modules

  1. L

    Hull small defensive capability

    Hi, I think from my point of view hull in ed is pretty much useless because of modules and that really sucks. It would be better if modules get damage resistance somehow based on amount of hull and hull hardness ship has and the more ship hull is damaged the less resistance modules have. From...
  2. I

    PVE Piracy Bug

    I decided to do some more pirate runs to continue getting money to flush out my ship upgrades. I found a juicy type-7 with a good haul, interdicted it, lowered its shields and then used rail guns to knock the drives down to 0%. Upon closing the gap the NPC Type 7 started boosting and...
  3. U

    Backup Power Supply Module?

    SO I am way out in the black on the DW2 expedition and I have no idea why I did not think to post this sooner. The AFMU can repair every other module besides itself and the Power plant. The logic being that the module has to be powered off for this to work. Makes sense, so my question is why is...
  4. Old Duck

    I've Been A BAD Boy

    The most expensive ship in my main CMDR's fleet, the BattleConda "Terrible Shadow" (EBL-07), now has a collective bounty of over 100,000,000 credits on it. I kinda went all "War Doctor" back when I was considering clearing my save and starting fresh, just to try out a life of crime for the fun...
  5. 4

    Reverse inductor/Additional Capacitor

    I am stealing these concepts from a really cool and in my view, unique 4X game called Star Ruler. A Reverse Inductor in the game was an energy weapon that sapped energy instead of dealing damage. When it struck shields or a ship it would sap it's energy and with some additional capacitors could...
  6. G

    Legacy Modules - Time to move on ?

    I notice that I have quite a few legacy modules that I just don't want to get rid of. The reason being: They are better in some respect or other than ANYTHING that is possible in the new engineering system. They are cooler, use less distributor, hit harder or whatever. I didn't even do the...
  7. Highwaywarrior

    *Sending* modules to stations and more...

    Hey guys. Happy New Year! I've been thinking of my "bucket list" for 2019 and though I say it myself, it is a modest list. Nevertheless, these changes could help a lot of Commanders in very significant ways. The first is the ability to send modules to stations. I don't mind the costs...
  8. Flying Scorpion

    How to make a station sell more stuff? Discussion

    How do you make a station sell a wider variety of stuff? We're located way out on the fringes of the bubble (outside of power play region) and the systems here have terrible stock on modules. How can we use the background simulator to help a station sell more stuff?
  9. E

    Link modules to ships / Adding unique Names to modules

    Hi there. I have an urgent request that may fit lot of players favour. With growing types of ships and modules i slowly and sure loose the overview. 1.) I miss a function to add a free choosen name to all modules where stored somwhere or are in use in the ships. Like the renaming of ships...
  10. ebbrell

    Filters or category selection for stored modules

    I don't have 120 stored items, I have about 89 ish. It's a nightmare looking for stuff, and annoying you have to scroll down to the bottom to see what is in transit. Can the in transit be moved to the top And can you add a filter or click on the type of item you are looking for. Many cmdrs...
  11. N

    Stack otional internal modules in larger slots

    This is simply an IRL gameplay improvement idea, as in real life you can stack multiple smaller things in a larger space. Think of boxes in a box truck or moving van. Now I am not saying you that should be able to fit two sizes 1 module in a size 2 bay. Not all things are the same size or...
  12. G

    Mail order system for modules and possible ships

    I dont understand why you cant order in modules or ships as you can transport owned units. They could even add a charge and wait time and even add restrictions on what can be orderd to a particular port depending on legal status, war status or factions allegiance it would be more realistic.
  13. MAD-7

    Stored Modules Sorting and Bookmarks

    Can we please have a way to sort stored modules by size instead of price? price, for me at least, is irrelevant when swapping loadouts. Option to sort by Price, Size, or Type. Also, why is there a limit on bookmarks in the galaxy map?
  14. Timpraetor

    Suggestions for Changes to Ship Module Types and Placement

    Why isn't the Fuel Scoop a Utility Mount item? Or, why isn't it a default item like the Cargo Scoop? :S Why aren't the specialized scanner arrays Utility Mount items? They primarily interface with the outside of the ship. :S Or, modify the ships to offer specialized Auxiliary slots that are...
  15. MAD-7

    Stored Modules Sorting

    Can we please have a way to sort stored modules by size instead of price? price, for me at least, is irrelevant when swapping loadouts. Option to sort by Price, Size, or Type.
  16. Scruffman

    Why is it so expensive to 'clean' hot modules?

    I was a bit of a naughty boy and managed to accrue one of them fancy global bounties that was introduced recently and was foolish enough to swap out some modules in my ship. Unbeknownst to me, the modules remain 'hot' even if you then clear your bounty. I'm unable to put the modules back on my...
  17. dmulligan

    Powerplay Buying modules

    I've been power play only for the modules. I'm a few modules in so far and I'm looking for advice about how many spare modules I should have in storage so I don't have to wait another 3+ weeks later on. I made sure to have one prismatic of every size plus a couple on ships and an extra spare...
  18. Sunleader

    Frigates and Destroyer with Class 4 and Class 5 Weapons as well as Tier 9 and Tier 10 Modules :)

    Its been a while. So lets bring this Topic up again. 1. What is this Suggestion about? Well in short this Suggestion is about adding some Ships that work Different from the Ships we got so far. Adding Ships that instead of being Fighter Movement Sets with Frontal Weapons and thus Limiting...
  19. D

    A re-envisoning of module grades

    First, a disclaimer: I know that at this point, my proposal will have rippling effects, especially due to engineering. I don't think this will be such a huge problem. Engineering itself could use some re-envisioning, but that's for another topic. Onward! This proposal aims to address the...
  20. B

