Powerplay Kill it.

Not a PowerPlayer but respect to the OP, right or wrong that's a hell of a forum post!

Apologies if you hate the film (I know many do) but I couldn't resist including this ...

39544339004_b59cfc455a_b.jpg


:p o7
 
Not a PowerPlayer but respect to the OP, right or wrong that's a hell of a forum post!

Apologies if you hate the film (I know many do) but I couldn't resist including this ...



:p o7

I don't know the film, but I misread that poster quite a lot. I honestly thought it said "kill the " for a moment, not "kill the past".
 
This should never play into once own opinion, unless you find yourself unable to properly inform yourself (and that's not really the case for PowerPlay, though it does require some digging). For example, I do not have the knowledge required to properly evaluate the veracity of climate change and man's impact thereon, so I listen to the highly respected people in that community - doing otherwise would be foolish, as I would somehow think that I am smarter and more knowledgeable than they are.

I do wonder though - how do you play it? I'm leaving this question very open ended, because I don't want to use leading or argumentative questions - that would likely tarnish the answer. And I realise that (to me at least) it looks like a sort of argumentative question (as if others couldn't possibly play it the right way), but that's not intended either. I'm genuinely curious to know how PowerPlay is part of other people's gameplay, because it could easily be vastly different from my approach, and theirs could be one that revitalises me.

It's not part of my play. I love the local politics however and have continued with that for some time. I was introduced to Powerplay through a Player Group I was with for a short time and found it the most pointless, long winded, waste of my time I have ever come across in a game. I can only try to imagine what jaded mind thought it up.. There are so many options which would have been better. The thing I noticed more than anything was the hatred it had even by the people engaging in it due to the time they had sunk into the system.

I accept some people love to take part, that's fine. I personally have better things to do than play Space Accountancy.

OP - you have my sympathy.
 
As one of the leaders of Sirius Gov, I can honestly say that I share so much of your frustration, that PowerPlay has been overlooked yet again is a massive disappointment.

As expected, I woke up this morning to discover that we had acquired yet another massive loss-making system through the actions of 5C.

It needs to change, and it needs to change soon.

CMDR Buck Richard
Sirius Gov
 
I don't know. On the one hand, PP is such a buggy, inconsistent piece of carp that I can see the point. On the other, it's a lot of what still keeps me engaged with the game.

It could certainly use some serious love from the development team.
 
It needs development time. Love and attention.

If it isn't going to get this, which looks to be the case, then it needs to be killed off.

This halfway house is not acceptable. It is demoralising and drives players away. Many of the players I worked with in the early days have left, unwilling to sink their time into something that is obviously abortive.
 
As one of the leaders of Sirius Gov, I can honestly say that I share so much of your frustration, that PowerPlay has been overlooked yet again is a massive disappointment.

As expected, I woke up this morning to discover that we had acquired yet another massive loss-making system through the actions of 5C.

It needs to change, and it needs to change soon.

CMDR Buck Richard
Sirius Gov

We feel your pain. Literally. I wonder what exciting emergent extra fortification we'll be obliged to do after next cycle.
Devolving to a World War 2 analogue, its as if that war was characterised by the Axis powers doing some gardening while the Allies kept invading each other by accident. Catch-22 couldnt touch the we've got. Or was that Saving Private Nugget ?
 
As one of the leaders of Sirius Gov, I can honestly say that I share so much of your frustration, that PowerPlay has been overlooked yet again is a massive disappointment.

As expected, I woke up this morning to discover that we had acquired yet another massive loss-making system through the actions of 5C.

It needs to change, and it needs to change soon.

CMDR Buck Richard
Sirius Gov

I too feel your pain. Even now "Chnumar" and "Yaque" are dirty words in the AD community.
 
So....I m on PS4 - one of the first to buy and all that jazz....and one of the first on PS4 to join a power. Mind you I never actually DID anything until recently. After making a mint of money, figuring out how to engineer and generally nuisiancing myself around, I decided to return to Powerplay. It was always on my 'bucket list' of ED carp to get done.

Gawd I'm so bored with powerplay after 5 minutes I cant tell you. Just what exactly is the point btw? Okay so maybe Mahon isnt the best to play - fair point but tediously delivering contracts from one side of the bubble to Gateway?? or vice versa? Eh? And the pay? Heres 1,000Cr for your 20 minutes work??? I mean REALLY, I fart 1,000 Credits a second in my cutter / conda / heavily engineered python!!! So okay undermining isn't so bad for a bit of combat but meh...hardly even a challenge - even the Powerplay clippers are an easy feast for my engineered chieftain and the 30 merit reward a kill and measly 5 million after a WEEK of gameplay..seriously! Just what exactly is supposed to be the draw here???

I agree. Make it dead, like Maude Flanders dead, Like dead as Snape (Gawd rest Alan's cotton socks) dead. Pointless......
 
It isn't designed to be the only thing a person does in Elite. It seems like it's intended to be end-game type stuff that the other gameplay funds, perhaps to prevent newer players from doing too much (hence the credit sink that dissuades people from joining).
 
I like the idea of Powerplay and I’d love to see it beefed up. It could be the mega endgame players are looking for. Fight for territory! Sounds to me like the board game „Risk“ in Space. Great idea, make it happen!
Make it somewhat strategic, more incentive and rewarding. E.g. attach authority with rank, hence more options for decision making, having more influence in your power.
More incentive changing tools, weapons and priviledges, the higher you climb up the ladder in your power. Thanks.
 
It isn't designed to be the only thing a person does in Elite.

