Kill the Goliath

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Deleted member 115407

D
Oh yeah! I just can't stop picturing a Gunship with dumbfires AND flamethrowers hahaha!

our* I meant "our", but still, maybe when we have atmospheres we can get flamethrowers. I mean, flamethrowers require oxygen to work, right? Science geeks?

They could easily make base assaults really fun and varied.

Enemy mine fields
various defensive turrets
Defense ships

Well, defensive turrets and ships do exist. Minefields would be fun, though. Any other improvements you can think of?
 
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100% agree. i once helped a friend do a string of these because he wanted Imperial rep and he sucked at the game.
We worked as a team infiltrating the base and had a pretty good time doing so.

This game with friends is a superior experiance, which is why i constantly complain about how terrible this game is at meeting and making friends.

Im hoping the post 2.4 core improvments will include better social tools, like guilds 'IN GAME' and better fleshed out mission experiances.


The concept of "guilds" in the game.. ugh... first off, nearly no one who uses the term "guild" has any idea what a "guild" actually is.

guild
ɡild/
noun


  1. a medieval association of craftsmen or merchants, often having considerable power.






The keyword here is "medieval" - by the 34th century, we're clearly not "medieval" any more. We're also not craftsmen of any kind. We're pilots.
Some of us happen to take on the role of Merchants, though the "power" derived from this is extremely weak - much like gravity in deep space.
We "merchants" cannot really exert any pressure - if no one brings in the Centauri Gin for a month, there really isn't anything gained or lost.

So a Merchant's Guild would be purely pointless and powerless.

That much said - player-created and controlled "groups" - could very easily be accomplished in such a manner that would fulfill the burning need some people feel to organize things with a very simple solution:

Allow us to group our Freinds List.

Simply creating a label that separates random "friends" from "The Holy Order of The List of Friends", wherein we can assign our friends to these groups gives that herding instinct that is so strong in some people the security hug they've been clamoring for all this time. You'll finally have something that looks like your little "guild", with all the rest of your herd in one place.

What I never want to see is the endless barrage of "Join my guild" spam. I'd have no choice but to open fire on any ship broadcasting this garbage, without mercy, until it stops, because right after this is allowed comes the chat bot sidewinder parked at every station, endlessly broadcasting this garbage that no one else cares to see.
And that makes Elite into just another lame MMO game, and takes away the unique experience.
 

Deleted member 115407

D
The concept of "guilds" in the game.. ugh... first off, nearly no one who uses the term "guild" has any idea what a "guild" actually is...

Good job, wyrd. Not overly-harsh at all.

So aside from the herding thing, what would you have against player guil... ahem... "groups" in game?

(assuming you could turn off random group invites)
 
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The concept of "guilds" in the game.. ugh... first off, nearly no one who uses the term "guild" has any idea what a "guild" actually is.

That definition is a bit limiting. A guild can also be a:
an association of people for mutual aid or the pursuit of a common goal.
synonyms: association, society, union, league, organization, company, cooperative, fellowship, club, order, lodge, brotherhood, fraternity, sisterhood, sorority

From Wikipedia we also have:

Virtual world guilds
Main article: Clan (video gaming)

Groups called guilds exist in online communities such as massively multiplayer online games.

These guilds usually represent a group of individuals that share the same interests and goals. While they may be organized around in-game economic production, they generally do not control production. Guilds in online games can range in size from a small group of a few players to massive guilds that have players from around the world.
 

Deleted member 115407

D
I tried this once solo in a T6. It did not end well for me.

Perhaps you should have tried it in a combat ship, Mengy?

You're a die-hard explorer, right? Almost no combat?
 
Good job, wyrd. Not overly-harsh at all.

So aside from the herding thing, what would you have against player guil... ahem... "groups" in game?

(assuming you could turn off random group invites)

Elite is not a game about building an empire/corporation/organization. It's about one, tiny, basically insignificant pilot - that's me, you, and all the rest of us out there, trying to get by, by whatever means we determine to be necessary.

It's Elite: Dangerous, not EVE: Dangerous, not Elite: EVE, or Any Other : MMO

And honestly, I would come quickly to despise it if it were turned in to every other game out there.

Yes, there are some "other game" elements I wouldn't mind seeing here - but these should not become the focus of the game.

And Player Groups actually do exist - https://forums.frontier.co.uk/showt...d-Information?highlight=register+player+group

And these player groups can also apply to become Minor Factions - they just confer no benefit to the Players who are members thereof, which keeps things balanced for everyone.
 
Perhaps you should have tried it in a combat ship, Mengy?

You're a die-hard explorer, right? Almost no combat?

