Just got CV1, and after some tweaking mind is blown.

Hi,

I own a DK2, and on my rig 6700k,16G 3400, and a 980ti I was able to run VR high with 1.5 from the debug tool no problem. Got my CV1 yesterday, and boy was I disappointed at first. The god rays were horrible, it was like there was a permanent fog on the lenses in the menus. I could hardly read the menus and I was about write a horrible thread about how bad the god rays are. But I don't like to moan and groan, but come up with solutions. So first thing I tried go with 1.5 in the debug tool to see how that performs with VR high. Well I could definitely tell that ATW was working as the motion was not as smooth as I expected. On the other hand the menus were readable and the rays not as bad (maybe getting used to them). But checking afterburner the FPS dropped into the 70s regularly.

I could keep it stable near 90 with 1.2 which made little to no difference in the readability of the text. Again totally bummed. Then I read the VIVE thread and they said they put the SS in the game to 0.65 and then used their to do essentially 2.0. So I put my graphics to VR low (expecting that 2.0 would set my card on fire) and the SS IN THE GAME to 0.65. Then used the debug tool to set it to 2.0 and started the game. The graphics are CRISP, the text is super readable (like it was on 0.5 in 2.0, I mean sharp). and here is the kicker, the FPS was stable at 90, with some minor dips here and there, but nothing I could notice (and I was noticing it with 1SS and 1.5 in the tool on VR high). I was even able to increase some of the textures and things of that nature while staying at a nice even 90FPS.

So give it a whirl, SS in game to 0.65, VR low and the debug tool at 2.0. The text is crisp, the god rays are barely noticeable (well they are in the menus). Oh and I use the standard green DK2 from Dr Kais tool and I set the brightness to one below the max (to the right).

Totally new game for me and much improved over the DK2, can't imagine going back to that now.

Hope this helps some people get the most out of their CV1.
 
What is "SS"? I want to give this a try. I have the debug tool.



Never Mind. Found it. Super Sampling..... Going to try this out.
 
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Hi,
So give it a whirl, SS in game to 0.65, VR low and the debug tool at 2.0. The text is crisp, the god rays are barely noticeable (well they are in the menus). Oh and I use the standard green DK2 from Dr Kais tool and I set the brightness to one below the max (to the right).

Wouldn't this be the equivalent the game rendering at 1404x780 resolution (0.65x the CV1 resolution), and then doing some upscaling (simple upscaling at this point), finally to downscale back again to the headset? You would get clear text (aliased text = easier to read), but you'd have significantly (65%) lower resolution textures and geometry to work with?

Sounds like you get more readable text but worse everything else?
 
Wouldn't this be the equivalent the game rendering at 1404x780 resolution (0.65x the CV1 resolution), and then doing some upscaling (simple upscaling at this point), finally to downscale back again to the headset? You would get clear text (aliased text = easier to read), but you'd have significantly (65%) lower resolution textures and geometry to work with?

Sounds like you get more readable text but worse everything else?
Honestly I think the SS in game doesn't actually work at this point. The GPU is doing the work but I can see no real difference between 1 SS and 1.5 SS or 0.65 SS in the game without any other changes. So the thought is that if you do 0.65 SS in game, you do less work, but then using the debug tool you will do double the pixel density which will generate a much clearer picture all around but is much more GPU intensive. I don't think that super sampling and Pixels Per Display Pixel Override in the debug tool are the same thing.

In short everything is much crisper and clearer including the text (but everything else as well).

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Very encouraged by your post Dutchy..
...so basicly, use the debug tool (Oculus SDK) to set Super Sampling (SS) = 2

Please post some screen grabs of your settings for future reference

PS, is this the debug tool described here: http://www.roadtovr.com/improve-oculus-rift-game-image-quality-using-this-tool-oculus-debug-tool/
Yes that is the one I am using.

Here is a screenshot of the settings I am using in game, notice that even in that low res the text is very readable, this is how it looks in the rift too http://imgur.com/Srk7KPk

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As strange as it may seem I have very minimal God Ray's if at all.

SDE is pretty bad however.
God rays where horrible for me, I mean I was super disappointed when I first tried them. The SDE was actually worse than I expected as well, but it is much improved compared to a DK2. When I am into the game I don't notice it at all, but its easy to spot if you are looking for it.
 
