Kill Warrant Scanner Power Requirements.

Don't know if this has ever been discussed or not... so, here goes.

The Kill Warrant Scanner's Power requirement for a small scanner:

E: 0.20
D: 0.40
C: 0.80
B: 1.60
A: 3.20 <--- This is as much power as your thrusters on an unmodified eagle!

3A Thrusters: 3.72 / 38.8%
0A Kill-Warrant Scanner: 3.20 / 33.3%

Now, compare these power requirements with:

FSD Interdictor
E: 0.14
D: 0.18
C: 0.23
B: 0.28
A: 0.32

Actually, now that I look into it:
Both the FSD Wake Scanner and the Manifest Scanner have the same power issues.

Why do these modules have such huge power requirements?

A scanner does nothing but tell you information, I would have more expected this on a FSD Interdictor, at least there, it makes sense.

I am sure for bigger ships this is not much of an issue, but as I am playing now, running around in my little hot-rod red Bird-of-Prey Eagle, yea, it ain't happening.
(love that paint job... :)

I was putting together my build idea for an Imperial Eagle, It has a slightly bigger power supply, but basically, the rest of the ship is almost the same, and this power hungry module comes up with the same issue.

* Shrugs*, what's up with this?
 
believe me, even in bigger ships, a rarely fit an A-Rated scanner.

i use either a long range modded E-Rated one (wake scanner, where time and scan angle doesn't really matter)
or i use fast scan C or B rated ones for bounty and cargo.

i think i have one grade 3 fast scan modded A-Rated bounty scanner on my corvette, to get a chance to scan targets before they explode :D
 
This is complete and utter nonsense. I can understand the power requirements of an FSD Interdictor being exponential when it comes being able to pull a ship out supercruise at farther ranges, but for a communication device that is checking all the possible warrants on a person that you're scanning?

That's utterly contemptible. As contemptible as the nonsense wear & tear model they were using pre-Update 2.3.
 
Agreed - interdictor having the power requirements would be much more sensible than the scanners.

Considering the kill-scanner is just a means to make more money IF you get the kill, it doesn't actually augment ship performance in any positive way...so it shouldn't affect it in any significantly negative way.
 
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