I honestly assaulted the base by accident.

I was doing surface salvage missions in my T6 and I mistakenly accepted a surface scan mission. This was awhile ago and I had never done one before, but it paid very well so I decided to give it a shot in my SRV. I flew there and it was this huge base. Did a fly by and got a trespassing warning, so I landed a few clicks away and deployed the SRV to drive up to it. After 1400m or so I approached the base, found my first datalink and drove through the trespass limits to begin scanning. There were some skimmers flying about and after a bit they started shooting at me, so I went to the turret to take them out. Blew a couple up when I noticed one in particular called a "goliath", and I thought to myself "what is a Goliath"?

Just then, the horizon became filled with missile trails flying up into the sky, I remember thinking "wow this looks like Macross!". Then, as the missiles flew closer, it dawned on me that I was the target. I started backing up and explosions started going off everywhere, shields down to like half just like that! I started shooting at the Goliath but it sent another salvo my way. Driving forward at full speed amongst the base groundworks I managed to dodge a lot of them but shields went down to just a sliver after that. My SRV's guns didn't seem to be doing any damage at all to the Goliath. Another salvo launched and I suddenly realize that I'm in serious trouble here, so I do my best Brave Sir Robin impression and bee line for my T6, which I geniusly parked too far away. Missiles start impacting all around me, the SRV even got tossed into the air a bit, and shields are now down and I have hull damage. What the heck is this Goliath?

I zig zag my way across terrain all the way back to my T6 to the sound of incoming missile alerts, and this skimmer just won't quit, sending missile salvos my way, wave after wave after wave. I get under my T6 with like 13% hull left and a flurry of missiles go off all around me, thankfully the ship shielded me this time! I dock with the ship and am greeted in the cockpit with yet more incoming sirens, and as I look through the window all I see back along the way I came is a sky filled with missile trails, this thing is still trying to get me!!! Enough is enough, my T6's two small pulse lasers should make quick work of this knat! I lift off, confident that the shields on my T6 will keep me safe, and I decide to fly in with a full frontal assault against this pesky Goliath. I put pips to weapons and shields, deploy the pulse lasers, and approach at max throttle, trying to dodge missiles all the way in.

Much to my surprise the little Goliath's missiles are devastating even to my ship's shields, by the time I get to the base my shields drop, I need to end this now! With the goliath targeted I open continous fire, expecting to see the little skimmer melt before the incredible firepower of my two small pulse lasers, I mean they must be a lot stronger than an SRV turret, right? Oddly though, the Goliath just won't die, and my T6 eats two more missile sandwiches which result in my canopy breaking and terrible hull damage, so I start to run like a little kid fleeing Pennywise the Clown. I put full power to engines and boost away as low as I can to the ground, hoping that flying low will break the super skimmer's lock on me, but to no avail. Within seconds I'm greeted by more missile launch sirens, so I start evasive maneauvers, but it's no use, the Goliath takes me out as I speed away from the base at an altitude of like 30m and a speed of over 400m/s.


So that's how I learned what a Goliath is.
 
I honestly assaulted the base by accident.

I was doing surface salvage missions in my T6 and I mistakenly accepted a surface scan mission. This was awhile ago and I had never done one before, but it paid very well so I decided to give it a shot in my SRV. I flew there and it was this huge base. Did a fly by and got a trespassing warning, so I landed a few clicks away and deployed the SRV to drive up to it. After 1400m or so I approached the base, found my first datalink and drove through the trespass limits to begin scanning. There were some skimmers flying about and after a bit they started shooting at me, so I went to the turret to take them out. Blew a couple up when I noticed one in particular called a "goliath", and I thought to myself "what is a Goliath"?

Just then, the horizon became filled with missile trails flying up into the sky, I remember thinking "wow this looks like Macross!". Then, as the missiles flew closer, it dawned on me that I was the target. I started backing up and explosions started going off everywhere, shields down to like half just like that! I started shooting at the Goliath but it sent another salvo my way. Driving forward at full speed amongst the base groundworks I managed to dodge a lot of them but shields went down to just a sliver after that. My SRV's guns didn't seem to be doing any damage at all to the Goliath. Another salvo launched and I suddenly realize that I'm in serious trouble here, so I do my best Brave Sir Robin impression and bee line for my T6, which I geniusly parked too far away. Missiles start impacting all around me, the SRV even got tossed into the air a bit, and shields are now down and I have hull damage. What the heck is this Goliath?