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Thanks, dutchy2000, for your tweaks. I'm using the Rift for 3 days now. My rig is a 6700@4GHz with a 980Ti and 16 GB of RAM. I was very encouraged by your post to look deeper into the Oculus debugging tool.

Immediately after calibrating the Rift and the first start of Elite I learned, that I'm very, very susceptible to nausea. Just doing a roll in a station to align for the docking platform is uncomfortable for me. I can't endure flying over the surface of a planet for long. (Had to quit driving in Project Cars after 5 Minutes and exited Warthunder almost immediately after take-off in a plane.). Sometimes I feel queasy just looking around the hangar. I really hope this will get better in the future!

Stuttering or dropped frames doesn't make my nausea better, so a high framerate is utterly important to me. I took the time to experiment with the different settings in Elite and the debug tool. The Oculus tool not only allows you to set the pixel density but also lets you monitor your frame rate and the number of dropped frames amongst other metrics.

I started with a PD (pixel density) of 1.5 and VR High in-game, so SS (Super Sampling) =1.0. I was docked at an outpost, ship was standing on the platform (not in the hangar). Looking straight ahead and up gave me a constant 90 FPS. But just looking down through my ASP cockpit at the tarmac lowered the framerate to 70-80 FPS! Frames were instantly dropped and looking right and left produced light stuttering. ATW (Async Time Warp) was definitely kicking in, but I could see that frames were... missing. As I said, framerate is very important to me, so this was not usable.

I decided to make the same test on a planet so I flew to the next planetary outpost. Flying over the surface affirmed the drop in FPS when looking down through the window at the ground. So for my tests I first checked the FPS while landed on the platform, then took off and flew very low over the surface. I aimed for a constant 90 FPS.

As you suggested I set VR Low and lowered the SS in game to 0.65. Framerate got up to 90 FPS and stayed there with some dropped frames now and then, but not so much that it would be uncomfortable for me! Success so far, and I could even set the PD to 2.0. BUT (big but)... setting SS lower than 1.0 actually impacts the look of textures very much in my eyes! The low resolution in the Rift is bad enough, mushy textures are too much. So back to SS = 1.0 for me.

With Super Sampling at 1.0, a PD of 1.5 or even 2 ist out of the question on my rig. I tried it with PD=1.2 and monitored the very, very small gain in clarity versus the noticeable drop in FPS. After around 2 hours of testing different combinations, this is my configuration now: Pixel Density=1 (so no need for the debug tool) and a customised VR High setting (Blur off, depth of field to medium) to get some additional FPS headspace. My frame rate now stays 99,9% of the time at or above 90 FPS.

Regarding the clarity/readability of text, sharpness of textures, the perception of god rays and the screen door effect: everything obviously varies from user to user. For some a PD of 2.0 is like night and day - for me, it makes just a small difference, not worth the fps drop. Some find the god rays in Elite unbearable, for me they are tolerable. Some find the resolution nearly perfect (I remember a post saying this), for me the low resolution is absolutely the biggest letdown of the Rift! Everybody has to find the solution/compromise that fulfils his/her needs and expectations. Therefor take everything I wrote with the appropriate grain of salt, please. Make your own tests, find your own settings.

Concerning the overall experience with the Rift: I'm totally amazed! I am sitting in my own spaceship! I dreamed of this since I started playing computer games in the 1980s. But I would not recommend the Rift for players with less enthusiasm. The resolution is still too low IMHO and the god rays are definitely noticeable. I happily live with everything for now, I knew what I was getting. But I will also be the first to order the next generation from Oculus (or HTC?) and the required gpu for the 2x4K resolution. :)

Again thanks for your suggestions, duchy! Rep-ped you. I have no idea how others can claim to use a PD of 2 and settings at VR High or even Ultra and SS>1(!) with a similar PC configuration (6700, 980Ti). Their frame rates must be below 60 FPS, which simply isn't acceptable for me.
 
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Make sure to set the IN GAME SS to 0.65, then you can run VR low with 2.0 pixel density in the debug tool at a solid 90 FPS. I am a veteran DK2 user, and I can tell you it does get better, just take it in small sessions at first 30 min or less. After a while you will get better at it. I am starting to get used to the SRV on planets, I can do about 45 min without getting sick. I used to get sick almost immediately. Take it slow, and if you are feeling sick, STOP using it immediately before you get trained to feel sick just seeing the VR headset.
 
