If you look at the earlier model of the Krait presented at the Frontier Expo you can see the changes implemented since then. The cockpit was changed in an apparent manner to make it more enjoyable in VR. They moved two of the hardpoints precisely so you can see them all the time on either side of the pilot position. The shape of the canopy is from a technical perspective with such a dumb shape to provide the desirable viewing angles in VR. No sane engineer would be cretenic enough to protrude the whole cockpit section out in such a manner. It's a ship made for people to want to get and fly in VR and buy cosmetics for.
I got my Krait, A-Rated and fully engineered it on the spot, flew it for a couple of days and went back to my usual ships. It sounds great, looks funky but ultimately brings nothing to the table for me - Python is better for medium pad deliveries and has more space for modules so I can mount everything I need. For everything else my Anaconda jumps farther, carries more, hits harder, carries an SLF and can fit everything I'd ever need. The Krait is much ado about next to nothing. I don't even like the Krait hardpoint placements... To each his own *shrug*.
Krait will whoop the Python in a fight 9/10 times and has the hardpoint placement and type to be a threat to most Condas all on its lonesome (with plenty speed to disengage should it have to). Visibility, maneuverability and fixed weapon friendly, not to mention SLF capable. It may share some common ground with the Python, but in some regards outstrips it heartily.