I zig zag my way across terrain all the way back to my T6 to the sound of incoming missile alerts, and this skimmer just won't quit, sending missile salvos my way, wave after wave after wave. I get under my T6 with like 13% hull left and a flurry of missiles go off all around me, thankfully the ship shielded me this time! I dock with the ship and am greeted in the cockpit with yet more incoming sirens, and as I look through the window all I see back along the way I came is a sky filled with missile trails, this thing is still trying to get me!!! Enough is enough, my T6's two small pulse lasers should make quick work of this knat! I lift off, confident that the shields on my T6 will keep me safe, and I decide to fly in with a full frontal assault against this pesky Goliath. I put pips to weapons and shields, deploy the pulse lasers, and approach at max throttle, trying to dodge missiles all the way in.

Much to my surprise the little Goliath's missiles are devastating even to my ship's shields, by the time I get to the base my shields drop, I need to end this now! With the goliath targeted I open continous fire, expecting to see the little skimmer melt before the incredible firepower of my two small pulse lasers, I mean they must be a lot stronger than an SRV turret, right? Oddly though, the Goliath just won't die, and my T6 eats two more missile sandwiches which result in my canopy breaking and terrible hull damage, so I start to run like a little kid fleeing Pennywise the Clown. I put full power to engines and boost away as low as I can to the ground, hoping that flying low will break the super skimmer's lock on me, but to no avail. Within seconds I'm greeted by more missile launch sirens, so I start evasive maneauvers, but it's no use, the Goliath takes me out as I speed away from the base at an altitude of like 30m and a speed of over 400m/s.


So that's how I learned what a Goliath is.

My own initial encounter was far less traumatic.

I had a few Blow Up Skimmer missions, and I was moving from place to place, site to site, taking the little pests out just fine.
Popped a few Stingers and even a Guardian or two.

Then I sighted a "Goliath". Hmm, sounded interesting, figured I could take it. So I shifted power around, lined up and let my plasma repeaters rip...

And the thing's outer shield ring dimmed. It was about to put up a fight. First came the barrage of laser fire, like some insane laser gatling gun. I went 4 pips shields, and was still taking a pelting. So I put some distance and objects in between me and this Goliath. Clearly this is exactly what it wanted, because here came the packhound style rain of missiles! Ouch! Even with full power to shields, this thing meant business, and so did I - I shot out of cover and made a bee-line for it, plasma repeaters firing non-stop.

Managed to bring down it's first shield ring. It's first! Meanwhile, my own shields had collapsed, and my hull was starting to take a beating.
At 40% hull, I synthesized a Hull Repair, and my shields had come back online again.
I kept playing duck-and-cover, pelting this monster for all could muster, dumping 4 pips to weapons when I could, 4 to shields when it fired back.

Twice more my shields would drop, and my hull fell as low at 20% at one point before Goliath's shields finally fell.

Full power to weapons, I thrustered up and started dumping my guns into this thing until they were white-hot - and out of ammo.
Synth ammo, let the shields charge, and repeat - 80%, 70%.. the thing had as much hull as it did shields.. what is this thing?

60%, 50%... shields down again, hull critical. Another hull repair synth, and we're in round nine with a midget that hits like Ali in his prime.

40%, 30%... I need better cover, so I make a bee-line across the facility, turret-mode looking behind me, dumping as many shots as I could muster, out of ammo again.

Another ammo synth, hull repair, and I've got a building between it and me, but those missile salvos.. they're brutal, and this thing is fast too.

20%, 10% - it's shields recover again.. this is unnatural, and it seems it doesn't want to chase me all the way over here.. the firing has stopped, it's moving off...

Shields are charging, full power to systems. Check my ammo, I'm nearly full. Hull is full.. I've got this.

I lock on, round the corner, full power to weapons, I dump my guns. Goliath's shields buckle.

10%, 5%... another shower of missiles, full power to shields. They're holding at 50%. Quick flip to full power to weapons.. half a capacitor, and it's shields are almost 50% recovered. I charge again, guns blazing.

And BOOM! It goes down. I breathe a big sigh, and realize I've been fighting with this thing for almost 20 minutes. Never seen anything like it - not in a hurry to see it again!
 
The concept of "guilds" in the game.. ugh... first off, nearly no one who uses the term "guild" has any idea what a "guild" actually is.

guild
ɡild/
noun


  1. a medieval association of craftsmen or merchants, often having considerable power.



The keyword here is "medieval" - by the 34th century, we're clearly not "medieval" any more. We're also not craftsmen of any kind. We're pilots.
Some of us happen to take on the role of Merchants, though the "power" derived from this is extremely weak - much like gravity in deep space.
We "merchants" cannot really exert any pressure - if no one brings in the Centauri Gin for a month, there really isn't anything gained or lost.

