Keep the Glaive's anti-Guardian field, but...

Tune the affect so that it's stronger the more Guardian stuff you have on one ship.

Currently, the Glaives popping up in CZs, stations and settlements all but entirely negate Guardian tech. Before when this field was confined to HIP 22460 and Maelstrom systems, this meant deliberately fitting your ship for those systems. But now, Guardian tech is unreliable at best. This has effectively negated much of the reasons for exploring Guardian ruins, the personal narrative, and the time spent acquiring Guardian tech. When Thargoids could break your Guardian toys in specific systems, it was a decent tradeoff for going into those systems. Now that Thargoids can break Guardian modules anywhere, it's made them virtually worthless.

I would propose that the means by which the Thargoids degrade Guardian tech is based on the strength of the Thargoid and the concentration of Guardian "stuff" in one place. It would explain why the Proteus Wave's second shock happened so quickly (we had a lot of Guardian stuff all in one spot), why Guardian tech degrades so quickly in HIP 22460 and Maelstrom systems (The Proteus device and Thargoid Titans are immensely powerful), and why the Orthrus turns off your Guardian stuff so fast (It is a purely defensive platform, a Thargoid version of electronic warfare that eschews offensive weapons an instead focuses on caustic defense or whatever Thargoids call their "Guardian jammers").

This would mean that the Glaive's anti-Guardian field would strongly affect larger ships with 6+ Guardian weapons and multiple Guardian modules (forcing those ships to diversify their loadouts away from purely Guardian tech) while smaller ships would experience slower Guardian degradation, allowing them to be more balanced and useful without rendering their Guardian modules ineffective in such a short amount of time.
 
That AG Field is just a fabrication. That field works equally throughout the Maelstrom system or HIP 22460, instead of the field being weaker (or barely noticeable) when you are far from the source, and gradually getting stronger. I've read many times here how the universe is big, but really big, but - what about the hugeness when it comes to the AG Field? Such a field would require an unimaginable amount of energy, star-class energy. And Titan is big, yes, but not really that big. And Titan does not drag a star behind it, which would give it such energy. And HIP 22460 after all, there is no Maelstrom.
 
Tune the affect so that it's stronger the more Guardian stuff you have on one ship.

Currently, the Glaives popping up in CZs, stations and settlements all but entirely negate Guardian tech. Before when this field was confined to HIP 22460 and Maelstrom systems, this meant deliberately fitting your ship for those systems. But now, Guardian tech is unreliable at best. This has effectively negated much of the reasons for exploring Guardian ruins, the personal narrative, and the time spent acquiring Guardian tech. When Thargoids could break your Guardian toys in specific systems, it was a decent tradeoff for going into those systems. Now that Thargoids can break Guardian modules anywhere, it's made them virtually worthless.

I would propose that the means by which the Thargoids degrade Guardian tech is based on the strength of the Thargoid and the concentration of Guardian "stuff" in one place. It would explain why the Proteus Wave's second shock happened so quickly (we had a lot of Guardian stuff all in one spot), why Guardian tech degrades so quickly in HIP 22460 and Maelstrom systems (The Proteus device and Thargoid Titans are immensely powerful), and why the Orthrus turns off your Guardian stuff so fast (It is a purely defensive platform, a Thargoid version of electronic warfare that eschews offensive weapons an instead focuses on caustic defense or whatever Thargoids call their "Guardian jammers").

This would mean that the Glaive's anti-Guardian field would strongly affect larger ships with 6+ Guardian weapons and multiple Guardian modules (forcing those ships to diversify their loadouts away from purely Guardian tech) while smaller ships would experience slower Guardian degradation, allowing them to be more balanced and useful without rendering their Guardian modules ineffective in such a short amount of time.

Great idea CMDR since one can no longer even use two sniping gauss (my AX Cutter) and I had to revert to EMC - which is only really good enough for Basi and lower...
 
The solution is already in game. It is the scramble spectrum special effect applied to pulse and burst lasers. It randomly causes a module to malfunction.

Have the Glaive attacks that land cause a temporary shut down of a Guardian module for an duration of 5-10 seconds. Multiple hits cause multiple malfunctions.

Eliminate the low design effort area of effect unavoidable damage over time that currently exists.

Player skill avoiding attacks would reduce the likelihood that the special effect would occur, thus making it more fun to try to outplay the enemy NPC.

This goes against FDEV grind design philosophy though. They absolutely adore nullifying previous player effort and rendering useless fairly acquired in game assets.
 