    Higher grade cargo racks

    they could have more integrity, resist pirating, hold more cargo at the cost of weight, resist having cargo fly away once your cargo hatch starts malfunctioning.
  21. TheOriginalB

    Walkthrough: Guardian Module Blueprints

    Note: I've written a guide for Guardian Vessel (Fighter) Blueprints here; Guardian Weapon blueprints here. Greetings, Commander! Let's talk about the Guardian Module Blueprints (now called Guardian Module Blueprint Segments). Perhaps you're interested in the Guardian FSD booster for...
  22. C

    Sensors, Limpets and Gameplay (and how module racks can improve them)

    The sensors on a ship are, unfortunately, one of the least valuable modules on it. They contribute very little to the actual ship (especially when compared to other core internals like distributors and thrusters). This irrelevance leads to a situation where sensors are picked solely based on...
  23. MAD-7

    Stored Modules Sorting

    Please can we have stored Modules sorted by size at the least, or the ability to sort different ways at the most?
  24. Xaintly

    More ship-specific modules

    The only ship-specific modules are Luxury Cabins, and they are pretty situational. I hardly ever see missions requiring them, and even then the missions don't pay out much more. How about more restricted module slots, especially for core internals? Enhanced-performance long-range FSDs for...
  25. Xaintly

    More module types

    Some additional variety in module types would be useful, this could allow wingmates to take on support roles. Cloaking device - reduces the sensor signature of the ship (probably better to restrict this to specific ships with a module slot that allows it) Sensor scrambler - Reduces the sensor...
  26. A

    Outfitting Idea to Add More Module Space - Module Racks

    There are a lot of small sized modules and more are on there way by the sounds of it in Beyond Chapter 4. I'm talking about the scanners and limpet systems. It's a shame to imagine a size 1 scanner taking up a whole size 3 or 4 slot especially when you can get 16 tonnes in the same space. I've...
  27. D

    Quality of life improvement to shipyards

    Here's the issue: all newly bought ships start with E grade equipment. This was a design mistake to me. It immediately communicates to players that they bought a ship with cheap, cutrate hand-me-down garbage gear and want it all replaced ASAP. Do you go looking for cars with horrendous...
  28. C

    Tech Broker modules and weapons are borderline useless (and how they should be fixed)

    Tech Broker modules and weapons are borderline useless, often even compared to their stock normal equivalents. Let's look at some examples:- 1. Plasma Charger: only come in one size (medium), do less damage than a similarly sized plasma accelerator and needs to be charged up 2. Gauss cannons...
  29. Bluebone

    Searchlights

    Im mostly in exploring interested and in VR. Every now and then Im flying inside some deep craters or equivalent things. And it's often very dark. Now my Asp has these lights but they are kind of weak and they aim allways to the front. In VR you can walk around the ship, turn your head in every...
  30. C

    Balancing Hulls vis a vis Shields (and making the shield meta less dominant vis a vis hull tanks)

    I think that it’s not a matter of debate that there is significant imbalance between Hull and Shields in this game; Shields are far more important in comparison to Hull for ships, which is detrimental for ships which rely on high hull strength for their survivability. Therefore, I (using the...
  31. ebbrell

    FSD Booster as sub slot module

    Can we introduce module sub slots to power plant, FSD and shield generators? the recently added FSD booster takes up an entire module slot, can we have this changed. Can the FSD have sub-slots maybe allow 2 maximum, allowing us to insert the FSD booster into the main FSD module. Make it work...
  32. L

    Guardian Modules

    Guardian Power distributor screenshots or stats? Also really wish *all* experimental weapons had gimballed versions. Especially hard bringing out a big ship like the Anaconda to get fixed mounts to hit the target. Particularly with the scout. The earlier Thargaroid ships were easier to hit.
  33. MAD-7

    Stored Modules Sorting

    Stored Modules are sorted in no order at all. They used to be by size. Now, it's just a random mess. Is there a way to sort them?
  34. I

    Ship config preset

    Since the addition of stored modules, I believe it would be nice to have Ship's Role Presets. Have the items you have stored in a station in a set of config preset slots. A copy of your ships module slots, that you as the pilot, designate what item is in that slot for that preset config...
  35. zombieapocalypse

    Any chance of getting some filters for our stored modules?

    Some filters or sorting options for our stored modules would be nice :)
  36. CMDR Runcible Shaw

    The Trouble With Limpets

    So, I think it might be time to rethink how limpets work in the game. Currently (and in the beta) there are Prospector limpet Collector limpet Hatchbreaker limpet Repair limpet Recon limpet Fuel transfer limpet Decontamination limpet Research limpet It's starting to get a bit out of control...
  37. RichTF

    Specialised ships — Suggestion

    It’s always bothered me a little bit that some ships are clearly intended for a very specific purpose, and yet they’re not actually particularly specialised for that purpose. The problem seems to be that the main tool for customising a ship is through the optional internal modules. But these...
  38. Audaxxx

    Module Storage

    Please, please, please can we have more module storage? It's beginning to get really tedious having to switch ships every 5 minutes to access modules and weapons that i've had to store in storage ships. Having to transport an entire ship (and wait the required amount of transfer time) or fly...
  39. G

    Engineered Modules Locking Mechanism

    Hello Everyone I don't know whether was talking about this topic in past. I couldn't find anything. I don't have much time to waste it on a forum, wasting my time with Elite is enough - over 1350 hour in game. One thing I can't understand in this game. Developers expect from us spending a...
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