Recently I've been using large gimbaled weapons as my main weapons, and I've noticed considerable "tail wagging" on my large beam laser. I think my large MC has the same problem, since it often misses small targets at distance. I'm assuming this is the "jitter" characteristic listed when engineering weapons. So,
1) Is this jitter the same for all large weapons? I didn't notice it when I was using large pulse lasers, but that may be due to the fact they pulse thus making the effect hard to see.
2) I've only seen jitter increase as a side-effect of engineering, but I've only done OC mods up to this point. Is there any modification to decrease jitter, say long range or efficient weapons?
3) Considering how much my large weapons miss a target at range, if I get a ship with large and medium hard points, is it actually better to use the medium hardpoints for distant targets and switch to large only when they are much closer?
Your insight is appreciated.
1) Is this jitter the same for all large weapons? I didn't notice it when I was using large pulse lasers, but that may be due to the fact they pulse thus making the effect hard to see.
2) I've only seen jitter increase as a side-effect of engineering, but I've only done OC mods up to this point. Is there any modification to decrease jitter, say long range or efficient weapons?
3) Considering how much my large weapons miss a target at range, if I get a ship with large and medium hard points, is it actually better to use the medium hardpoints for distant targets and switch to large only when they are much closer?
Your insight is appreciated.