Just a list of what should be done since FD wants to focus on improving existing content. Add your own points!

Can the docking computer also take us out of stations soon? Please? I am lazy and it would be a good opportunity to roll a cigarette (Can't believe that the British slang term is blocked), just like docking is.

I'd settle for the existing docking computer actually working as it had for all of 2.2. ;) The nose of my Anaconda has a permanent DENT in it from the DC slamming it into the front of the station when it misses the slot. Sometimes multiple times in a row.
 
Well, you & I will have to "agree to disagree" on a number of points relating to Engineers (most particularly, I actually like the RNG element of the Engineers, even if I want more player agency in controlling the final outcome). However, my thoughts are:

1. Significantly downgrade the "upgrade & trash" route to Engineer Ranking, in favour of a more engaging system-like increasing reputation with affiliated Factions & Super-powers, doing certain "Engineer Specific" missions for said Factions/Super-Powers, performing actions on behalf of the Engineers (like bringing more Combat Bounds & Bounties to Todd McQuinn, or illegal goods to The Dweller etc). Each ranking system should be weighted according to the Engineer (for example, The Sarge will get the biggest rank increases from working for the Federation or its affiliated Factions).

2. Significantly increase the role played by Favours, both within the Engineers and-more importantly-throughout the rest of the game.

3. Make Passengers-both bulk & VIP-much more interactive-i.e. make them feel more like living, breathing people. In particular, give commanders ways to increase passenger satisfaction-tied in to the passengers' particular quirks.
 
Mining and Exploring DESPERATELY need some love.
seems 99.9% of updates are combat focused. ENOUGH on the combat.
 
I just gonna ignore the netcoding comments as you apparently don't play open and hence you don't experience it as you don't play open ... and with that said I furthermore exclude any multiplayer related comments such as player-to-player trade or CMDR kill dropping materials as these comments are of no value.

I don't play MUCH in Open. I've been there a few times here and there, but it is not my preferred arena. I don't much engage in PVP either, outside of the occasional arranged duel or some plain old screwing around. However, Player-to-Player trade, beyond what we already have here, I'll be blunt, will very likely never happen. Frontier does not want a ten-minute old commander to be an auto-billionaire, or haven't you noticed the lengths they have gone through to curtail every fast-money making method that has been turned up and posted about here? We can jettison cargo and allow someone else to pick it up. That's likely to be as much player-to-player trade as we ever get, and I'm just fine with that.
Players dropping materials, however, is an open invitation to a degree of maligned behavior - and there's really no need to encourage it. Materials are plentiful enough without this.

Then I gonna skip the "overhaul needed" comments as they lack in accurate content but somewhat say "common issue, somewhat agree".

I was intentionally being brief, as I can and have, written huge walls of text on these matters, and simply did not want to turn this into an 18 page post.
You can refer to this regarding my take on Engineers: https://forums.frontier.co.uk/showthread.php/353680-The-(Re)Engineers?highlight=(Re)Engineers
I've had the same volumes to say about Power Play, the BGS and missions as well.

Additionally, "better life support for improved canopy" ..?...??...?!??? Have I missed anything or is "Life Support" called "Canopy" today? These are two seperate modules, you can even select and repair them seperately!

I do not have any direct evidence to support this, only what I have been told by quite a few other players as well as my own experience. It does strongly appear that your ship's canopy's durability is directly linked to the grade of Life Support module installed. E-grade Life Support, weak canopy. D-grade, slightly less weak. An A-grade Life Support appears to provide a much more durable canopy. I'd recommend testing this with a friendly player to draw your own conclusion.
That said, I am not opposed to being able to further modify ship's non-modular systems, Canopy included.

