They could easily make base assaults really fun and varied.
Enemy mine fields
various defensive turrets
Defense ships
Enemy mine fields
various defensive turrets
Defense ships
Oh yeah! I just can't stop picturing a Gunship with dumbfires AND flamethrowers hahaha!
They could easily make base assaults really fun and varied.
Enemy mine fields
various defensive turrets
Defense ships
100% agree. i once helped a friend do a string of these because he wanted Imperial rep and he sucked at the game.
We worked as a team infiltrating the base and had a pretty good time doing so.
This game with friends is a superior experiance, which is why i constantly complain about how terrible this game is at meeting and making friends.
Im hoping the post 2.4 core improvments will include better social tools, like guilds 'IN GAME' and better fleshed out mission experiances.
The concept of "guilds" in the game.. ugh... first off, nearly no one who uses the term "guild" has any idea what a "guild" actually is...
The concept of "guilds" in the game.. ugh... first off, nearly no one who uses the term "guild" has any idea what a "guild" actually is.
an association of people for mutual aid or the pursuit of a common goal.
synonyms: association, society, union, league, organization, company, cooperative, fellowship, club, order, lodge, brotherhood, fraternity, sisterhood, sorority
Virtual world guilds
Main article: Clan (video gaming)
Groups called guilds exist in online communities such as massively multiplayer online games.
These guilds usually represent a group of individuals that share the same interests and goals. While they may be organized around in-game economic production, they generally do not control production. Guilds in online games can range in size from a small group of a few players to massive guilds that have players from around the world.
I tried this once solo in a T6. It did not end well for me.
Good job, wyrd. Not overly-harsh at all.
So aside from the herding thing, what would you have against player guil... ahem... "groups" in game?
(assuming you could turn off random group invites)
Perhaps you should have tried it in a combat ship, Mengy?
You're a die-hard explorer, right? Almost no combat?
I honestly assaulted the base by accident.
I was doing surface salvage missions in my T6 and I mistakenly accepted a surface scan mission. This was awhile ago and I had never done one before, but it paid very well so I decided to give it a shot in my SRV. I flew there and it was this huge base. Did a fly by and got a trespassing warning, so I landed a few clicks away and deployed the SRV to drive up to it. After 1400m or so I approached the base, found my first datalink and drove through the trespass limits to begin scanning. There were some skimmers flying about and after a bit they started shooting at me, so I went to the turret to take them out. Blew a couple up when I noticed one in particular called a "goliath", and I thought to myself "what is a Goliath"?
Just then, the horizon became filled with missile trails flying up into the sky, I remember thinking "wow this looks like Macross!". Then, as the missiles flew closer, it dawned on me that I was the target. I started backing up and explosions started going off everywhere, shields down to like half just like that! I started shooting at the Goliath but it sent another salvo my way. Driving forward at full speed amongst the base groundworks I managed to dodge a lot of them but shields went down to just a sliver after that. My SRV's guns didn't seem to be doing any damage at all to the Goliath. Another salvo launched and I suddenly realize that I'm in serious trouble here, so I do my best Brave Sir Robin impression and bee line for my T6, which I geniusly parked too far away. Missiles start impacting all around me, the SRV even got tossed into the air a bit, and shields are now down and I have hull damage. What the heck is this Goliath?
I zig zag my way across terrain all the way back to my T6 to the sound of incoming missile alerts, and this skimmer just won't quit, sending missile salvos my way, wave after wave after wave. I get under my T6 with like 13% hull left and a flurry of missiles go off all around me, thankfully the ship shielded me this time! I dock with the ship and am greeted in the cockpit with yet more incoming sirens, and as I look through the window all I see back along the way I came is a sky filled with missile trails, this thing is still trying to get me!!! Enough is enough, my T6's two small pulse lasers should make quick work of this knat! I lift off, confident that the shields on my T6 will keep me safe, and I decide to fly in with a full frontal assault against this pesky Goliath. I put pips to weapons and shields, deploy the pulse lasers, and approach at max throttle, trying to dodge missiles all the way in.
Much to my surprise the little Goliath's missiles are devastating even to my ship's shields, by the time I get to the base my shields drop, I need to end this now! With the goliath targeted I open continous fire, expecting to see the little skimmer melt before the incredible firepower of my two small pulse lasers, I mean they must be a lot stronger than an SRV turret, right? Oddly though, the Goliath just won't die, and my T6 eats two more missile sandwiches which result in my canopy breaking and terrible hull damage, so I start to run like a little kid fleeing Pennywise the Clown. I put full power to engines and boost away as low as I can to the ground, hoping that flying low will break the super skimmer's lock on me, but to no avail. Within seconds I'm greeted by more missile launch sirens, so I start evasive maneauvers, but it's no use, the Goliath takes me out as I speed away from the base at an altitude of like 30m and a speed of over 400m/s.
So that's how I learned what a Goliath is.
The concept of "guilds" in the game.. ugh... first off, nearly no one who uses the term "guild" has any idea what a "guild" actually is.
guild
ɡild/
noun
- a medieval association of craftsmen or merchants, often having considerable power.
The keyword here is "medieval" - by the 34th century, we're clearly not "medieval" any more. We're also not craftsmen of any kind. We're pilots.
Some of us happen to take on the role of Merchants, though the "power" derived from this is extremely weak - much like gravity in deep space.
We "merchants" cannot really exert any pressure - if no one brings in the Centauri Gin for a month, there really isn't anything gained or lost.
So a Merchant's Guild would be purely pointless and powerless.
That much said - player-created and controlled "groups" - could very easily be accomplished in such a manner that would fulfill the burning need some people feel to organize things with a very simple solution:
Allow us to group our Freinds List.
Simply creating a label that separates random "friends" from "The Holy Order of The List of Friends", wherein we can assign our friends to these groups gives that herding instinct that is so strong in some people the security hug they've been clamoring for all this time. You'll finally have something that looks like your little "guild", with all the rest of your herd in one place.
What I never want to see is the endless barrage of "Join my guild" spam. I'd have no choice but to open fire on any ship broadcasting this garbage, without mercy, until it stops, because right after this is allowed comes the chat bot sidewinder parked at every station, endlessly broadcasting this garbage that no one else cares to see.
And that makes Elite into just another lame MMO game, and takes away the unique experience.
Elite is not a game about building an empire/corporation/organization. It's about one, tiny, basically insignificant pilot - that's me, you, and all the rest of us out there, trying to get by, by whatever means we determine to be necessary.
It's Elite: Dangerous, not EVE: Dangerous, not Elite: EVE, or Any Other : MMO
And honestly, I would come quickly to despise it if it were turned in to every other game out there.
...
And these player groups can also apply to become Minor Factions - they just confer no benefit to the Players who are members thereof, which keeps things balanced for everyone.