Just ordered the tobii eyex

Yeah same I think.

My single button maps on the X52Pro are all taken really.

So I wanted to map to the pinkie trigger + (c) button to toggle tracking + center view simultaneously.

It seems to work once maybe twice then stops working like the tracking has toggled off and is stuck there.

I'm using an X52 Pro with the tobii. You don't need centering or to use the tobii toggle. Just have a button that maps your head look on and off in the game. That is it. push the button and you'll have eye looking. Push it again and it will snap back to centre and stay there.

- - - - - Additional Content Posted / Auto Merge - - - - -

Yup have that set and in the ISE config its set to the same button. Both set to toggle. (see the post you replied to).

It would be nice if Tobii would publish the settings needed on the page that advertises it supports ED. Seems like alot of us are struggling to get this to work - when they claim it does.

Update - I have tried every combo I could think of between the HD and ISE config - no matter what I set it to in either one its using Push to Enable AND I have to click it first. So Click E the Click and HOLD E to get it to work. Is our Tobii rep still floating around?

There was some talk further back about editing the .bind files. Which one EXACTLY needs to be reviewed? There are a whole bunch that look like the templates - I use a custom one, where is that stored?

Forget the tobii toggles. Just use the in game head look one. I just played EDH for an hour and it worked fine with an X52 Pro.
 
Cheers that sorted it.

Ignore Tobii settings, bind in game ED to headlook enable/disable toggle.

Maybe we should turn the first page into a FAQ?
 
Hi,

I'm having a problem. Got EyeX today, installed the device, driver, software, ISE. I see that EyeX is working, but when I launch ED the message pops up "Error: Invalid URL: The URL is empty". I think it has something to do with config files for ED, but I have no idea what... eh... help?
 
In short... nope.

EDIT: OK, Got it to work, I had to restart ISE as it did not remember settings, such as file locations. It works now, but it feels weird... I have no experience with tracking so I will have to get used to the new way I play ED.

Oh boy... great times are coming...
 
Last edited:
I'm using an X52 Pro with the tobii. You don't need centering or to use the tobii toggle. Just have a button that maps your head look on and off in the game. That is it. push the button and you'll have eye looking. Push it again and it will snap back to centre and stay there.

- - - - - Additional Content Posted / Auto Merge - - - - -



Forget the tobii toggles. Just use the in game head look one. I just played EDH for an hour and it worked fine with an X52 Pro.

Can you post exactly what you have for settings in ED Headlook Mode? I cleared the buttons in IES and have Headlooked mapped to the E button on the throttle - but it is not working.

Thanks for you replies!!
 
Can you post exactly what you have for settings in ED Headlook Mode? I cleared the buttons in IES and have Headlooked mapped to the E button on the throttle - but it is not working.

Thanks for you replies!!

See the below:

Well mine turned up today and the install went through with no problems.


Setting up the profile was a bit fussy for me as I have a lazy eye and very dominant eye, but set it to track the dominant eye only and it fixed that.

Infiniscreen settings
I used the following:
Speed 4
Gradient 1
Deadzone 0.4
Enable/disable set to toggle (left control)
Centre view (left control)

Having both on the same key is nice as it re-centres the view for station menus when I disable it.



Elite settings:
Mouse headlook: off
Headlook default state: on
Headlook button increments: Continuous
Headlook axis mode: Direct
Centre when headlook inactive: on
Look Up/Down/Left/Right: Joy Y and X axis
 
Last edited:
I'm having a problem. Got EyeX today, installed the device, driver, software, ISE. I see that EyeX is working, but when I launch ED the message pops up "Error: Invalid URL: The URL is empty". I think it has something to do with config files for ED, but I have no idea what... eh... help?

I get this often. Every time so far when it happens on ED launch I wait until I get to the ED menu, select Exit, then relaunch ED and all is OK
 
Used your settings but slightly modified - set ISE to use the LCTRL just like yours, but in ED set my Joystick E as primary and LCTRL as secondary for headlook and now it seems to be working.

