Hey there folks,
I would like to hear some opinions on what I think if some people feel the same.
Krait MK. II has one extra large hard point, same as python, SLF over phantom and python, and has one more class 6 optional over phantom and phantom has 2 class 6 optional less compared to python
Won't you think it would be interesting if phantom got little edge in optional to krait mk2?
I would love to see one extra class 7 on phantom or change class 6 maybe to class 8? To make it good proper shield tank and give it 6 utility slots?
Or if none above make it 30-40% smaller to mk 2 so it is at least lesser of target?
Because I have strong ASP Scout vibes from current state of the ship. Why exactly would you even use that compared to mk2 or even python? Some of you might bring up slight difference in speed or jump range, but it does not stack up to loosing one class 3 weapon slot and one class 6 internal.
Looking forward to any opinion
I would like to hear some opinions on what I think if some people feel the same.
Krait MK. II has one extra large hard point, same as python, SLF over phantom and python, and has one more class 6 optional over phantom and phantom has 2 class 6 optional less compared to python
Won't you think it would be interesting if phantom got little edge in optional to krait mk2?
I would love to see one extra class 7 on phantom or change class 6 maybe to class 8? To make it good proper shield tank and give it 6 utility slots?
Or if none above make it 30-40% smaller to mk 2 so it is at least lesser of target?
Because I have strong ASP Scout vibes from current state of the ship. Why exactly would you even use that compared to mk2 or even python? Some of you might bring up slight difference in speed or jump range, but it does not stack up to loosing one class 3 weapon slot and one class 6 internal.
Looking forward to any opinion