The idea has always been that lethal is faster than non-lethal for urgent situations, even true of several zoos (RIP Harambe).As long as tranquilizing and selling animals for money is a viable option, killing them would be completely redundant... not to mention pointless...
I don't see how unique guests would change anything though... even the first game had penalties for letting the faceless nobodies get eaten...The idea has always been that lethal is faster than non-lethal for urgent situations, even true of several zoos (RIP Harambe).
The real reason this might be pointless is the fact the people from the first game were basically faceless, with no reason to really care about them individually and no real penalties for their deaths.
If the idea is to save people, they have to be framed as worth saving.I don't see how unique guests would change anything though... even the first game had penalties for letting the faceless nobodies get eaten...
Hi all!
We don't have anything to announce about using lethal force against your dinosaurs. They're expensive assets, after all! Your Capture Teams will tranquilise them when they escape so they can be brought back to their pens.
Agreed, I just think it would be fun and more of a role play think to be able to use lethal forcecries in ACU Indominus flashbacks