Not the most intuitive thing to get working.

Update - took off the LCTRL as secondary in ED and it works - SO my solution was to use DIFFERENT settings between ISE and ED. It would NOT work if I left the ISE key selections blank.
 
Last edited:
So done some combat and works fairly nicely, found having the "gaze trace" on helps a lot when training yourself to use it

Anyway after tweaking I have my settings set to
Speed: 4
Gradient: 2.75
Deadzone; 0.6
Gazetrace on

it really is amazing how much your eyes wander around the screen.

To frontier, 2 things I would like.
1: When headlook is turned on an option to have a reticule showing the direction back to the centre of the screen... Thinking a circle with an arrow on the outside. Maybe another arrow showing the direction to anything you have targeted
2: when looking at panels and head look is on, when the panel closes the view goes back to the centre - for me it always stays looking at the panel (because of the eye tracker) unless I'm missing that option somewhere?

For Tobii
One thing I would like is a better explanation in InifiniteScreen as to what speed/gradient/dead zone do as to me it isn't exactly obvious. Better information in there (maybe some presets as well?) would help with end users.
 
Last edited:
I played around with my ExeX for a couple of hours this afternoon. I'm impressed!

Setup was a breeze. Stick the magnets to the monitor, snap the EyeX into place, plug it in, and install some software. I launched Elite and the EyeX just worked, no fiddling.

I played around in the training missions while tweaking the settings in Infinite Screen Extension. I settled on these for now:

  • speed: 6.0
  • gradient: 3.0
  • dead zone: 0.30
After that I ran a couple of bulletin board missions. The Starport Services menu is nearly impossible to click on with a mouse while eye tracking is enabled, which isn't any different than with head tracking. That seems like a Frontier problem.

Other than that I think it's a great improvement over head tracking. Just look around and the camera follows, it doesn't get a whole lot more natural than that. Tracking ships, targeting things that you're looking at, scanning the ground for points of interest - it all felt very natural. The EyeX even doubles as a camera for use with Windows Hello! The red lights are very visible in your peripheral vision, but aren't all that distracting. They'll take some getting used to though. Also, I've got a headache. I don't know if it was caused by moving my eyes around more than normal (was I?), the red lights, or if it's even related to the EyeX at all.

Some suggestions for Tobii:

  1. I think the software could use an auto-center function. If you've got the camera within a certain (adjustable) threshold of "straight ahead" it would auto-center.
  2. I think the software could use multiple zones. For example, if the camera is looking straight ahead I'd like to have the speed low, the gradient high, and the deadzone large. This would allow you to glance around at the ship's UI without a lot of camera movement. If I eyeball the camera over to the sides or top and bottom switch to the second zone where I'd have the speed high, the gradient low (maybe?) and the deadzone small so it's more responsive for tracking targets and the like.
 
Eyex shouldn't be active 100% of the time when playing Elite. Sometimes you DON'T want the view to move, for example, when you're in station menus, or want to check your shields without moving the camera.

The headlock on/ off button is your friend.
 
I think the software could use an auto-center function. If you've got the camera within a certain (adjustable) threshold of "straight ahead" it would auto-center.

After playing with it for a couple of days, I concur with that. Right now you need to steer the camera back to its centre position using your eyes which eventually gives a strain to the eyes and a slight headache. When steering back to centre, it also never centres quite to the centre but slightly off giving you the impression you're seated in a skewed position. I know there is a centre button mapping but that would require a hand off stick/throttle which is not ideal when in combat or when performing risky flight manoeuvres.
 
Thanks for the excellent write up - I think this perfectly sums up my feelings for it too, including use of TS/Overwolf highlighting an issue with the way EyeX works

After playing with it for a couple of days, I concur with that. Right now you need to steer the camera back to its centre position using your eyes which eventually gives a strain to the eyes and a slight headache. When steering back to centre, it also never centres quite to the centre but slightly off giving you the impression you're seated in a skewed position. I know there is a centre button mapping but that would require a hand off stick/throttle which is not ideal when in combat or when performing risky flight manoeuvres.