Following on that, I personally never ran out of fue land killed my crew because of that .. just saying it's possible and an inconvinience.
Just checking, and not really singling you out personally, but the way you've written this, seems to me to carry the tone of personal experience.
For the interdiction minigame: It's FAR easier to win interdictions against NPCs, I bet it's impossible to lose even if you'd turn 180° and fly backwards. Against palyers, however, this is a different thing and as soon as the escape vector decides to turn faster than your ship can manouver in supercruise, you have lost as the interdictor doesn't experience these kind of tight turns as the targetted ship can not turn faster than it can actually turn ...
With that in mind, no, I am actually extremely skilled in the interdiction minigame if I say so myself.
Likewise, I feel I'm rather adept at it - I've shaken FdL's in a Type-9, and do have a good bit of fun with other players, out in Anarchy space playing Interdiction Tag in both matched and unmatched ships. It's pointless, but fun.
I am fine without a gravity warning ... it's a QoL improvement, tho.
I can see how some might like this, personally I don't need it, I just look at the information already on-screen. But on the flip side, I have my own pet QoL improvement I've wanted for quite some time: a [ ] Lights indicator just under [ ] Cargo Scoop, so to each their own here.
Lastly I like the idea of 3d printed limpets.
Finally, something we do agree on! I wouldn't even mind if they were limited in capacity to reconstruct, or required materials to "reload" when depleted.
Oh and the scrap parts is for visuals. You know this stuff that floats in space when you blow some ship up? This is scrap and it looks insanely terrible. No matter the paintjob, any part instantly gets burnt and looks very much the same and basically only consists of metal but I guess ships are made out of more than just that. Let some sparkling wries attached to it or some smaller parts like unused ammonition or even some cargo canisters.
Oh! The Debris! Ok, yeah, it's rather generic. Sometimes you might find some with some sparking wires, or last night I found an anaconda husk still burning. So it appears there IS some variety to this, but yeah, most is the same grey bits and pieces.

Also, what on earth is WinAMP? I don't need another useless software on my PC. I either use Spotify or Youtube ... mainly YouTube becuase it hasn't got as much stupid advertising as Spotify does. Hence an MP3 player for local files would be useful.
Blasphemy! WinAmp is one of the best media players out there. It's free, ad-free, has a great playlist editor, is completely skinnable, uses near no resources, and has fantastic options. It's phenomenally better than the useless "Windows Media Player" you already have. I can assure you, 100%, if I make a software recommendation, it's good stuff. I loathe junkware, and both Spotify and YouTube are HORRIBLE wastes of bandwidth. Nothing against either - but the sheer volume of bandwidth these consume is staggering, and may well be the cause of a number of your performance-related issues (rubberbanding, mis-instancing, and other "netcode" related issues). I'd strongly recommend a little testing to see for yourself.

As for how I know about the bandwidth consumption of both Spotify and YouTube - professionally, I am a network administrator with a managed services company. I routinely review corporate utilization reports to address issues like "slow internet" or "poor network performance", and these two consistently number among some of the worst offenders, per user, often making up 60% or more of individual traffic. They're just not very well optimized. If I remember, I can pull some utilization graphs when I'm in the office to support this.

And I'm not saying there's anything really wrong with either of these - they're both fine for what they are, just that their optimization leaves a lot to be desired. Even Netflix has better utilization. And if you're telling me YouTube has fewer ads that Spotify.. I can only say "wow", because YouTube is a huge mess of endless ads - including ads you can't skip.
 
Can the docking computer also take us out of stations soon? Please? I am lazy and it would be a good opportunity to roll a cigarette (Can't believe that the British slang term is blocked), just like docking is.

Yes, it's blocked. You might offend one of those sensitive snowflake "cigarettes" by using it.
 
So what?

We play the game. Tons more hours per day than anyone at FD does. Who better to suggest areas that need the most improvement?

You must be new around here.

Yeah; 18 weeks 5 days 15 hours 50 minutes new.

I only play the game very day.

Is that enough for you...................

The only problem with this game is coming back to these forums and thinking things here have changed for the better. Thankfully the ignore list works and you're now on it.

Bye.
 
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I don't play MUCH in Open. I've been there a few times here and there, but it is not my preferred arena. I don't much engage in PVP either, outside of the occasional arranged duel or some plain old screwing around. However, Player-to-Player trade, beyond what we already have here, I'll be blunt, will very likely never happen. Frontier does not want a ten-minute old commander to be an auto-billionaire, or haven't you noticed the lengths they have gone through to curtail every fast-money making method that has been turned up and posted about here? We can jettison cargo and allow someone else to pick it up. That's likely to be as much player-to-player trade as we ever get, and I'm just fine with that.
Players dropping materials, however, is an open invitation to a degree of maligned behavior - and there's really no need to encourage it. Materials are plentiful enough without this.

There is no possible way that a game company could encourage certain behavior by offering really basic ingame features. Given that logic, any multiplayer game with the ability to trade between players, even Mincecraft, would suffer from said behavior. Since this is clearly not the case I don't see a reason to finally encourage player-to-player interactions besides shooting them over and over again near an anarchy station for the lulz. This is baiscally the only thing we could do before multicrew happened but even now, palyer-to-player interactions are dry and plain simple.

