I only get to play a n hour or two in the evenings, or more if i can find the time on weekends, so getting an Asp was a big deal for me. Now to start making cash to outfit it nicely. So far keeping it in Solo Mode until I'm more comfy with a good ship and some decent creds...
As lovely as the Asp is - and I absolutely love mine - it is NOT a dominating combat ship - unless you simply chase fat traders, railgun them to death, and reload every other combat outing.
It's a good ship at everything. It's the best ship at nothing - apart from looking awesome and sounding wonderful![]()
6 seconds to take down a shielded eagle
just on a minute to take out a shielded python.
Shields not dropping below 30% the whole time.
340,000 credits in combat bonds for less than 10 minutes work.
What in that suggests that an Asp, properly outfitted for heavy combat (no cargo space, class 6 prismatic shields, A-rated power distributor and thrusters, 6 beam turrets), cannot dominate a high-intensity conflict zone?
Hi, does anyone know about any station that currently stocks ASP with discount? Thank you.
Got mine at Porta in 39 Tauri. I think it's at 15% discount around that area. Can grab some rares as first cargo but you'd need to jump to a nearby Hi-Tech system for outfitting.Hi, does anyone know about any station that currently stocks ASP with discount? Thank you.
Mind posting your build? Because an A-rated (with D sensors) Asp with a 6A prismatic shield and 6 turreted beams and nothing else will be at 99% power. Add stuff like SCB's, shield boosters, chaff and KWS, and it will go way, way over the top. You may be able to scrounge up a kinda-sorta-working build if you set SCB's to low priority and then retract hardpoints when you need them to power them up, but in my experience the Asp simply doesn't have the power to run a 6A prismatic, 6 beams and all the usual bells and whistles for combat.
Don't get me wrong, I love the ship and I own one, sometimes refitting it for RES bh, but there are limits to what it can mount effectively![]()
Mind posting your build? Because an A-rated (with D sensors) Asp with a 6A prismatic shield and 6 turreted beams and nothing else will be at 99% power. Add stuff like SCB's, shield boosters, chaff and KWS, and it will go way, way over the top. You may be able to scrounge up a kinda-sorta-working build if you set SCB's to low priority and then retract hardpoints when you need them to power them up, but in my experience the Asp simply doesn't have the power to run a 6A prismatic, 6 beams and all the usual bells and whistles for combat.
Don't get me wrong, I love the ship and I own one, sometimes refitting it for RES bh, but there are limits to what it can mount effectively![]()
http://coriolis.io/outfit/asp/25A5A...24.Iw19gDK1A===.AwiMIyo11I==?bn=Combat Fitted
That's my combat loadout. Note that the weapons are all class 1. There is a little heat management required, but the power usage is efficient: with hardpoints deployed, all of the systems for combat are active and the power usage is 20.37MW out of 20.4MW or 99.853%.
I have earned a lot of combat bonds with that configuration.
There are 3 reasons why I prefer turret mounts to gimbel mounts:
1. turreted weapons provide a much greater firing arc than gimballed weapons.
2. turreted weapons can be set to fire automatically at hostile (red) targets as soon as the target is in range... so I can focus of flying
3. turreted weapons use less power than their gimbelled counterparts.
Chaff has no greater effect on turrets than on gimbels, so apart from being cheaper to buy, why bother with gimbels at all?
For some reason I like mining in an asp. Try HIP 16607. Medium population Hi-tec system with pristine metallic rings and surrounded by refinery systems.
Yay!!!! Glad you enjoyed it!!!!Man this system is really quite awesome and I must say I enjoyed mining there in my Asp more than what I would have expected, even though I am sure I did plenty of things less than optimal. When you are getting chunks with mostly the high price noble metals and here and there a bit of Painite, it really adds up to something. The mining was so efficient, I ended up taking way too many collector drones and my cargo hold filling up way too fast with the valuable stuff, so that I was forced to eject some limpets (which didn't work, because the actives would pick them up again) or I had to have them auto explode.
To complement the income with some mining mission bonus I worked on some good standing with the local factions. This led to me even getting a basic military rank from the Empire, for which I feel a little dirty now, but oh well.
Nobody will have seen me there though, as I mostly stayed in solo in that system. Me being a mining beginner and overwhelmed with the drone and refinery micromanagement and all and this system being advertised here, I did not want to deal with the Cmdr pirate snipers on top of that. Yes I know, how chicken of me...
But now I will be off exploring, and happy to say that mining is now a thing for me.