That might have been the intention, but the implementation and unforeseen consequences of it dictates that in most powers, some people basically have to dedicate 95+% of their time to PowerPlay if the power is to avoid collapsing in on itself. Sure, technically they're doing other activities to make money, but that's like saying PvP doesn't require driving around in SRVs - you cannot really do PvP without engineering your ships, and to do that, you need serious time in the SRV.
 
That might have been the intention, but the implementation and unforeseen consequences of it dictates that in most powers, some people basically have to dedicate 95+% of their time to PowerPlay if the power is to avoid collapsing in on itself. Sure, technically they're doing other activities to make money, but that's like saying PvP doesn't require driving around in SRVs - you cannot really do PvP without engineering your ships, and to do that, you need serious time in the SRV.
I was speaking about what seemed to be the original intention for PP, something entirely separate from the mess we have today. You're entirely correct, of course. The current reality of PP is that if enough people don't devote 80%-95% of their playtime to PowerPlay their power will collapse.

If my assumption about the intention about PP is correct, the system is extremely broken and is in dire need of a refit or something. As it stands PP doesn't really do much other than cause problems and headaches, despite the people who only play because of PP (not that they have a choice if they don't want their power to have a cascade of system losses) so I'd say perhaps not kill it outright but put it on ice for now. If the wheel on a bike doesn't work you stop riding the bike until the wheel is fixed. So, PP should (in my opinion) be put down for now if it cannot be fixed in a timely manner.
 
What's powerplay? :D

I only ever used it to get the one of a kind modules (with no size variation) every for grindy weeks and then never touch it.. been allied with Aisling for a year without even contributing a single merit.

what happened with the powerplay trailer? it had missions and looked really epic! but it feels like this was left and discarded a long time ago, right from when I got Elite this felt a little off and vague (took me a week of dodging station scans to realise that 'Hostile' doesn't mean the station will blow you to bits :D)

Powerplay could be something to strive for! if better systems were added I would almost consider using it properly!

Great job OP for your courage and passion on the topic, someone had to say it :)
 

VampyreGTX

Volunteer Moderator
Wow.... never thought I'd see the day Martin said to kill it. I had thought he'd been assimilated and was one with Mahon PP by now, just a memory of his human self and merely a data mashup of spreadsheets, programs, and Elite. ;) Kidding aside, I do respectfully disagree on the Kill it part...

I've got over 3k hours in this game myself over two years across the XB1 and PC. I've helped lead Hudson to where he's at now with the help of a tremendous leadership team. We've faced immense opposition in 5c and constant exploits that has worn on our player base. Even over this continuous abuse of the game by other players against us (and against other powers) we've stood steadfast against allowing our players to utilize the same exploits and have never, and will never entertain those thoughts.

We've stood by and helped other powers to combat 5c, and always held out hope about changes and fixes would be on the way. The open-only discussion, the acknowledgment of bots and other exploits like 'turret boats' and promises of fixes. Direct discussions with Sandro by us in 'leadership' of the powers. All suddenly gone and hope is fading fast.

What happened? I had to stop playing, even stepped away for a few months multiple times lately, to the point I avoided the game, discord, Reddit, and here. All to the detriment of some of the communities I helped to grow and shape. Hudson PP endured on with a great leadership team without missing a beat thankfully, the EliteCG Reddit suffered for a little bit, but fortunately I had brought in some additional mods there that quickly took up the reigns and kept the community growing and engaged. (I had grown that from about 1500 users to over 9k now.)

PP NEEDS to change; it NEEDS to be either significantly improved or completely revamped. If you take away any biases and look at it from the outside, it was one of the ONLY aspects of the game where it was indeed a fully immersive and player-driven narrative. Yes, there were occasional stories in Galnet about the powers, but nothing that affected the layout and structure of the universe. There were 10 (and eventually 11) groups that were run by players, that were commanded by players, whose actions (defensive and offensive) were decided by players. All the changes within the powers were the result of player actions.

We theorized, tested, and implemented strategies that affected Powerplay actions, learning the most efficient methods, developed scouting plans and attack strategies to counter those, we researched and coordinated BGS with even non-PP PMF's and helped to build and grow that aspect of the game (the alliance the most in that regard as they were indeed a mishmash of PMFs). The only other aspect of the game that is even close regarding a player-driven activity is BGS. PP involved BGS, trading, exploration, behind the scenes number crunching, massive logistical challenges to bring players together into our communities without any in-game tools to communicate widely or to recruit. We utilized BGS, expanded interest and stories by submitting Galnet articles and CGs, and creating PMFs. PP involves combat, trading (running trades to make credits on the return trips from fortifications). Trading, combat, exploration, passenger hauling, etc. ALL were utilized to advance BGS strategies to strengthen our powers. There is NO other aspect of the game that allows player groups the options that PP did. BGS is the closest, with PP being a much larger scale with additional elements added in.

PP had that potential at being the most crucial aspect of the game, the one that players could truly join a group and play as any number of roles and contribute to a larger goal. It was flawed, but if it had been given the attention and resources to be developed, changed, and updated from the start, would be the shining star of this game. Instead, it's the ugly red-headed (sorry to the red-heads out there) step-child, being viewed by anyone outside our communities as a pointless grind fest.

FDev needs to stop, take a step back, and realize the potential of what they have here (maybe that's what they're doing, and some massive overhaul is coming (I can dream can't I? I am an eternal optimist after all)). Fix it, change it, make it live up to the potential it has. Just COMMUNICATE with us about it! On the Powerplay/Leader discord as well as let the public discussions be seen out here on the forums as well.

Please, don't let PP die, 5c is devastating powers, having almost killed off participation entirely in a few already. Step up FDev, see the goldmine you have here, commit to improvements and a massive revitalization and overhaul of PP!
 
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