Losing current missions, goods, data travel distance is already enough consequence.
ROFLMAO
As if.
I agree with the OP, the griefers will find away around any C&P system >watch out for unshielded A rated medium ships with 1% hull in Res Sites jumping in front of your lasers, is the obvious one under the current system.
The problem of using crime and punishment systems is, well there is crime and there is punishment for the vast majority of us, it works great. For the Griefer, they just have to work out if punishment is best taken by themselves or best taken as the attack by the vivtim. Their soul aim is to ruin others enjoyment, so their basic objective is to use any mechanics, crime and punishment the obvious to maximise destroying other people's fun. Suicide Eagles was a meta a few versions ago, to transfer the punishment to the victim. Lets see what they come up with this time.
I agree on removal this time though - well at the moment, they may come up with nough!.
Simon
Moves... and counter-moves. Sure.
But just as locks don't stop someone who's willing to get in- you don't just "avoid putting locks on everything" because there's someone out there willing to put forward effort. Keeping "honest people honest", and all that. If you think that sort of philosophy works, walk into a bank sometime and tell them they don't need vaults because there's always someone willing to rob them. (Be careful that you don't get blistered with the laughter coming your way afterward!)
Deterrence is necessary, and so are consequences. The whole point of it is to make criminals think and be more strategic in action.
Although I seriously doubt it will truly have the intended effect, it's a step in the right direction in acknowledging there's a problem that needs resolution.
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