Joystick sensitivity? Please help.

Hello. I have googled like crazy and asked around on twitch and have found nothing. I desperately need to find a way, third party, driver hack, anything to lower my joystick roll, pitch, yaw sensitivity... All of the maneuverability of my ship is used up in the first couple milimeters of movement in my joystick. I achieve maximum pitch and roll speeds way way before I reach the edge of my joysticks range which makes aiming very difficult. I have it properly calibrated. This is clearly and issue of oversensitivity by the game, as the windows calibration shows a smooth linear change out to the end of range of motion. I assume that they will be putting in some sensitivity sliders in the in game controls SOON... But until then, is there anything third party that I can do?

Thank you.

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No to tall of you who suggested I may have bound the axis to hotkeys. I did not do this. I have the axis on the axis binding. I have analog change in speed. It is not on/off, it's just EXTREMELY short distance. I need a sensitivity slider as my joystick, cyborg 3d gold is too old to have driver support for windows 7. The windows controller setup handles all the calibration and doesn't offer setting of curves. I also tried to use Vjoy but couldnt figure out how to get ED to use that controller over the physical one after setting curves.
 
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Mike Evans

Designer- Elite: Dangerous
Frontier
You've bound your joystick to the axis only binds right and not the pitch up/pitch down separate bindings meant for keyboards?
 
You've bound your joystick to the axis only binds right and not the pitch up/pitch down separate bindings meant for keyboards?
Sound like this is the issue here, as Mark says. Wrong bindings.

Try selecting "generic joystick bindings" from the menu (if your joystick is not listed).
 
I have the same problem, using a Microsoft Sidewinder Precision 2 joystick, which is native OS driven and works perfectly with any other game except ED.
In ED, instead it works like an ON/OFF switch, going from zero to max value for each axis except throttle, making therefore fine aiming almost impossible.
 
Check Mike's answer.

It sounds like you have bound the joystick to pitch up, pitch down, roll left, and roll right instead of to roll axis and pitch axis.

You should be using the analog sections I've marked in green here, not the digital on/off ones marked in red.

analog.png


* That image url will stay up for ever probably Mike if you need to use it again and again and again later on.
 
No guys, I'm not an idiot.

No to tall of you who suggested I may have bound the axis to hotkeys. I did not do this. I have the axis on the axis binding. I have analog change in speed. It is not on/off, it's just EXTREMELY short distance. I need a sensitivity slider as my joystick, cyborg 3d gold is too old to have driver support for windows 7. The windows controller setup handles all the calibration and doesn't offer setting of curves. I also tried to use Vjoy but couldnt figure out how to get ED to use that controller over the physical one after setting curves.
 
No to tall of you who suggested I may have bound the axis to hotkeys. I did not do this. I have the axis on the axis binding. I have analog change in speed. It is not on/off, it's just EXTREMELY short distance. I need a sensitivity slider as my joystick, cyborg 3d gold is too old to have driver support for windows 7. The windows controller setup handles all the calibration and doesn't offer setting of curves. I also tried to use Vjoy but couldnt figure out how to get ED to use that controller over the physical one after setting curves.

This is a valid request IMO. There is such a wide variety of controllers out there, it would greatly increase the user friendliness; and there is already a sensitivity slider for the mouse, so why not for all the axis? I appreciate FD are obviously busy on various developments of the game, but it would be nice if this was on their list of 'things to do'.
 

Mike Evans

Designer- Elite: Dangerous
Frontier
No to tall of you who suggested I may have bound the axis to hotkeys. I did not do this. I have the axis on the axis binding. I have analog change in speed. It is not on/off, it's just EXTREMELY short distance. I need a sensitivity slider as my joystick, cyborg 3d gold is too old to have driver support for windows 7. The windows controller setup handles all the calibration and doesn't offer setting of curves. I also tried to use Vjoy but couldnt figure out how to get ED to use that controller over the physical one after setting curves.

I can think of many other more useful things to spend development resources on instead of implementing a feature that'll only benefit you and others like you that use an outdated joystick with no driver support for your current operating system ;) Sorry bud but you're going to have to get a new device that does work or figure out a way to make it report it's axis values correctly on windows 7. A sensitivity slider that you're asking for would only be able to make your joystick work by multiplying the reported values by some amount. For anyone with a working stick used it it would effectively shorten their axis range providing a penalty and thus would be used by nobody!
 
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No to tall of you who suggested I may have bound the axis to hotkeys. I did not do this. I have the axis on the axis binding. I have analog change in speed. It is not on/off, it's just EXTREMELY short distance. I need a sensitivity slider as my joystick, cyborg 3d gold is too old to have driver support for windows 7. The windows controller setup handles all the calibration and doesn't offer setting of curves. I also tried to use Vjoy but couldnt figure out how to get ED to use that controller over the physical one after setting curves.

vJoy alone does not do anything. You need to use something like UJR to set the curves. It works in combination with vJoy. UJR reads inputs from vJoy.
 
I can think of many other more useful things to spend development resources on instead of implementing a feature that'll only benefit you and others like you that use an outdated joystick with no driver support for your current operating system ;) Sorry bud but you're going to have to get a new device that does work or figure out a way to make it report it's axis values correctly on windows 7. A sensitivity slider that you're asking for would only be able to make your joystick work by multiplying the reported values by some amount. For anyone with a working stick used it it would effectively shorten their axis range providing a penalty!

