Just got locked out of Brewer Corp

I was building a security installation in a system I am the Architect in. I brought in the weapons and stabilizers required to finish the job. Received a fine for illegal goods. The station required I deliver them yet I get fined for them. What the heck is that? Now I am locked out of Trailblazer Star, a Brewer Corp Mega Ship I have been getting all my mats from. I landed on my system outpost that has Interstellar Authority Rep and according to them, I have no fines. I flew out to Trailblazer Star and according to them, I have no fines. Please tell me this is just a bug and can be fixed. I cannot fly around a Type 9 10 or more jumps from where I am at to get supplies to build my Starport.
 
I was building a security installation in a system I am the Architect in. I brought in the weapons and stabilizers required to finish the job. Received a fine for illegal goods. The station required I deliver them yet I get fined for them. What the heck is that? Now I am locked out of Trailblazer Star, a Brewer Corp Mega Ship I have been getting all my mats from. I landed on my system outpost that has Interstellar Authority Rep and according to them, I have no fines. I flew out to Trailblazer Star and according to them, I have no fines. Please tell me this is just a bug and can be fixed. I cannot fly around a Type 9 10 or more jumps from where I am at to get supplies to build my Starport.

try re-logging to the main menu and then back into the game and see if the fine either shows up or clears.
 
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It seems smuggling is becoming a lost art;
Cold running T9
If you need to crank down thermal signature, powerdown non required modules, eg. FSD, FSD booster, Shield boosters, etc.
Keep an eye on the authority ships, being friendly with the appropriate faction will help highlight them, (PP Po-Po is a pain).
Sometimes the fine/bounty will attach to the ship so you'll need to be flying it when visiting the authority/Interstellar factor.
 
It seems smuggling is becoming a lost art;
Cold running T9
If you need to crank down thermal signature, powerdown non required modules, eg. FSD, FSD booster, Shield boosters, etc.
Keep an eye on the authority ships, being friendly with the appropriate faction will help highlight them, (PP Po-Po is a pain).
Sometimes the fine/bounty will attach to the ship so you'll need to be flying it when visiting the authority/Interstellar factor.
If you read the actual problem instead of assuming you have the answer, you would notice that the issue is a structure required certain items to be completed. When bringing those items to the construction site, they were tagged as illegal. Why would an item be tagged as illegal by a faction that is the same faction that requires the item in the first place. This is not about how you are at smuggling, this is about a huge oxy-moronic situation within the game. If I told you, "Felix, you need to bring me 14 2x4 boards to finish this tree house I am building for you." you would bring them. Then I turn as your handing them to me and say "You are now in trouble because you brought me the boards I asked for."
Do you get it now? Or do I need to break out the crayons and draw a picture.
 
Logically, you'd have a permit to transport in the system requesting the illegal good. I don't have a problem with smuggling fines in other systems, jurisdiction should be limited and the rules are set by the primary Minor Faction.
 
If you read the actual problem instead of assuming you have the answer, you would notice that the issue is a structure required certain items to be completed. When bringing those items to the construction site, they were tagged as illegal. Why would an item be tagged as illegal by a faction that is the same faction that requires the item in the first place. This is not about how you are at smuggling, this is about a huge oxy-moronic situation within the game. If I told you, "Felix, you need to bring me 14 2x4 boards to finish this tree house I am building for you." you would bring them. Then I turn as your handing them to me and say "You are now in trouble because you brought me the boards I asked for."
Do you get it now? Or do I need to break out the crayons and draw a picture.
You wouldn't have have been fined if you hadn't been caught. Fact is you got careless and were scanned with contraband. Lack of situational awareness was issue 1.
Plenty of times a controlling faction has wanted contraband delivered, there would have been a red notice that were carrying illegal cargo on the right of your dashboard which you evidently ignored. So now here you are complaining that you got caught...
 
You wouldn't have have been fined if you hadn't been caught. Fact is you got careless and were scanned with contraband. Lack of situational awareness was issue 1.
Plenty of times a controlling faction has wanted contraband delivered, there would have been a red notice that were carrying illegal cargo on the right of your dashboard which you evidently ignored. So now here you are complaining that you got caught...
This situation does not make sense for a structure being built, especially if it's military and improving security.
 
This situation does not make sense for a structure being built, especially if it's military and improving security.
And since when did government policies make sense? Do governing bodies issue contradictory directives? answer; Yes, frequently. C'est la vie.
Welcome to Catch 22...
 
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Logically, you'd have a permit to transport in the system requesting the illegal good. I don't have a problem with smuggling fines in other systems, jurisdiction should be limited and the rules are set by the primary Minor Faction.

Lorewise, it would be standard for Brewer corp to bribe the system authorities to look the other way as you bring in the necessary contraband items. I'd even have Brewer send escort ships to make sure the "illegal" materials arrive safely.
 
Logically, you'd have a permit to transport in the system requesting the illegal good. I don't have a problem with smuggling fines in other systems, jurisdiction should be limited and the rules are set by the primary Minor Faction.
Except brewer now has control over all colonisation ships and construction facilities, so it'll be their rules that apply.

Fdev should have added a way to clear brewer corp fines when they made the control changes with update 3 rather then just hope for the best, but this is the price we have to pay to not get blown out of space if a pirate of the same faction comes calling when you're at the colonisation ship or orbital construction facility delivering materials.
 
I'd say the only "fix" needed here is that the construction platforms should also accept stolen goods. After all, if they're going to request illegal items why should they care about where anything else comes from.
 
Logically, you'd have a permit to transport in the system requesting the illegal good. I don't have a problem with smuggling fines in other systems, jurisdiction should be limited and the rules are set by the primary Minor Faction.
Logic fell over the moment commanders decided to build entire colonies single-handedly, then the size of the bubble tripled overnight and the population magically expanded to fill it. 🤪
 
It's partly dumbass elite and partly lack of situational awareness as one cmdr already succinctly put it hehe.
Once you drop into a system your warned right in front of your hud that your carrying illegal goods.
So you switch to smuggler mode.
Having said that I do agree with Op..
It's plain daft. And no doubt an oversight on the part of the beta rollout.
Itll need addressing
 
If you have access to a carrier there's another option of selling illeagal stuff to yourself which doesn't instance in your hold.
Once docked at the construction site you'd need to relog to access the cargo, which is slightly annoying but another option.
 
In the short term, Frontier should probably make Brewer Corp a faction type which allows all construction commodities (that might mean "Anarchy", but at the very least something non-thematic for what it allegedly is...)

In the long term there are so many things wrong with the crime system in Elite Dangerous that abolishing it and making everything legal for players would be an improvement.
(You'd still get bounties for killing exactly the same NPCs as before, but they'd be private ones, not law-enforcement ones)
 
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