Keelback Multicrew

the problem is,
the Vulture ALWAYS had the second seat to begin with. the keelback NOT.


And the KB ALWAYS had the fighter bay, which is part and parcel of the multicrew experience for every ship with a fighter bay - except the KB.

Bottom line, they need to add a MC seat. Whether it's actually in the cockpit to me is up for debate.

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The Vulture was likely designed to have the trainer/copilot seat from the get-go , rather than specifically a multicrew thing.

Not really a trainer situation. It's a heavy fighter.
 
And the Adder?

because it needed a reason to have that offset pilot seat.

i wonder why noone ever mentions the FDL... is that a better multicrew ship then the vulture?

but seriously - the number of seats probably goes back to the crew requirement of the previous games.
and AFAIK the Keelback is ED unique ship, just a modified version of the T6 - quick and dirty implemented to provide a medium ship with a SLF bay.

and what says that SLF must be a multicrew feature? IMHO the majore drawback is that you can't dismiss your keelback while you are out in the fighter, like you can do in SRV.

and to make the clear -
i am totally FOR the keelback to be MC enabled...
 
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Not really a trainer situation. It's a heavy fighter.

It is indeed the heavy fighter, however it's equipment setup is actually the simplest of all the fighters. At least with the Vipers, you can assign someone a pair of missile launchers on the small hardpoints, but a Vulture doesn't have enough hardpoints to give a copilot anything to do.

Now, if we had an engineering station that could provide additional scanner information and stuff, it would be great. Particularly if we could put NPC crew into it.
 
I dont think keelback should have MC. I really like the KB; but with MC it would be too OP and there would be no ship to aspire to above it.
 
I dont think keelback should have MC. I really like the KB; but with MC it would be too OP and there would be no ship to aspire to above it.

It's not OP... I love the KB too, but there is no way to can take on, say, an equally engineered FDL in PVP. And in terms of PvE it matters even less, the more important thing is the added social connection.

I don't really aspire to any ship above it, but I'm a middle of the road kind of guy. I don't want the Enterprise, I want the Falcon ;)
 
Not really a trainer situation. It's a heavy fighter.

For the Vulture I have laways just assumed that they modelled it on todays heavy fighter aircraft. They almost always have dual cockpits. And seeing as it always had dual seats it has to be MC capable.

The KB however only ever had 1 seat despite the early description stating it was MC capable.

I'm on the fence about MC for the Keelback if I'm honest.
On the one hand it seems almost a perfect ship for it given it's lack of agility (turret use) and the ability for the SLF. Even with MC it's never going to be an OP ship. No matter how much I love the bucket.
On the other hand MC for me has never been a big thing really and not having it doesn't stop the KB being the lovable beast it already is.

So i'd probably say, just do it FD. It's not going to make it OP or anything and it might actually make it a bit more popular but thats about it.
 
For the Vulture I have laways just assumed that they modelled it on todays heavy fighter aircraft. They almost always have dual cockpits. And seeing as it always had dual seats it has to be MC capable.

The KB however only ever had 1 seat despite the early description stating it was MC capable.

I'm on the fence about MC for the Keelback if I'm honest.
On the one hand it seems almost a perfect ship for it given it's lack of agility (turret use) and the ability for the SLF. Even with MC it's never going to be an OP ship. No matter how much I love the bucket.
On the other hand MC for me has never been a big thing really and not having it doesn't stop the KB being the lovable beast it already is.
.

Honestly I don't see why this puts you on the fence - one is a positive and the other is completely neutral ;) MC wouldn't affect your single player experience.

But the KB is indeed a lovable beast. Hell, I have a fantastic Clipper at my disposal, yet I almost never use it.

Of course, I had initially used the T6 for all my exploration needs - got my Elite exploring rank almost exclusively from it. So it only made sense to trade up to the KB (which in my head canon is the same ship, only modified and upgraded, hence why it's the Viaticus Rex II.I ;) )
 
Honestly I don't see why this puts you on the fence - one is a positive and the other is completely neutral ;) MC wouldn't affect your single player experience.

But the KB is indeed a lovable beast. Hell, I have a fantastic Clipper at my disposal, yet I almost never use it.

Of course, I had initially used the T6 for all my exploration needs - got my Elite exploring rank almost exclusively from it. So it only made sense to trade up to the KB (which in my head canon is the same ship, only modified and upgraded, hence why it's the Viaticus Rex II.I ;) )

Well yeah technically I'm in the go for it camp. But seeing as I happy with it now (not that i wouldn't love a bit extra speed/agility) I put myself of the fence.

I'm usually single player (in open or PG) mainly becasue I live in Australia and I don't see many people at all unless I'm hanging out in a CG, but I don't chase them around and 'forge my own path' so to speak so I end up usually being 'single player'.
 
It's crazy how Keelback Multicrew isn't a thing, it would be perfect as the early game option of multicrew Carriers for either new CMDRs or those looking to fly a fun build. Please add in an extra seat Frontier, even the Adder and Vulture have two!
 
i just made an account to bring the saddest *bump* in history because this still(!) is not a thing :(

look at the price range for multicrew ships capable of a fighter bay..: keelback -> type9 (?) -> anaconda

if, of course, the keelback would have a second seat. so in fact im not able to multicrew a fighterbay ship
 
i just made an account to bring the saddest *bump* in history because this still(!) is not a thing :(

look at the price range for multicrew ships capable of a fighter bay..: keelback -> type9 (?) -> anaconda

if, of course, the keelback would have a second seat. so in fact im not able to multicrew a fighterbay ship

its keelback -> gunship -> T9/beluga -> conda/cutter/corvette

and soon™ we will get the krait somewhere between keelback and gunship - and sandro also said on livestream that the keelback will get a second seat in the future.
just not when :(
 
Sandro answered this in one of the livestreams a while back.
Basically said it was designed before multicrew, and while a redesign could be done, there were no plans for it, and it would be very low on the priority list.
Coming from Mr. "no eta's, no guarantees", it sounds to me like this will never happen. :(

Ugh. Yet another nail in multicrew's coffin.
They release a game mechanic with extremely limited parameters on actually playing with other players, and won't redesign a cheap ship with SLF access to use it?

Multicrew needs to be less restrictive, with more​ ship options.

I really don't understand this development team most of the time.
 
Krait is on the way Commander ;) Be patient.

I'm not actually interested in the 'krait'. I put it in comma's as I don't view it as such. Just a new ship playing on the nostalgic. I just hope it won't obsolete the KB to even less like position.
 
Agreed. But I believe this is what's referred to as beating a dead horse. A lot of people complained back when 2.3 was in beta too. Hasn't changed.
 
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