Jurassic World Evolution 2: Late Cretaceous Pack and Update 4 Coming September 15 2022

This is looking great! Especially looking forward to the lagoon update and new sandbox options :D

Now the one thing I'm still really, really missing is the option for random digsites and research unlocks to make park building and progression way less linear and boring. Never knowing what you'll start out with was one of the best things in JWE when starting a new park and I really hope we'll see it come back in this game as well.
 

Jens Erik

Senior Community Manager
Frontier
The Alamosaurus is finally making its appearance since the original Jurassic Park featured this dinosaur as a cameo skeleton in the visitor center of the first film. I love the design of this sauropod thank you again for the hard work Frontier.
and YES! Alamosaurus is the one sauropod I have been dreaming to get included in the game, not only for her size and cretaceous time period, but she is also the fossil sauropod displayed in the Jurassic Park Visitor Center. She will be a common attraction in my retro parks for sure (y)
I can't wait for you to see her in the game! It's a massive dinosaur!
This is looking great! Especially looking forward to the lagoon update and new sandbox options :D
Thanks! We're looking forward to seeing what people can make with them :)
 
Welcome, Park Managers, to our latest Species Pack!

Introducing the Jurassic World Evolution 2: Late Cretaceous Pack, coming September 15 for £5.99/$7.99/€7.99.


Inspired by the fascinating Late Cretaceous period, our latest Pack includes four new species that roamed the land, sea and air over 65 million years ago, including both a stealthy hunter of the skies and one of the largest dinosaurs ever discovered.

Without further ado, let's take a closer look at the species you'll be able to discover in the new Late Cretaceous Pack!

Barbaridactylus

Named after the Barbary Coast of North Africa where it was discovered, Barbaridactylus is a flying hunter that lived towards the end of the Late Cretaceous era. With its incredibly distinctive head crest, it's likely to make a thrilling addition to an Aviary in any park.

Alamosaurus

With shin bones taller than the average human, Alamosaurus is one of the largest dinosaurs ever discovered! Although a herbivore, Alamosaurus' large spines running down its shoulders, back and tail made it far from easy prey for any potential predators. This gigantic dinosaur is bound to fascinate your guests.

Australovenator

Thought to have lived in Australia about 95 million years ago, Australovenator was an agile carnivore with a lightweight frame that allowed it to move quickly. Its extremely sharp teeth and flexible arms made it a formidable predator adept at stalking - and chasing down - prey.

Styxosaurus

This marine reptile is sure to make an impressive addition to any park's Lagoon. Styxosaurus' streamlined shape and sizeable fins made it an incredibly fast underwater predator. Don't forget to try modifying Styxosaurus' genome with bioluminescent pattern colours to really wow your guests!

Update 4

We've got a lot of exciting additions and features coming in Update 4, a free update for everyone who owns Jurassic World Evolution 2, including both quality of life updates and bug fixes. Keep reading to find out more!

Lagoon Customisation & Decoration

You'll be able to experience a new range of customisation for your Lagoons in Update 4, with brand new decorations which can be placed around the edges and on the bottoms of all Lagoons! These include a Lagoon Fountain, Lagoon Cages, Lagoon Rocks and Lagoon Coral, amongst other decorative items. In order to ensure that you're able to enjoy these new decorations as much as possible, we've also incorporated various Quality of Life updates for Lagoons, including improving the clarity of Lagoon water and viewing stand glass so that there's a clearer look into the Lagoon water itself. You'll also be able to move the game camera into the water of Lagoons, allowing you to fully appreciate your decorative handiwork.

Behaviour Changes

Update 4 also features additions to both flying and marine reptile behaviours that will change the way they act within your park. The first of these changes is one your Capture Teams are likely to notice quite quickly - certain escaped flying reptiles will now attack Capture Team helicopters! You'll notice there is now a condition bar above your Capture Teams, which will be impacted when under attack by a flying reptile. Once this bar runs out, the Capture Team will be destroyed, and you will need to purchase replacement teams.

With this update, you'll also see a change to how your marine reptiles behave when they're uncomfortable: they'll begin attacking the walls of your Lagoon when they're unhappy, and can become injured during this process, so make sure you're meeting their needs to avoid this unwelcome outcome!

We'll also be making some adjustments to dinosaur cohabitation preferences in the new update, adding Likes relationships between both Hadrosaurid and Ceratopsids and Ornithomimosaurids and Ceratopsids. Ceratopsids can now cohabit with other Ceratopsids, too, although there will be some exceptions to this.

Building Decorations

This latest update will allow you to see some exciting new changes to how you decorate your dinosaur park, with brand new amenity and attraction building decorations now available. These include several new planters and even some new fountains that you'll be able to add to the outside of these buildings to offer more control over your amenity and attraction's look and feel.

Whilst we're on the topic of lights, Update 4 also brings with it the ability to change the colour of decorative lights throughout your park, using a new Lighting tab within the Decorations panel. This new subsection will highlight all of the available decorations which contain editable lights, and you'll also notice a new 'Edit Light Colour' mode that allows you to quickly and easily paint lights across the park. Your gameplay will automatically switch over to night time whilst you're doing this, for ease!