<snip>

This goes against FDEV grind design philosophy though. They absolutely adore nullifying previous player effort and rendering useless fairly acquired in game assets.
Exactly! And then they expect players to happily start grinding for new shiny weapons and modules. My advice: ignore FDEV and play the game the way you like. FDEV are pretty hopeless at gameplay design. Its been like that since ED's release and in all likelihood it won't improve.
 
I dunno if you have ever tried repairing a damaged module while the glaive is alive (in order to fight back). It doesn't work. And, the info panel is rendered almost useless. Even if you land for repairs, depending on the AFMU ammo used, that info panel will continue to redisplay "x module rendered inoperable." Issue tracker added: https://issues.frontierstore.net/issue-detail/60016
 
I dunno if you have ever tried repairing a damaged module while the glaive is alive (in order to fight back). It doesn't work. And, the info panel is rendered almost useless. Even if you land for repairs, depending on the AFMU ammo used, that info panel will continue to redisplay "x module rendered inoperable." Issue tracker added: https://issues.frontierstore.net/issue-detail/60016
The info panel issue is definitely annoying. I had a similarly aggravating issue - which is apparently not even old - happen at some point earlier in the war, where a Cyclops pulled a surprise shutdown field as I took off following repairs on a surface port. I hit boost and fumbled up the shutdown neutralizer trigger, so I got disabled mid-boost... and the popup 'Boost failed' did not go away for like 10 minutes.
 
so the 40 minutes it took me last time to get a guardian weapon were months and the 8 bil i earned with it isnt enough compensation? 🤷‍♂️
It's not one guardian weapon. I have every guardian module unlocked and yes it took quite a bit longer than 40 minutes. So spare me the white knighting. I just don't appreciate having game features that I worked hard for and enjoy using get magically disabled because of garbage and lazy game design decisions.

Sorry, not sorry, it's how I roll.
 
It's not one guardian weapon. I have every guardian module unlocked and yes it took quite a bit longer than 40 minutes. So spare me the white knighting. I just don't appreciate having game features that I worked hard for and enjoy using get magically disabled because of garbage and lazy game design decisions.

Sorry, not sorry, it's how I roll.
thats fine. i have every guardian piece too. and as i said i think they earned more than their worth. i dont know what you were doing with yours, but the idea of having a dev to "refund" me for playing the game is silly.
since you do not agree with me, how are you planning on refunding me the time i spent to write this post?
also
its not like the antiguardian field is in the whole galaxy. there are more than enough ways how to deal with the glaive situation.
sorry not sorry but maybe pitch and yaw too :p
 
thats fine. i have every guardian piece too. and as i said i think they earned more than their worth. i dont know what you were doing with yours, but the idea of having a dev to "refund" me for playing the game is silly.
since you do not agree with me, how are you planning on refunding me the time i spent to write this post?
also
its not like the antiguardian field is in the whole galaxy. there are more than enough ways how to deal with the glaive situation.
sorry not sorry but maybe pitch and yaw too :p
I never asked for a refund, but something to compensate for the loss would be welcome. An anti field module or something. And it's not the Glaive itself. I can pop them like popcorn. It's their joke guardian field that make my Gmodules usless on the other variants when they show up. I also never asked for you to waste your time reponding to me. Just sayin'..
 
I also never asked for you to waste your time reponding to me.
thats a very good point and i am glad you understand that, because nobody asked you to grab guardian weapons either, right? it was voluntary decision to proceed with a gameplay that has its costs and its rewards. or, if you would like to, it had its costs and its rewards.
imo if fdev wanted to just take the guardian modules away they couldve make a space magic take place and remove them right away, or just nerf them into oblivion. instead we have more gameplay, more mechanisms and systems to use and incorporate, new challenges to rise to and new victories to enjoy. we have enhanced aegis weaponry, we even have enhanced aegis weaponry that got upgraded by drunk azimuth biowaste destruction professionals :p
tldr
i think that guardian modules had compensated us more than enough for the time and effort needed to get them
there are already options and alternatives that could fill the gap made by damaging guardian modules.
also might be worth noting that if we were to fight in maelstroms (or if more would arrive and expand the corrosive cloud to more systems) we would have to do it with human weaponry only. perhaps by closing invasions (and the safety of stations and ports) and introducing more antiguardian assets we are being slowly taken our training wheels off and are being prepared for the next episode of the war.
rather be prepared sooner than later, or not?
 
Back
Top Bottom