Krait = Emperor's New Clothes?

If you look at the earlier model of the Krait presented at the Frontier Expo you can see the changes implemented since then. The cockpit was changed in an apparent manner to make it more enjoyable in VR. They moved two of the hardpoints precisely so you can see them all the time on either side of the pilot position. The shape of the canopy is from a technical perspective with such a dumb shape to provide the desirable viewing angles in VR. No sane engineer would be cretenic enough to protrude the whole cockpit section out in such a manner. It's a ship made for people to want to get and fly in VR and buy cosmetics for.

I got my Krait, A-Rated and fully engineered it on the spot, flew it for a couple of days and went back to my usual ships. It sounds great, looks funky but ultimately brings nothing to the table for me - Python is better for medium pad deliveries and has more space for modules so I can mount everything I need. For everything else my Anaconda jumps farther, carries more, hits harder, carries an SLF and can fit everything I'd ever need. The Krait is much ado about next to nothing. I don't even like the Krait hardpoint placements... To each his own *shrug*.

Krait will whoop the Python in a fight 9/10 times and has the hardpoint placement and type to be a threat to most Condas all on its lonesome (with plenty speed to disengage should it have to). Visibility, maneuverability and fixed weapon friendly, not to mention SLF capable. It may share some common ground with the Python, but in some regards outstrips it heartily.
 
On an entirely trivial note, are those "white lights" supposed to be, perhaps, the holo-projectors for the crew's HUDs?
They're clearly angled away from the pilot, toward the left/right seats.

More practically, I don't think it's really wise to compare the Krait to the Python.
The Krait isn't grait (m8) for shields, armor or heat management.
It all just a teensy bit "highly strung".

Personally, I tend to think of the Krait as a Super-AspX rather than a Fighty Python.
Course, that's cos I've deliberately set my Krait up to do all the things I normally do in an AspX so I guess I will draw that comparison.
It's what the Krait seems best-suited to doing though - doing a bit of everything but not really excelling at any of it.
Which, of course, is exactly how a "multirole" ship should be.
 
Krait will whoop the Python in a fight 9/10 times and has the hardpoint placement and type to be a threat to most Condas all on its lonesome (with plenty speed to disengage should it have to). Visibility, maneuverability and fixed weapon friendly, not to mention SLF capable. It may share some common ground with the Python, but in some regards outstrips it heartily.

You are welcome to drink your own koolaid all you want. Feel free to like and love any ships you want. I have both a Python and a Krait, every single component on both engineered to g5 and still think your opinion is crap - the Krait is neither faster nor maneuverable enough to offset less shields, less armor, less hull hardness and a lot less internal space for a medium ship. The hardpoints are substantially worse, especially the large ones towards the back, especially compared to the Python. I've had so many cases they lost line of sight when strafing vertically around a target - so no, thanks. The only thing the Krait has going for it is the SLF, funkier cockpit (that really likes to pop once the shields are down) and substantially better engine sounds. That doesn't make it a better ship, for me.

And last, but for me not least, it really doesn't quite feel like a Faulcon-DeLacy design to me - it is a lot more Lakon than DeLacy.
 

The Replicated Man

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Work week for me. I’m off to bed. In game name is same as here though so send a friend request and I’ll def be on for the weekend. Friendlies or to the death. All good fun.
Light weight on armour increases the resistances much more than HD. Also, the Krait is funny with weight. It has a huge range in possible speed. I shave a bit on weight here and there to keep it faster than the Chieftain, but still a heavy build so not as fast as they can get. Also, the canon is where I vary weapons on this build. Sometimes it’s the cannon, sometimes a second pacifier and sometimes a LR Pulse turret. Very multicrew friendly and a joy to fly in fa off.

Oz It's Replicant :D
 

The Replicated Man

T
You are welcome to drink your own koolaid all you want. Feel free to like and love any ships you want. I have both a Python and a Krait, every single component on both engineered to g5 and still think your opinion is crap - the Krait is neither faster nor maneuverable enough to offset less shields, less armor, less hull hardness and a lot less internal space for a medium ship. The hardpoints are substantially worse, especially the large ones towards the back, especially compared to the Python. I've had so many cases they lost line of sight when strafing vertically around a target - so no, thanks. The only thing the Krait has going for it is the SLF, funkier cockpit (that really likes to pop once the shields are down) and substantially better engine sounds. That doesn't make it a better ship, for me.

And last, but for me not least, it really doesn't quite feel like a Faulcon-DeLacy design to me - it is a lot more Lakon than DeLacy.

That is the nice thing about the internet, everyone is entitled to their own opinion. Even you. Before insulting the man over a video game, try to think before you type next time. If you have a difference in opinion, a pvp fight is in order between both parties.
 
You are welcome to drink your own koolaid all you want. Feel free to like and love any ships you want. I have both a Python and a Krait, every single component on both engineered to g5 and still think your opinion is crap - the Krait is neither faster nor maneuverable enough to offset less shields, less armor, less hull hardness and a lot less internal space for a medium ship. The hardpoints are substantially worse, especially the large ones towards the back, especially compared to the Python. I've had so many cases they lost line of sight when strafing vertically around a target - so no, thanks. The only thing the Krait has going for it is the SLF, funkier cockpit (that really likes to pop once the shields are down) and substantially better engine sounds. That doesn't make it a better ship, for me.