So a Merchant's Guild would be purely pointless and powerless.

That much said - player-created and controlled "groups" - could very easily be accomplished in such a manner that would fulfill the burning need some people feel to organize things with a very simple solution:

Allow us to group our Freinds List.

Simply creating a label that separates random "friends" from "The Holy Order of The List of Friends", wherein we can assign our friends to these groups gives that herding instinct that is so strong in some people the security hug they've been clamoring for all this time. You'll finally have something that looks like your little "guild", with all the rest of your herd in one place.

What I never want to see is the endless barrage of "Join my guild" spam. I'd have no choice but to open fire on any ship broadcasting this garbage, without mercy, until it stops, because right after this is allowed comes the chat bot sidewinder parked at every station, endlessly broadcasting this garbage that no one else cares to see.
And that makes Elite into just another lame MMO game, and takes away the unique experience.

What a wasted post. this took you how long to write and no one cares.

In online video gaming a guild typically has a different meaning and im an old school player of Ultima Online and i always call an online in game organisation of players a 'guild' or a server a 'shard' and i will continue to do so.

Im mean seriously.... who actually cares. My point was put across and then comes along captain nit pick.

[video=youtube;mxuwXczWQC0]https://www.youtube.com/watch?v=mxuwXczWQC0[/video]
 
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Deleted member 115407

D
Elite is not a game about building an empire/corporation/organization. It's about one, tiny, basically insignificant pilot - that's me, you, and all the rest of us out there, trying to get by, by whatever means we determine to be necessary.

It's Elite: Dangerous, not EVE: Dangerous, not Elite: EVE, or Any Other : MMO

And honestly, I would come quickly to despise it if it were turned in to every other game out there.
...
And these player groups can also apply to become Minor Factions - they just confer no benefit to the Players who are members thereof, which keeps things balanced for everyone.

I know to the hardcore "Elitists" that this game isn't historically about organizations. Based on what I know of the history of the game it couldn't have been, due to technical limitations). It's also not about NPC wings, or building little bases, or anything that could actually make a galaxy of 400,000,000,000 star systems more engaging and useful for the player. Hell, the previous Elites weren't even about owning multiple ships! Goddamnit, as a matter of fact, we should all just go back to wireframes!

No, this Elite is far different from its predecessors, and is much more capable of handling things the previous versions only dreamed of.

The scope and size of Elite: Dangerous begs for the things I mentioned above. It begs for player groups. Do those groups need to confer some kind of unfair advantage for the members? No. But the game should have ways for players to identify each other and outsiders. The old Elite games weren't about organizations because they couldn't be. This game, Elite: Dangerous, puts unknown thousands of players onto the same playing field at the same time, and any time people come together they are going to start forming groups.

Yes, we have groups now... I mean we can build wings on inara and have discord servers and put little prefixes on our ship names. The fact that people do such things only proves my point - that people, in general, want to belong to like-minded groups. And the tools to manage those groups should exist in game. Again, beyond efficient communication do they need to confer any kind of advantage, BGS or otherwise? No. But they should be in-game for people to utilize.

*edit*

Also, adding similarly named mechanics to Elite does not mean that you are importing the same mechanics from other games into Elite. No, Elite is not Eve, nor does adding and improving features mean that it will be.
 
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I remember my first encounter with the Goliath... Back then you could find them like skimmers at a wreck/salvage site. I used to love stealing from the skimmers and not destroying them, leaving there to guard nothing. Then I learned you got credits for each wanted one you shoot so it was open season after that!

Then one fine day I rolled up on a wreck site with my first Goliath. He was wanted, but I wasn't so sure I wanted to tango because he was BIG... So I proceeded to steal the cargo from it and some where along the way, it took exception to that practice. It didn't take me long to realize the SRV wasn't the goto weapon for Goliaths. So I jumped into my trusty DBS and it was on! It took my shields down but a pair of small multi cannons and small pulses finally took him out... And caused me to re-evaluate my weapons load outs and tactics. I was alos quite disappointed that he paid the same as a skimmer for that much aggravation!

The next time I met one with medium multi cannons and small beams it didn't fare as well as the first one, but it was still work! After awhile I gave up on them because I generally spent more in expended ordnance then I got paid for its hide so there wasn't much point in killing them.
 
What a wasted response. This took you how long to write, and then to find a south park video to go with it? Does anyone even watch South Park any more? I mean, rude, swearing cartoons was so 1990.

See, I can do this too.

Clearly we're on opposite sides of this particular matter, and we can be, and still not act like Klingons.

Civility.. it works.
 
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