Joystick and VR - advice

Don't have the x52 pro, but do have the regular x52, at least with mine there are two problems with it. First off the stick resistant is LIGHT, VERY light, I'd go as far as saying floppy. Second problem I have with it is that the main trigger is hair sensitive, the slightest touch will set it off.

What I mainly use it the T16000M FCS, they really should have moved the buttons from the stick to the throttle. But the feel and precision of the stick is matched only by the warthog, which does NOT have a twist stick. Also considerably cheaper than the x52.
 
Don't have the x52 pro, but do have the regular x52, at least with mine there are two problems with it. First off the stick resistant is LIGHT, VERY light, I'd go as far as saying floppy. Second problem I have with it is that the main trigger is hair sensitive, the slightest touch will set it off.

What I mainly use it the T16000M FCS, they really should have moved the buttons from the stick to the throttle. But the feel and precision of the stick is matched only by the warthog, which does NOT have a twist stick. Also considerably cheaper than the x52.

Search x52 tension mod (I use the cd lid version) and also magnet mod on utube. Both are cheap and work well. Not a Warthog but plenty good enough. Accurate enough to put my Huey on a rooftop in DCS.
 
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What do you use for lateral thrusters, then?

On mine, I have pitch and roll on the joystick, yaw on the pedals, throttle on the throttle's main axis, and then vertical and lateral thrusters are on the little analog hat stick thingy. Is there a better way?

Sorry for the late reply. In the spoiler, there is a picture to use as a reference guide for the numbers I'm using below - Please completely disregard how this is set up in the picture, except for the numbers near each control:

X4OV9YS.jpg

So, as I mentioned I don't have the pedals, just the fighterstick and the throttle.

I've been experimenting flying FA-off constantly, and I find that thrust is easily controlled x-y-z with digital controls (buttons), while the rotational and yaw and pitch are better controlled by analog controls. But I wouldn't call my method better or yours better, just a matter of personal preference.

So:
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On the throttle:

(5-8) using the index finger

left and right button - lateral thrusters - You can also used button (3) and (2) for left and right respectively, which works even better.
up and down button - vertical thrusters

Forward throttle motion only with (4) on the throttle as a switch between forward and backward throttle. If you want to be a little more nimble in dogfights, you can set it to full range.

(1) rotational axis left-right using the analog thumbstick as I mentioned before.

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On the stick

(5-8) using the thumb

up and down button - forward and backward thrust.

stick x axis: yaw
stick y axis: inverted pitch

Boost button on the stick at the side (not visible on the picture) with the index finger.

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I can thus rest my feet easily on a footstool or even in a cross legged position for some yoga while playing ED. Unless you're playing DCS, there is no real need for the rudder-pedals in ED.

I used to fly the Mighty-8 in DCS with the X-55 throttle before it broke without the use of rudder pedals, and found that using the analog rotary dial at the bottom on the throttle handle which is controlled by your thumb to work just as well. I know it's not realistic but it is every bit as precise, if not even more than the rudder pedals. I miss that same rotary dial now on the CH throttle to control rotation in ED, but when FA is off, the thumbstick is much more responsive, and I adapted quickly to the new controller.

CH all the way. Saitek... not so much, purely based on the quality of the builds. The Saitek throttles are great as long as they work.
 
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