Dinosaurs Kill Animations Mega Thread

The Kill Animations are getting very boring and very redundant. If frontier added more kill animations, again, it would make the game more natural.

I imagine that the kill animations for the carnivores to the non fighting herbivores should depend on the positioning, and the situation of both predator and prey. For example, the Velociraptor to the Struthiomimus (I dont know if I spelled it right),the old boring animation for them is the Struthiomimus turns around then the raptor pounces. The Struthiomimus is a runner right, so why not use that factor about the Struthiomimus to make a new animation, like if the Struthiomimus was running towards or away from the raptor, the raptor uses that opportunity to strike.

Second is the Kill animation for dinosaurs fighting. Not only do the dinosaurs fight really slowly, their kill animation is super redundant. If frontier could just add at least two more kill and fighting animations for dinosaurs fighting, (Im being Redundant) it would make the game more natural. And also please just let the Dino Fighting Animations faster please.
 
Another problem of mine is the kill animations of the carnivores to the small herbivores and the goat.

If the game had more animations for this, again, it would make it more natural. Because currently, the kill animations for the goats (May they Rest In Pieces), its redundant and annoying. It seems as if the goats are stuck in this animation: They turn their backs, the carnivore runs towards it then suddenly stops behind the goat, then its lunch. It would be cool if the goats could actually try to run away from being eaten.

Also same situation for the small herbivores like the Struthiomimus (Bless It). They are runners but they can't run awat from death, instead they decide to turn around and let the carnivores eat them.
 
It's nice to see that some of the new carnivores have unique kill animations. But I would rather see just more kill animations shared among dinosaurs that can be randomised so that there is generally more variety.
 
Good ideas, but by how the game is made, every kill and fight animation is a script sequence that relies on the standing positioning of two dinosaur entities for them to perform them. So if more were to be implemented, they could be randomizing animation sequences that rely on the same factor. So adding those that are just randomizing by just being at a close proximity when running would be rather difficult to implement because of that, but it doesn't mean something like that won't ever have a chance to be made or at least considered conceptually.
 
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