Let me not agree with you this time. Sensitivity curves are really useful. This allows to make fine adjustments when they are needed the most and in the case of joysticks this is in the proximity to the neutral position. This makes targeting much easier. Of course it reduces the precision at the extreme positions of the joystick but it is not that important.
 

Mike Evans

Designer- Elite: Dangerous
Frontier
Let me not agree with you this time. Sensitivity curves are really useful. This allows to make fine adjustments when they are needed the most and in the case of joysticks this is in the proximity to the neutral position. This makes targeting much easier. Of course it reduces the precision at the extreme positions of the joystick but it is not that important.

I agree with sensitivity curves but usually third party software can provide this. It sounds to me like the OP's joystick is reporting it's full 0-1 range within a few millimetres and I don't think a traditional sensitivity curve will fix that.
 
I agree with sensitivity curves but usually third party software can provide this.

Usually this is provided for only the most expensive ones. Unless there's a magical software that I've missed when I desperately tried to make my stick work properly for Planetside2 (that has the sensitivity completely out of whack), then people are out of luck for the 50€ joysticks.

PS: the way Arma 3 does the sensitivity curves is great, have a look at it.
PPS: sensitivity curves also means better pads support.
 
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I agree with sensitivity curves but usually third party software can provide this. It sounds to me like the OP's joystick is reporting it's full 0-1 range within a few millimetres and I don't think a traditional sensitivity curve will fix that.

Unfortunately sometimes it is not that trivial with the 3rd party software. However, I would strongly suggest OP to try this out.

Usually this is provided for only the most expensive ones. Unless there's a magical software that I've missed when I desperately tried to make my stick work properly for Planetside2 (that has the sensitivity completely out of whack), then people are out of luck for the 50€ joysticks.

PS: the way Arma 3 does the sensitivity curves is great, have a look at it.
PPS: sensitivity curves also means better pads support.

This magical software is called UJR, you also need vJoy to make it working.
 
I can think of many other more useful things to spend development resources on instead of implementing a feature that'll only benefit you and others like you that use an outdated joystick with no driver support for your current operating system ;) Sorry bud but you're going to have to get a new device that does work or figure out a way to make it report it's axis values correctly on windows 7. A sensitivity slider that you're asking for would only be able to make your joystick work by multiplying the reported values by some amount. For anyone with a working stick used it it would effectively shorten their axis range providing a penalty and thus would be used by nobody!


Right then Mr.Developer, explain this to me then Mr Highandmightyresponce. I purchased my Joystick only 6 months ago. It is up to date, has the latest drivers and in every game I play I get to set up the stick's sensitivity settings and a whole lot more as well...

Ever played War Thunder? I guarantee you've never seen joystick controls like these but then they do not be-little their players who ask for simple things like control calibration as they have already put it in the game.

I have to say your reply is one of absolute ignorance and shows you really don't give a crap about us, you just need us to keep your job.

Old stick not compatible with current Windows... http://www.saitek.com/uk/prod/fly5.html <--- Notice how they even mention your game but this stick acts just like the OP's with either a 0/1 setting being read by the game. Seems like some very lazy coding to me...

Seems you might want to re-think your post as it is clearly the most arrogant thing I have ever heard a software developer say and I run a team of them.
 
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Right then Mr.Developer, explain this to me then Mr Highandmightyresponce. I purchased my Joystick only 6 months ago. It is up to date, has the latest drivers and in every game I play I get to set up the stick's sensitivity settings and a whole lot more as well...

Personally, I have never seen a sensitivity setting for a joystick, in any game. The API (DirectX/DirectInput) describes what min and max values are (say -127...128), and it's the drivers responsibility to provide levels in that range.

If not, go to the windows calibration screen and calibrate.
 
Right then Mr.Developer, explain this to me then Mr Highandmightyresponce. I purchased my Joystick only 6 months ago. It is up to date, has the latest drivers and in every game I play I get to set up the stick's sensitivity settings and a whole lot more as well...

Ever played War Thunder? I guarantee you've never seen joystick controls like these but then they do not be-little their players who ask for simple things like control calibration as they have already put it in the game.

I have to say your reply is one of absolute ignorance and shows you really don't give a crap about us, you just need us to keep your job.

Old stick not compatible with current Windows... http://www.saitek.com/uk/prod/fly5.html <--- Notice how they even mention your game but this stick acts just like the OP's with either a 0/1 setting being read by the game. Seems like some very lazy coding to me...

Seems you might want to re-think your post as it is clearly the most arrogant thing I have ever heard a software developer say and I run a team of them.

yeah, and your post is so subtle, polite and modest. :rolleyes: He just said that they are working on features that would benefit more people than would benefit from this one, that's the opposite of not giving a crap. The OPs joystick is pretty old, and the suggestion to just get one that works natively makes perfect sense. As does the comment that it may not be worth the time to do things many 3rd party programs can often do already. Your response, btw, is a major reason for why devs of any company generally post as little as possible. Unless you sugarcoat the most obvious of statements you get your kind of responses, which helps nobody at all. Just saying.

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Unfortunately sometimes it is not that trivial with the 3rd party software. However, I would strongly suggest OP to try this out.



This magical software is called UJR, you also need vJoy to make it working.

Will be checking that! rep +1
 
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