I was intentionally being brief, as I can and have, written huge walls of text on these matters, and simply did not want to turn this into an 18 page post.
You can refer to this regarding my take on Engineers: https://forums.frontier.co.uk/showthread.php/353680-The-(Re)Engineers?highlight=(Re)Engineers
I've had the same volumes to say about Power Play, the BGS and missions as well.

This post is better, I like reading longer and detailed posts.

I do not have any direct evidence to support this, only what I have been told by quite a few other players as well as my own experience. It does strongly appear that your ship's canopy's durability is directly linked to the grade of Life Support module installed. E-grade Life Support, weak canopy. D-grade, slightly less weak. An A-grade Life Support appears to provide a much more durable canopy. I'd recommend testing this with a friendly player to draw your own conclusion.
That said, I am not opposed to being able to further modify ship's non-modular systems, Canopy included.

Believe me whe n isay, they are completely unconnected. 'We' have tested it several times. It has around 40 hitpoints (depending on what ship you fly and its armor hardness) compared to a G5 Armored PP, which has like 300. As both are counted as internal modules, weapons like cannons quickly destroy it with one or two shots.

Just checking, and not really singling you out personally, but the way you've written this, seems to me to carry the tone of personal experience.

-

Likewise, I feel I'm rather adept at it - I've shaken FdL's in a Type-9, and do have a good bit of fun with other players, out in Anarchy space playing Interdiction Tag in both matched and unmatched ships. It's pointless, but fun.
I can see how some might like this, personally I don't need it, I just look at the information already on-screen. But on the flip side, I have my own pet QoL improvement I've wanted for quite some time: a [ ] Lights indicator just under [ ] Cargo Scoop, so to each their own here.

Well in the case of interdictions it is more than jus ta QoL. It's making sure that everyone got the same chanes in that minigame so the chances of being interdicted or beign able to escape are the same and are not determined by the mood swings of that escape vector that turns faster than your own ship. If that happens once you basically lost and have to pray you can submit before you lose to the 100-0 force-play-game. With NPC interdictions the game allows you to stay away from the vector when it is exceeding your SC manouverbility and doesn't add it to the progress of the NPC. It waits until you are back to the vector but this doesn't apply to PvP interdictions.


Finally, something we do agree on! I wouldn't even mind if they were limited in capacity to reconstruct, or required materials to "reload" when depleted.

Yes it sounds good, just get rid of these cargo draining -single-use-only crap that technically are worse than today's satellite probes.

Oh! The Debris! Ok, yeah, it's rather generic. Sometimes you might find some with some sparking wires, or last night I found an anaconda husk still burning. So it appears there IS some variety to this, but yeah, most is the same grey bits and pieces.

Exactly.

Blasphemy! WinAmp is one of the best media players out there. It's free, ad-free, has a great playlist editor, is completely skinnable, uses near no resources, and has fantastic options. It's phenomenally better than the useless "Windows Media Player" you already have. I can assure you, 100%, if I make a software recommendation, it's good stuff. I loathe junkware, and both Spotify and YouTube are HORRIBLE wastes of bandwidth. Nothing against either - but the sheer volume of bandwidth these consume is staggering, and may well be the cause of a number of your performance-related issues (rubberbanding, mis-instancing, and other "netcode" related issues). I'd strongly recommend a little testing to see for yourself.

As for how I know about the bandwidth consumption of both Spotify and YouTube - professionally, I am a network administrator with a managed services company. I routinely review corporate utilization reports to address issues like "slow internet" or "poor network performance", and these two consistently number among some of the worst offenders, per user, often making up 60% or more of individual traffic. They're just not very well optimized. If I remember, I can pull some utilization graphs when I'm in the office to support this.

And I'm not saying there's anything really wrong with either of these - they're both fine for what they are, just that their optimization leaves a lot to be desired. Even Netflix has better utilization. And if you're telling me YouTube has fewer ads that Spotify.. I can only say "wow", because YouTube is a huge mess of endless ads - including ads you can't skip.


