Unfortunately, thats not quite how it works. Its not about the quality of your connection in general, but the quality of the connection between you and the Amazon server you're connected to. And that can be spotty for all kinds of reasons, even for those with high-speed internet. Its totally possible that you do everything correctly on your end, with high-speed connections and well-maintained proper hardware, but you simply dont live close enough to a server. Luck unfortunately plays a role here. I'm having great luck so far, but its almost inevitable that at some point I run into a game where my connection is bad, and your connection will be great.
I was more mentioning that my connection "as a whole" is perfect, be that my physical connection or my pings to each server in line. More to the point though, the points you and 777 made about "networking" was about lag, or presumably something wrong on "their end" since neither of you are experiencing the same things. I tried to cover both sides of the table in my post; that it wasn't my actual connection / issue ( as is usually the first person blamed for having issues ), and that it was more than likely an issue on Frontiers end, that involved the "handshakes" / connection between their server(s) and the players client. ( As noted about the sudden hangups ).
I've never had "hickups" pertaining to my client, but only when the client has to receive particular "chunks" of information from the server ( hyperspace jumps and bulletin board as of note ); and in particular only since after 1.4 when they inadvertently changed something in the server code ( when they were doing efficiency patches every other day ). I have not run a chain of jumps in months though ( been on hiatus since horizons ), so I do not know if that particular hangup still exists. Bulletin board is still just as slow as ever though, but not exceedingly so.
Luck, invariably, may be the biggest factor; like I mentioned in my post as well. Which, of course, make's it hard to have critical discussions on things like this because there is always someone who claims "this never happens to me" and thus dismissing any claim. ( Not that you or 777 are ).
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I am aware that you can now engage silent running when docked, however it doesn't actually cause the ships vent's to close or mask the signature. If there is no internal heat buildup you are still visible.
The only way to lower your signature whilst docked is to actually shut down modules, a cmdrs ship is running at normal temps unless they reduce heat output. Do you fly in open? This can easily be tested at outposts and stations.
Anyway, this is stuff I have tested in depth with other cmdr's. Now if you are saying they released an additional update that allows you to run silent (docked) without any internal buildup, can you at least point me to the notes that explain those change, it makes absolutely no sense.
Which is why I said "Try it". It's also why I was saying "similar to how hangers recharge your shield".
No though, I haven't any patch notes on hand that mention it, since I also don't remember seeing it mentioned at all. That said...I can run silent all the way to docking and as soon as I do..my heat disappears (as if it's "Recharging" like the shields do as soon as you dock ). And like I said, I am not sure if it is actually affecting scanner range. I just know that all things observed...the ship is silent running ( audio cues and all ).