So far, from things addressed in PZ. Was curious about the thoughts implementing them in JWE2. Like having paths just for rangers and personnel. That way our guest don't just go where they want. Maybe a skill of finding out who is tampering with our park and being able to apprehend them. Guest satisfaction, should it be like PZ? As in if the animals are happy. Then the guest are happy.
Staff only paths would definitely be a good feature to have in JWE2. It’s quite strange at the moment to have scientists and security walking alongside the tourists, especially considering how there were staff only areas within Jurassic World, which were restricted to the visitors.
For the guest satisfaction, perhaps they could use PZ's system. It would be a fantastic realisation of Simon Masrani's way of knowing that the animals are enjoying life in the park!
Also was thinking what if they added a new faction like the well being of the animals with contracts from Claire. I would like her, Owen Grady and Ian Malcolm play more of a role in the game. I think it would also be perfect to add Dr. Alan Grant and Dr. Ellie Sattler. Especially if they ever bring in JP decor, structures and such. It would even be great to start JWE2 with JP and move into JW. Could even have some voice overs/lines from John Hammond to call back to JP. Then maybe to have Owen Grady with an actual training facility for raptors. If not also to train other animals perhaps.
I believe it would be great to have as many characters from the Jurassic franchise play an integral role within JWE2, whether they would play an integral part to the game's story, help the develop the parks or advise the player on what to do. I've come up with a list of characters who I think it would be good to see in a sequel:
Masrani Global CEO (Owner of InGen and Jurassic World) - Simon Masrani
Head of InGen Technologies (Science Division) - Dr. Henry Wu
Head of InGen Parks and Resorts (Entertainment Division) - Isaac Clement (?)
Head of InGen Security (Security Division) - Vic Hoskins
Founder of Dinosaur Protection Group (Head of Animal Welfare) - Claire Dearing
Lead Animal Trainer - Owen Grady
Commander of Asset Containment - Katashi Hamada
Chief Veterinarian - Zia Rodriguez
Resident Advisor - Dr. Ian Malcolm
Resident Palaeontologist - Dr. Alan Grant
Resident Palaeobotanist - Dr. Ellie Sattler
Resident Palaeobehaviourist - Dr. Sarah Harding
Regarding the campaign, I believe it would be best if the campaign of the game would start out in 2002, when plans for the new park were announced to the world and a year after the events of JP///. During this campaign players will use only Jurassic World assets (structures, decorations etc.).
If players manage to complete the main JW campaign, they will unlock something along the lines of a New Game Plus, a new campaign where Simon Masrani chooses to to resurrect the Jurassic Park brand. Within this campaign, players will have access to Jurassic Park's assets however they will both have to build their park in a very different way compared to how they built Jurassic World, and also face various difficulties (e.g. The JP brand having negative connotations would make it harder to attract visitors at the start of the game).
I know this is mostly a management sim but how could we bring more of the action and adventure from the series into the next installment of the game? How can it be more elaborate than just breakouts and weather? Would we want them to be more dramatic and diverse? What about a real sense of danger for our guest and animals? I think all of it should be pretty severe at the get go and it would take R&D to calm it down the further you go. To the point where you don't have to worry about it so much anymore. Yet when it happens, it still has a great threat on the guest and animals. I still hope for epic cinematics when these things occur. What do we want in order to enjoy our animals more? What do you all think?
One of the biggest issues that Jurassic World Evolution has is that it doesn’t really punish you if people get killed by the dinosaurs breaking out of containment. Thanks to Cabot Finch being too good at his job at minimising the financial payouts, fifty people could be eaten by the carnivores yet you'll only have to pay roughly $200,000. Despite the films showing that if visitors or staff get killed, InGen and Masrani Global have to pay out millions in damages. This can be resolved by having there be proper financial consequences that are proportional to the star rating and how much money it’s making.
e.g. If you have a large and successful 5 star Jurassic World making around a 20 million dollars an hour, and an Indominus rex breaks and kills a dozen of people. Then the player has to be fined somewhere around either $60 million or $120 million, with a massive dent to the park’s reputation that would last for a few (in-game) months.
Another feature that would be great to have in a possible sequel, would be the ability to do proper research projects that would take time to complete. For example, I.B.R.I.S. would involve the studying and training of animals like Velociraptor and Troodon, and make them both safer to contain and more enjoyable for visitors.