And last, but for me not least, it really doesn't quite feel like a Faulcon-DeLacy design to me - it is a lot more Lakon than DeLacy.
Think my opinion is crap? Ok then. We could run a test, if that’d help. I also have both ships. We’ve come to different conclusions and I’d be happy to put my Krait where my mouth is, if you’re willing to bring your Python. I have only my personal experience to draw from for evidence.
[video=youtube_share;w79OZKHeDgg]https://youtu.be/w79OZKHeDgg[/video]
[video=youtube_share;t1NFzeJ2sHc]https://youtu.be/t1NFzeJ2sHc[/video]
 
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The Krait Mk II is a nice ship, well designed. As for the white lights in front, they could be dimmed a bit, but they also seem to serve a function to illuminate some part of the control desk. As for the extruded canopy, why not? Greater view for the pilot and extra crew. It isn't really any more extruded than the canopy sections of the T-9/T-10 or even the AspX. The "Prometheus" from the movie of the same name also had a giant forward bridge canopy. As for the flashing red lights, they seem to serve as proximity warning lights which could be typically expected on the main control panel desks of most vehicles. Maybe your brightness settings are too high somehow for those lights to stand out. In my past week of piloting the Krait, I hadn't even thought of these points, but rather good positives of the design. Yes, it's a new ship, but well done and far more engaging than the T10 and also the Chieftan & Challenger(which came out at the same time, so we had two new ship(s)!, lol) which are also decent, but not quite as fun as the Krait for me.
 
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I l ike the flashing red lights, because they remind me to look for something. Which is as intended I'm guessing. The white lights, sure they could be removed or dimmed, I don't really care they don't bother me at all.

I had assumed the cockpit placement was to provide a better field of view to the sides, as otherwise the pincers would be blocking. Overall the tone of the complaints, while valid, the tone makes it read more as a push back over the general popularity of the ship and therefore kind of lessens the seriousness of the actual complaint.
 
No sane engineer would be cretenic enough to protrude the whole cockpit section out in such a manner. It's a ship made for people to want to get and fly in VR and buy cosmetics for.
I don't disagree exactly, but have given up judging Elite's cockpit design. No sane engineer would design any of them. Your helm should be deep in the ship, with your views coming from giant screens reflecting a composite of dozens of shuttered cameras. The glass cockpit is a deathtrap in general, and Elite then goes and stays true to that by having canopy damage. I've got used to it but it's a "no logic enters here" zone.

The Krait's cockpit is particularly vulnerable though, but as you say that goes with giving a good view, which is equally important to (different) players.

I got my Krait, A-Rated and fully engineered it on the spot, flew it for a couple of days and went back to my usual ships. It sounds great, looks funky but ultimately brings nothing to the table for me - Python is better for medium pad deliveries and has more space for modules so I can mount everything I need. For everything else my Anaconda jumps farther, carries more, hits harder, carries an SLF and can fit everything I'd ever need. The Krait is much ado about next to nothing. I don't even like the Krait hardpoint placements... To each his own *shrug*.
I'm really impressed with Python vs Krait distinctiveness and balance. You're not wrong about any of that, yet the Krait is my favourite ship and my Python has never interested me. Part of it for me is that the Krait's weaknesses make fighting more fun, where a combat Python is too much of a one-dimensional tank for me. If I fought myself, Krait vs Python, I'm fairly sure the Python-me would win. That said I'm not sure I personally could solo wing assassinations in a Python like I can in a Krait.
 
So they introduce the Krait MkII and everyone goes - Yippee a new ship:





I finally get around to trying one out and I end up:




Shape of canopy - why on earth stick it out like that?





Forward view - why would anyone have these two bright white light-sources up there in your view of a (generally) dark environment? Any pilot would take a hammer to these on the first flight.





Then, scooping, mining or just approaching a station - blinded by the light (well four sets of bright flashing lights right in front of you).





(.. and I am not even going to mention the crazy bobblehead ordering.)


Am I missing the point or is this ship just a joke by the developers? :rolleyes:

Your points might be perceived as valid by the devs. I think they are valid, others have mentioned them on these forums too.

So why not be polite and just write a suggestion instead of being insulting to the devs.
 
You are welcome to drink your own koolaid all you want. Feel free to like and love any ships you want. I have both a Python and a Krait, every single component on both engineered to g5 and still think your opinion is crap - the Krait is neither faster nor maneuverable enough to offset less shields, less armor, less hull hardness and a lot less internal space for a medium ship. The hardpoints are substantially worse, especially the large ones towards the back, especially compared to the Python. I've had so many cases they lost line of sight when strafing vertically around a target - so no, thanks. The only thing the Krait has going for it is the SLF, funkier cockpit (that really likes to pop once the shields are down) and substantially better engine sounds. That doesn't make it a better ship, for me.

And last, but for me not least, it really doesn't quite feel like a Faulcon-DeLacy design to me - it is a lot more Lakon than DeLacy.

Have to disagree on the speed and maneuverability. I was intedicted by a heavily engineered 'vette in service to the Overlord the other day, and forgot I was in an almost entirely unengineered ship. Shields dropped so far I actually thought they'd gone completely (the last ring was so faint I couldn't even tell it was still there) on the first pass, yet I was able to evade his fire and escape without taking another hit. Python could NEVER pull that off. I also finish most NPC fights with nearly full shields, where my Python would finish those same fights with half shields or less, simply because the Krait spends less time in the opponents field of view, and more time on target, so I take less hits, and finishing fights faster reduces incoming hits even more.

Also disagree about the hardpoints. With the python, one of the side C3 hardpoints loses sight of the target every time they are on the other side of the screen, because the ridged shape of the hull blocks their LoS across to the opposite side. With the Krait, that never happens, and they only have very slightly worse downward arc. They are also tighter for fixed weapons.
 
I should have known.

I made a light-hearted post, highlighting some seemingly (to me) incongruous things about a ship that I see people raving about and of course some people have to insult my temerity.
 
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