I have a ship that I like to use when I'm predominately flying the SLF and my NPC is flying the mothership. The following questions relate to this:
First, is my NPC smart enough to work with the strengths and weaknesses of engineered weapons? For example, if I have a gunboat with lots of "short range blasters", will my NPC close the gap? On the flip-side, if I have some long range weapons, is my NPC smart enough to actually fire them at their extended range?
Second, does my NPC have any use for something like emissive rounds? It seems when I'm on the receiving end of an NPC's attack, they can hit me regardless of heatsinks, silent running, and sometimes even chaff. I'd hate to waste a special effect on an NPC if they don't need it due to their "superhuman" abilities (like the ability to always hit a target with rail guns).
Prompt answers are appreciated - the forum is closing SOON!

First, is my NPC smart enough to work with the strengths and weaknesses of engineered weapons? For example, if I have a gunboat with lots of "short range blasters", will my NPC close the gap? On the flip-side, if I have some long range weapons, is my NPC smart enough to actually fire them at their extended range?
Second, does my NPC have any use for something like emissive rounds? It seems when I'm on the receiving end of an NPC's attack, they can hit me regardless of heatsinks, silent running, and sometimes even chaff. I'd hate to waste a special effect on an NPC if they don't need it due to their "superhuman" abilities (like the ability to always hit a target with rail guns).
Prompt answers are appreciated - the forum is closing SOON!