What GFX card are you running and what are the rest of your settings in game ? Can I put everything on high/ultra (apart from bloom and AO) ?
 
I put my specs in the original post.

I7 6800k@4 16G 3400DDR4 MSI GTX980ti, I can run everything slightly above VR low, but with the 2.0 pixel density you won't mind, trust me. So no can't run ultra.
 
Ok, so i tried it.

Text is awesome and inside stations looks amazing (and i get 90...)

Take it to a RES and it falls apart. FPS tanks heavily.

1080 @ 2Ghz + i5 6600k @ 4.5Ghz + CV1 + Oculus Runtime 1.5 + Oculus SDK Debug @ 2x Pixel Density + VR Low in Elite graphics settings
 
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That's disappointing, I was hoping a 1080 could handle that. Have you tried turning OFF shadows? VR low defaults them to Low i think. Makes a pretty big difference in FPS.
 
Ok, so i tried it.

Text is awesome and inside stations looks amazing (and i get 90...)

Take it to a RES and it falls apart. FPS tanks heavily.

1080 @ 2Ghz + i5 6600k @ 4.5Ghz + CV1 + Oculus Runtime 1.5 + Oculus SDK Debug @ 2x Pixel Density + VR Low in Elite graphics settings

I have a 1080gtx and a i7-4770. The GPU is the only thing overclocked but I have no issues with large drops in frame rate anywhere in the game after using the above settings. I have turned off AO (as it is almost visually imperceivable but has a big impact on FPS). Don't have AA on. Everything else is set to high/Ultra.

This was a comparison to your set-up. I'm not sure why you would be getting a big decrease in res zones with a better set-up.
 
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I have a 1080gtx and a i7-4770. The GPU is the only thing overclocked but I have no issues with large drops in frame rate anywhere in the game after using the above settings. I have turned off AO (as it is almost visually imperceivable but has a big impact on FPS). Don't have AA on. Everything else is set to high/Ultra.

This was a comparison to your set-up. I'm not sure why you would be getting a big decrease in res zones with a better set-up.
A DK2 vs a CV1 will make a huge difference, I am going to drop into a res again myself to double check. I have a CV1, with a 980ti, 16G 3400 DDR4, and an i7 6800k and I didn't notice any significant FPS drop when I tried, but that might have been the ATW working overtime. I can usually tell if it happening. I will report back once I have tried. I have not over clocked anything.
 
I've been messing around with the settings for a few days now, the suggestions here were the only ones that I noticed a major difference in the visual quality/FPS balance.

I have an i5-4570, 16GB RAM, and the new Radeon rx480 (8GB), I can play on VR High with full 90FPS. My issue was that it just needed to be sharper, but bumping the super sampling up would risk the FPS a bit too much. With 0.65 in SS and then the pixel density setting in the debug tool of 2.0, I get "slightly" noticeably bumps down to 75, but it's generally always at 90. Granted my video card isn't the best on the market and I'm under the CPU spec. The rx480 was only $220. I can see how over the next few years that these cards will be improved on and tweaked that regardless of the actual lenses in the Rift, we can still really push the quality with the hardware available.

I can say that for me, this is a significant improvement over the basic VR High/Low that I was messing with. I'll do some more testing with 1.5 PD.

Thanks for the tips!
 
How do I see teh FPS in the Rift?

I now have a new PC with 1080 and tried this but I dont really notice a difference... no matter what I use I still dont have 100% smooth object movements when i do a 360! like planets or stations... It Looks amazing and I dotn mind the Little noticeable
stutters here and there - dont get me wrong - but I am wondering if you guys dont see that?
 
So I just recorded 0.65SS and 2.0 pixel density with VR low in an icy field. It holds fairly steady around 90FPS except for when I am up close and personal with my stalker then it drops down significantly. It does that even 1.0 pixel density so overal I am happy but I do see significant drops in certain situations.
[video=youtube_share;AI2B8W5tu5E]https://youtu.be/AI2B8W5tu5E[/video]

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How do I see teh FPS in the Rift?

I now have a new PC with 1080 and tried this but I dont really notice a difference... no matter what I use I still dont have 100% smooth object movements when i do a 360! like planets or stations... It Looks amazing and I dotn mind the Little noticeable
stutters here and there - dont get me wrong - but I am wondering if you guys dont see that?
press ctrl-f and watch the second window. Or use MSI afterburner to display it.
 
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