Postcards and Stamps

Wishing you could write home about your Jurassic World Evolution 2 creations? Look no further than the brand new overlay options we're bringing you with Update 4: Capture Mode will now be home to 6 new postcard overlays and 4 new stamp overlays, allowing you to share your dinosaur park in an entirely new and exciting way.

Additional Sandbox Settings

There are a number of quality of life changes coming to Sandbox Mode in Update 4, allowing for even greater freedom in designing your very own Jurassic World. Not only have we redesigned Sandbox Settings to make them more readable, but your custom settings will also save between sessions, so you can play the way you want to every single time.

You'll also notice that Update 4 brings with it more sandbox options around dinosaur Traits when Gene Editing, including the ability to create negative Traits, the ability to have infinite Traits, and the ability to have infinite Trait points, and there are new Cohabitation settings for Normal, All Like, or No Dislike, too, allowing you even more freedom in how you build your Jurassic World.

Finally, we've also included an Instant Construction/Destruction setting, meaning no more waiting for new buildings or attractions!

We hope you've enjoyed reading more about the upcoming Late Cretaceous Pack and some of the updates that are going to be included for free in Update 4. Which features are you most looking forward to?

To keep up to date with the latest news or announcements, follow us on Twitter, Facebook, Instagram, and TikTok, or join the discussions on our forums!
Hi @Jens Erik can we have clear answer where the missing dominion species are

New species
(Atrociraptor. Microceratus. Moros Intrepidus. Oviraptor. Lystrosaurus.

Variant
Allosaurus battle at big rock/dominion
Iguanodon biosyn/prologue

Skins
Demon Carnotaurus
(Atrociraptor panthera. Red. Ghost. Tiger) i was waiting for them not those new species
 
Going with Barbaridactylus instead of well known Nyctosaurus is weird (specially due to Barbari only being known from arm material that point towards it being "big nyctosaur from the latest Cretaceous"), but, not complaining.

Good to have a megaraptoran at long last! And Alamosaurus is neat.
 
WOW!!! What an update! 🤯 Decorating lagoons and having aquatics attacking the walls will be such a graet improvement! And the Alamosaurus and Styx are just STUNNING beasts! Now if we could have the remaining Dominion species and if the pterosaurs could FINALLY move by walking, this game would be just perfect!!! I hope it's in the works!
 
This is a great update!

Lagoons are finally getting some updates, and even more fantastic and unexpected is that there are flying reptiles that can attack the helis, I thought that one would have been a long shot. I also can't wait to get my hands on that Alamosaurus.

As a particular sadist, I also love the ability to edit and create negative gene traits in Sandbox. Makes it way easier to recreate dinosaurs more in line with the vision for the park, horror parks get a huge benefit from this and instant building too!
 

Jens Erik

Senior Community Manager
Frontier
As a particular sadist, I also love the ability to edit and create negative gene traits in Sandbox. Makes it way easier to recreate dinosaurs more in line with the vision for the park, horror parks get a huge benefit from this and instant building too!
You can make some really messed up dinosaurs using the negative gene traits, if you want!
 
Going with Barbaridactylus instead of well known Nyctosaurus is weird (specially due to Barbari only being known from arm material that point towards it being "big nyctosaur from the latest Cretaceous"), but, not complaining.

Good to have a megaraptoran at long last! And Alamosaurus is neat.
It's probably due to its recent fame from Prehistoric Planet.
 
Admittedly not psyched about the DLC since I've never heard of any of those species (but obviously I'll get it because CONTENT lol) but the free update seems amazing. One question though. Will the original lights that shipped with the base game finally be fixed to actually cast light like the newer ones? Because personally I refuse to use them since they aren't "functional" ya know? Which sucks because I would prefer those classic JP era lights, even though they don't look as good as in JWE1 (I think they are too stretched vertically or something)

Also any word on JP themed pylons and substations like in JWE1?

The new options for the shops and attractions sound great. I hope you guys continue to expand on this and add more in the future.

Lagoon decorations is fantastic. I can't wait to check these out!

Expanded genome options in sandbox is something I've been wanting for a while, but didn't think it would actually happen.

Would still like to see skin options for the helicopters on the arrival and expedition buildings. And as extra gravy, the option to pick separate skins for each individual ranger team based at a single response facility.

I will say I'm surprised this DLC pack is coming out when there's still Dominion species that haven't been announced yet. Maybe a little something you guys are holding up your sleeve for later? :p
 
Frontier just ingore the fans that want the answer why we didn't got them
I mean, sure. But that's not surprising. They never just answer questions like that. They always follow the same pattern of announcing new content when they are ready to announce it. They never make these kinds of promises in advance.
I'm hoping we'll see those other JWD animals in the game inthe future as well. But it's not much use to repeat the same question over and over.
 
It's probably due to its recent fame from Prehistoric Planet.

I know, but still, the designs of all 3 pteranodontians in that doc were based on their earlier relatives, as Tethydraco, Alcione and Barbaridactylus are all poorly known beyond wing material. Oh well, not that much of a complaint, but a smaller pteranodont wouldn't have hurt. :)
 
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