Can't seem to rep you, yeah it must have something to do with networking. I can't see how some of us can do thousands of runs and never have problems. If it was simply an AI problem we would all being having this issue.
I have a perfect connection, and have no issues loading screens on my PC in any other game ( and ED 100% of the time outside of hyperspace jumps )
That being said, I have run into many ( but not necessarily multiples ) kinds of interdiction issues;
including being interdicted as I'm jumping...jumping..and still in the interdiction minigame
including being interdicted immediately upon jump to next sector ( with having no ships following me prior, having just escaped an interdiction attempt, as well as submitting and "immediately" jumping )
including being pulled immediately out of supercruise without an interdiction minigame ( and/or instantly failing it ). This goes for both me being interdicted as well as me instigating said interdiction.
including having an interdiction attempt happen...and neither ship going into normal space ( interdiction just ends as if it never happened ).
I actually only had my first "networking" issue with ED after the 1.4 patch, in which me and many others ( admitted as an issue by Frontier ) were running into countless hangups during hyperspace jumps ( lasting upwards of several minutes before it finalized the jump ).
That could certainly be a "culprit" of the interdiction misinformation, except that the times I've seen it happen were not during a "hangup". My hyperspace jumps typically take 1-4 seconds to load; which leaves barely any time for the servers to "sneak" a ship spawn on me from a normal gameplay standpoint. Ships typically don't / shouldn't spawn in a system near you until after your ship has "engaged" the star after loading into it ( as a time reference in regards to asset loading ). In the event that I *did* have a prolong loading time ...nothing actually loads ( ships, stars, signals, etc. ) until after my ship ( and me ) loads into the system.
If there *was* a discrepancy in the server vs client handshakes and loading of ships, etc. it may lie in Open vs Private/Solo instances of the game. Or simply during a server maintenance / issue period of time. (which could account for a lot of variance in who and when people experience these issues. Depending on their play schedule. )
I'm more inclined to believe its much more mechanical to the game's engine / code than it is someone's network connection ( be it their fault or Frontier's ). Like game crashes and other issues, It could easily ( and cliche ) be merely the phenomenon of some people experiencing issues that a large group of people do not, at no fault of their own. I'm not hasty to believe that any interdiction issues are related to an outdated driver or old pc hardware either; except for in the case of the game clearly running under spec ...in which case they would have more issues than just interdictions plaguing you.
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According to the devs, NPC's shouldn't be able to scan you whilst in a hanger. I know for sure that cmdr's can scan you, I always ice up the ship if I'm docked in the hangar for more than a few minutes.
You don't need to "ice up" before entering a hanger / landing on pad. Like the change to shield recharge a while ago that instantly makes your shields 100% charged, your ship heat / signature should be at its lowest possible level while docked ( which is why your ship doesn't blow up while you have silent running on; and you can't use sinks while docked ).
The scanning while docked though has been mentioned before ( players and devs ). Not sure when they'll get around to fixing it.
One could always just jump into a private / solo instance either way as soon as they dock to alleviate that issue; and then go back into open when they are ready to leave.