Jump Range as a Balance Factor in the Age of Teleportation

Hey, I'll take a free jump range boost for my explorer Vulture, seeing as I will be further disincentivized to play with others in open in general after this update and view instantaneous ship transfers as a legal game cheat to appease the few in the instant gratification gaming camp. :p

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I believe Michael Brookes was saying that they still want ships with longer jump ranges to have an advantage in "exploration" and initially reaching destination.
 
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Sure you can save a few jumps running around in your D rated FSD optimized tin can taxis but you will be dying more often, especially when you have any engineer commodities with you, since you cant store them yet, this will be common.

NO THANKS.

Someone made the counterpoint that so I will die re-buy and go again well if thats how you view the game not sure why you would play at all.

Time to cull the herd of players that don't have the will to survive and only play to process.
 
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Sure you can save a few jumps running around in your D rated FSD optimized tin can taxis but you will be dying more often, especially when you have any engineer commodities with you, since you cant store them yet, this will be common.

NO THANKS.

Someone made the counterpoint that so I will die re-buy and go again well if thats how you view the game not sure why you would play at all.

Time to cull the herd of players that don't have the will to survive and only play to process.

The game is being made more to suit that style of play though, it seems. We're the odd majority.

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I fear the silly new meta is a growing inevitability and that Frontier doesn't believe or want to acknowledge that it's an issue.
 
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Sure you can save a few jumps running around in your D rated FSD optimized tin can taxis but you will be dying more often, especially when you have any engineer commodities with you, since you cant store them yet, this will be common.

NO THANKS.

Someone made the counterpoint that so I will die re-buy and go again well if thats how you view the game not sure why you would play at all.

Time to cull the herd of players that don't have the will to survive and only play to process.

But what about those of us who will use a 45 LY Asp with Dirty drives that can boost over 500 and can outrun almost anything?
 
The game is being made more to suit that style of play though, it seems. We're the odd majority.

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I fear the silly new meta is a growing inevitability and that Frontier doesn't believe or want to acknowledge that it's an issue.




I know what your saying but i don't believe it will happen, I think most people play games and want to succeed IE not die and that will keep them flying strong ships, i simply can not believe that players that have no regard for getting blown up/failing are in a majority.
We all play for different reason with different styles i prioritize survival not Cr/per hour and have no reason to try and exploit the new design in this way. I,ll adapt to whatever fdev throw at us and stay true to my main objective survival.

Players who want to react to this feature buy running around in less survivable tin can taxis are fully entitled to do that but i do wonder what there motivation for playing is. But good luck with that hope it works out for them maybe after a few interdiction and near misses they will come back to playing as they do now.

My only adjustment will be buying a couple of D rated FSD combat optimized fighters for the fly-in-fly-role.
 
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I know what your saying but i don't believe it will happen, I think most people play games and want to succeed IE not die and that will keep them flying strong ships, i simply can not believe that players that have no regard for getting blown up/failing are in a majority.
We all play for different reason with different styles i prioritize survival not Cr/per hour and have no reason to try and exploit the new design in this way. I,ll adapt to whatever fdev throw at us and stay true to my main objective survival.

Players who want to react to this feature buy running around in less survivable tin can taxis are fully entitled to do that but i do wonder what there motivation for playing is. But good luck with that hope it works out for them maybe after a few interdiction and near misses they will come back to playing as they do now.

My only adjustment will be buying a couple of D rated FSD combat optimized fighters for the fly-in-fly-role.

One might set up a sniper build especially to take out those taxis. A shot from a couple of rail guns should stop the running dead in its tracks...

:D S
 
One might set up a sniper build especially to take out those taxis. A shot from a couple of rail guns should stop the running dead in its tracks...

:D S




Indeed, a cobra with dirty drives will catch anything. Piracy might actually be a challenging profession after 2.2. Not that i would start griefing players, as i said if some player want to min-max there travel and are willing to stuff around with taxi-ships to save a few jumps thats fine, although i think the novelty will wear off pretty quickly.

Maybe 2.2 will add a whole new challenge for those wanting to partake super taxis vs griefers/pirates specifically hunting them. sounds like fun actually. a new arms race is born. "Emoticon of one of these taxi drivers = [where is it]"
 
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Elite taxi driver getting interdicted by a ship faster than his taxi.
 

Not sure if I was being confusing or not, but I meant that those of us that don't want to "die" in the game, don't want instantaneous ship transfers, etc. are in the odd majority that the game kind of seems to be moving away from.

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But yeah, I'm going to stick my head in the sand and keep playing how I want regardless of many of these changes that don't suit my preferred style of play for as long as I feasibly can. It is a shame though as I see some of them as being detrimental to the overall quality of the game.
 
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Time to cull the herd of players that don't have the will to survive and only play to process.

FDev are doing that for you.

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Personally, I always thought that ship size should determine jump range capability.
 
Not sure if I was being confusing or not, but I meant that those of us that don't want to "die" in the game, don't want instantaneous ship transfers, etc. are in the odd majority that the game kind of seems to be moving away from.

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But yeah, I'm going to stick my head in the sand and keep playing how I want regardless of many of these changes that don't suit my preferred style of play for as long as I feasibly can. It is a shame though as I see some of them as being detrimental to the overall quality of the game.



Well i basically agree with you IRONWOLF and WR3ND, you would have seen me campaigning as hard as anyone else on the mega thread for three days solid, but after hearing the responses from frontier i am satisfied no amount of complaining is going to change the situation.

Options

I could rage quit - No not my style the day i stop playing no one but me will know.

Play something else - No don't like No Mans Sky or Star Citizen.

Stay on the forum constructing new arguments for several weeks, No frontier know exactly what the unintended consequences are and are prepared to absorb them.

So i decided to except it and make the best of it, bearing in mind even with this change Elite Dangerous is still the best dam space game on the market. and finally it's only a game if a game makes me that unhappy i should not be playing.
 
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This is a very narrow conclusion and probably the least applicable for people who enjoy a variety of play styles. What it really means is that I can use all of my ships all the time. I can do missions without feeling like I must take my python or I'll miss out on half of them. I can freely roam the bubble doing jobs and when one comes up that I don't have the right tool for, I can get the right tool without spending half my playtime ferrying ships back and forth or hunting for a ship to buy and outfit it properly. What it means is I can just play the game, and yeah, sometimes I can bust over to a distant CG in my Annie or Asp or Viper IV and call in my Corvette, and that will be very, very nice.
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I am extremely curious about what the costs will be and what the community reaction to those costs is. It will be very interesting.

This. If not for the waste of time of going back to my home system, I would probably trade and mine more often.
 
I feel like Military Drives with special fuel (that you can't scoop) could have given combat ships the range they need without suddenly turning them into exploration ships.

CMDR CTCParadox
 
People won't be dying left and right in their taxis. Submit, high-wake, gg. And if that doesn't help, just hide in solo until you're back in your warship.
 
I feel like Military Drives with special fuel (that you can't scoop) could have given combat ships the range they need without suddenly turning them into exploration ships.

CMDR CTCParadox


Exploration according CMDR CTCParadox - The art of transporting one of your ships, to a station that you have already arrived at with a different ship
 
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