Map the centre button to your joystick then.
 
I've spent my playtime today in a CZ. When fighting, the EyeX is awesome. When driving an SRV it will be awesome. Mining in an asteroid field, it is awesome. Do regular flying, switch it off, it is only distracting, and you don't want the camera to follow while you glance at the speed- or heatmeters or the flight alignment.That for me is the ideal use of it in ED.

I've been toying with the idea to have a hotkey which enables you to switch between different sensitivity profiles. This would allow you to a more rapid responsive setting for fighting/exploring and a calmer (slow speed with a large dead zone) setting for cruising. What do you think? (I'm a little concerned that ISE will end up having a billion hotkeys.)
 
I've been toying with the idea to have a hotkey which enables you to switch between different sensitivity profiles. This would allow you to a more rapid responsive setting for fighting/exploring and a calmer (slow speed with a large dead zone) setting for cruising. What do you think? (I'm a little concerned that ISE will end up having a billion hotkeys.)
I like this idea, but maybe not for the same reason. At the moment its a little opaque what the three sliders really do and to change them requires exiting ED, opening ISE, moving the sliders, relaunching and waiting to instance, by which time you've spent so much time its hard to tell what the difference is. If there were a quick way to change the settings in game a direct comparison can be made making it much easier to find the one that's right for me
 
1: When headlook is turned on an option to have a reticule showing the direction back to the centre of the screen... Thinking a circle with an arrow on the outside. Maybe another arrow showing the direction to anything you have targeted
2: when looking at panels and head look is on, when the panel closes the view goes back to the centre - for me it always stays looking at the panel (because of the eye tracker) unless I'm missing that option somewhere?
1. Enable the mouse widget, it helps getting the view back to centre.
2. Most buttons on my flight stick and throttle are macros. I have added the key to put the view back to centre to the left/right panel (as well as the middle position of the switch on my Warthog). Works like a breeze and no more headache!
 
After playing with it for a couple of days, I concur with that. Right now you need to steer the camera back to its centre position using your eyes which eventually gives a strain to the eyes and a slight headache. When steering back to centre, it also never centres quite to the centre but slightly off giving you the impression you're seated in a skewed position. I know there is a centre button mapping but that would require a hand off stick/throttle which is not ideal when in combat or when performing risky flight manoeuvres.

Aye it's a clever device no doubt but I'm in two minds about it for ED.

Like you say you glance at pips or whatever and the viewport shifts, you then have to shift it back, this all takes time and if in combat is not really ideal.

I'm using it on a laptop, having a few problems there too which would not happen on a desktop I think. The sticky plate kept falling off (despite cleaning the panel before to ensure good contact), luckily I had some extra strong double sided sticky pads and used those.

But even with that the 1.5-2m long thick cable pulls on the Tobii causing it over time to angle making it inaccurate. The Tobii USB input is only 15cm or so away from my USB port, so for me the cable is far too long. Have ordered another but that's still overlong at 30cm, maybe I'll cut it up.

Also I keep finding that because it's a laptop and therefore not ultra-stationary I keep getting usb disconnected/reconnected, and it seems at the worst moments (I get none of this with the X52Pro). Not sure why, moving the cable manually doesn't seem to trigger it. I think it might be because the usb cable doesn't "lock in" to the usb port on the Tobii side combined with the constant pull of the cable weight, either way it's not great and nearly got me killed. Last night I got jumped by a player FdL, usb disconnect, lost window focus so lost control, got it back, screen flipping around as I try to bring things under control, usb goes again... Got out with 20% hull and the guy high wake following me while I'm hoping to god it doesn't disconnect again. :(

From what I'm seeing here with the laptop I am not sure this is reliable enough for combat, sure it's cool when it works but (disconnects aside) having the viewport flip around just because you glance at pips or radar is problematic and feels like a liability. I almost think in combat headtracking might be the better solution (assuming equal accuracy).
 
Last edited:
Back
Top Bottom