I highly assume that I should be able to run Elite with a 50 MB/s down and 10 MB/s upstream MORE THAN GOOD. These issues appear at any time, with any programm running in the background and are clearly not related to YouTube or Spotify. Sure, I am not that dumb and play Elite while uploading a video but when I can play ANY multiplayer game wit ha ping of below 100 m/s while listening to YT then it *should* be possible to play Elite with a ping of 100 m/s WITHOUT YouTube or whatnot ... but no. If my friend is located on the other side of the globe then the ping easily jumps up to 3000 m/s, rubberbanding occurs, ghost rams take place and basically anything I have written in the netcoding part. I can assure you that there is no bandwidth heavy traffic in the background while testing this. We have agreed to stop duellign eachother since it's unplayable and 80% of the outcome is determined by latency. This is a case where the netcode of Elite has failed so much that two players are simply not ABLE to properly play the game together (or against eachother). For comparison: If I play with friends around the globe via servers the ping usually caps at 350 m/s which would be godlike for Elite. 350 m/s is unacceptable for a shooter but for Elite it would be okay and probably wipe out most of the issues. However, we have 3000 m/s whic his a disaster. Sure they have claimed they are unexperienced with netcode but that's no reason to present us with such crap and refuse to learn and/or hire 3rd party companies to finally provide a basic and working platform to work on. Also, I don't want another software on my PC. I doubt WinAMP can browse music, suggest me new tracks or browse playlists of other users online or share some tracks with others as of copy-pasta a link or streaming it. Can it? Or does it lack the social part? :p


Answers in red.
 
@moderators Can these lists be merged ?

I think I have a list in three already.
 
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Very good list! Repped for the amount of work you put into this

- More difference in ship cockpits of the same ship family (federal Dropships, Viper/Cobra III/IV etc.)

To add to this point, there used to be more variety between FDS, FAS and FGS, but a few updates back for some reason the FAS lost its red elements, and all three ships now have the fat and ugly cockpit struts of the FGS.
Please bring back the old cockpits FD!
 
This is the second "what this game needs or what should change" thread posted here within ten minutes this morning.

I would like to read responses from the developers on these points.

People are entitled to an opinion but, and this is an assumption, no one in either of these threads (so far) actually works for FD as coder, programmer, designer etc.

It wouldn't be very clever to limit suggestion posts to actual coder staff from FD ... then nothing would change at all, right? Also FD is known to NOT play their own game. I can tell you that this is not uncommon but doesn't really support the developement of proper gameplay and balance. Some game companies even hire people to just play their game and give regular feedback on selected topics following a certain pattern. This is somethign FD could do for the time they want to focus on improving existing content. As good as a programmer and coder one might be, your know-how skills are worthless without the know-what skills. You gotta know what to do before you know how to do it. A common mistake or just a lazy excuse from devs I read in any game forum is that it's "too complicated, hard to implement, requires rewrites, incompatible with existing content, requires too much resources" etc.
It's crap. Sit dow nand do the work no matter how challenging and hard it is. Sure, I do not expect alot of resources to be put in fancy paint jobs with ship kits that have moving parts and extra fancy lights on them for the maximum level of basking in Cutters but for important issues and urgent ones like bug-fixing, net coding, gameplay and balance issues like engineers or PowerPlay ... telling that any suggestion that isn't easy to implement will be ignored is the first step of telling the community that they don't have to care anyways. I don't care if it is hard, it's neccesary so just do it no matter how many resources are needed. It's NOT like that FD should achieve alot with limited available resources, it is that they should achieve WHAT HAS TO BE ACHIEVED with unlimited resources, but in an efficient way. If PowerPlay needs to be completely reqritten, go ahead do it but don't tell us "It's too complicated". To my udnerstanding it has the same meaning as "We are too incompetent and refuse to ask for help".
Not expecting FD to be super professional in all parts but if they find a problem they should solve it one way or another instead of refusing to solve it.
 
Very good list! Repped for the amount of work you put into this



To add to this point, there used to be more variety between FDS, FAS and FGS, but a few updates back for some reason the FAS lost its red elements, and all three ships now have the fat and ugly cockpit struts of the FGS.
Please bring back the old cockpits FD!

Yes I have noticed that too. As someone who flies the FAS alot, I really hate this change :mad:
 
I stopped reading partway through your 2. step as it was just rinse and repeat of "give us more income" over and over and over and over and over and over.

We DO NOT need more rares, DO NOT need more profit in a run, DO NOT need whatever other "give us moneh!!" requests you had (like passive income, HA, don't be daft!!!!!!!)
 
I stopped reading partway through your 2. step as it was just rinse and repeat of "give us more income" over and over and over and over and over and over.

We DO NOT need more rares, DO NOT need more profit in a run, DO NOT need whatever other "give us moneh!!" requests you had (like passive income, HA, don't be daft!!!!!!!)

True, we don't need MORE money per hour, we need more money at once. Plus money from PASSIVE income sources. So you don't have to directly do something all the time you want to earn credits so you can earn credits when doing something else or when being offline.
 
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