects (looking at you Mauve Adder), the stuttering shouldn't have made it to production in the first place, and these are the ones I noticed from my end, plus whatever others have found and reported.
Care listing all of those "countless issues" that's been added? Because the main ones are: broken CZ, stuttering (already fixed) and networking in Supercruise. They are still bad, yes, but saying that FDEV adde "more issues that we can count" is either very unfair or just means you can't count to 4![]()
I am not sure that connection issues and random disconnects were introduced in January I have had those from time to time for over four years and none of those times has been since the update or patch.Connection issues, the broken mining nerf, random disconnects (looking at you Mauve Adder), the stuttering shouldn't have made it to production in the first place, and these are the ones I noticed from my end, plus whatever others have found and reported.
Care to detail that "networking in Supercruise" one ? Been doing wing missions and BHing with friends all weekend, haven't notice anything in supercruise except that the movement in SC of my friends who have slow internet was smoother. So I'm curious.
That said, this week's patch (coming on consoles with the stuttering fix we already got on pc) will have some more bugfixes in it (and will release on pc as well). So the ones you're mentioning may very well be on the list of fixes.
Connection issues, the broken mining nerf, random disconnects (looking at you Mauve Adder), the stuttering shouldn't have made it to production in the first place, and these are the ones I noticed from my end, plus whatever others have found and reported.
...Because the main ones are: broken CZ, stuttering (already fixed)...
Speak for yourself CMDR, us console peasants are still waiting for this fix!