Krait Phantom needs bit of love

Hey there folks,
I would like to hear some opinions on what I think if some people feel the same.
Krait MK. II has one extra large hard point, same as python, SLF over phantom and python, and has one more class 6 optional over phantom and phantom has 2 class 6 optional less compared to python
Won't you think it would be interesting if phantom got little edge in optional to krait mk2?
I would love to see one extra class 7 on phantom or change class 6 maybe to class 8? To make it good proper shield tank and give it 6 utility slots?

Or if none above make it 30-40% smaller to mk 2 so it is at least lesser of target?

Because I have strong ASP Scout vibes from current state of the ship. Why exactly would you even use that compared to mk2 or even python? Some of you might bring up slight difference in speed or jump range, but it does not stack up to loosing one class 3 weapon slot and one class 6 internal.

Looking forward to any opinion :)
 
All it needs is a boost to pitch to go with the higher speed and lower weight. Its pitch is not noticeably different from the mk2 which was disappointing. Apart from that, I find it a well balanced ship. A lot more speed, a lot more jump range, less firepower and slightly smaller optionals. To be honest, I think the mk2 could do with a small nerf, it's too good at basically, everything, AS WELL AS combat.

Phantom as it is today is one of the few ships that makes perfect sense to me, and its popularity in the ship of the year poll would suggest that most are very happy with it.

Making it smaller dimensionally is an option I like a lot though.
 
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I'd improve pitch and roll by some 10% to give it a clear agility advantage over the Mk II and Python. And maybe improve heat management by 10-20%, too, so you could make it a cool running spec ops. I think it would have a good niche then.
 
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Unlike the Asp Scout, the Krait Phantom has a number of people using it and appreciating it.

You are perfectly right that it's an inferior cargo hauler to the MK II and even more so to the Python. You also are right that it's generally not on par with the mentioned two in terms of combat. (Although i admit that it's odd: considering how agile the ship is in normal space, its turn rates in supercruise are rather low. ) But due to its internals and jump range, it replaced the Asp Explorer for more than one exploration oriented player.

Thus i dare to say that it found it's place already. A ship which a number of explorers see as adequate or even superior alternative to the Asp Explorer does something perfectly right. As any of the changes you propose would very likely come with an increase to hull mass (with a few exceptions, ships have a roughly set ratio of mass to internals) , the proposed upgrades would come at the price of jump range. More than one long range explorer could get quite angry if that was done.

Thus i think that the ship has found its role and should not be subject to bigger changes.
 
As a phantom pilot, leave my ship alone. Pitch improvement and supercruise handling would be nice, but for my mining ship, trivial.

Krait Phantom is my premier mining ship and will likely be one of the most efficient as soon as they patch the abrasion blaster exploit. Cruising at 410 with 128 ton of cargo and all the modules I need to pop cores plus I get a grade 5 shield and 2 large for defense.

Combine that with good fuel economy and a stellar jump range even laden, and it is in a hell of a good place, especially so with the mining update.

Just because it doesn't suit your playstyle doesn't mean it needs a buff my friend. Hell, some people actually fly the Asp Scout...
 
If anything, I'd say it should lose the 7PD, the 7PD was already a huge boon on the Python with 3 large 2 medium hard points, and I was a bit surprised to see both the MKII and Phantom get it as well, especially the Phantom with 2L & 2M and the ability to permaboost at 1 pip to engines.

I don't see it going the route of the Scout either, as it is a splendid explore while still a decent medium hauler, above average all arounder, and very competent combat ship. Maybe I'm just crazy, but I find my Phantom handles noticeably better than my MKII in combat as well.
 
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It has less hardpoints but same power distributor, that means that you can try more energy consuming weapon mods which you did not dare to try with mk2.
 
The new ships are already easy win buttons as they come, why would you want to break the already broken balance further?
Deal with it.
Skill over gear was supposed to be the main thing in combat, now with engineering and with the new ships like Chieftain and variations as well as Krait line, combat has even more become a competition about who grinds more mats for more G5 upgrades. Leave the new ships alone, we don't need any other easy win stuff...
 
The new ships are already easy win buttons as they come, why would you want to break the already broken balance further?
Deal with it.
Skill over gear was supposed to be the main thing in combat, now with engineering and with the new ships like Chieftain and variations as well as Krait line, combat has even more become a competition about who grinds more mats for more G5 upgrades. Leave the new ships alone, we don't need any other easy win stuff...

Basically we've got Krait Chieftain. Before that we had Krait Crusader. So, is it correct to expect for Krait Challenger?
 
Krait variants already run cold, they don't need any further buffing. Phantom is a ship made to excel at speed and range, or at least it appears to from its base stats.

If you want to buff a ship, buff the clipper. Rethink the hardpoints and trim down the hull ~30 ton. That would be a buff buff that is needed.
 
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When I first flew one I said the same... But then I decided to uses one for a few days and it really grew on me. The Krait II is a good heavy mission runner like Python, but the Phantom really has a bit different vibe that makes this ship fun and interesting in it's own way. Do I need one... No, but I have fun with it anyway. For me it has taken the place of the DBS and DBX as general mission hauler and light explorer/bubble hopper.
 
The Phantom is fine but the asp scout really could use some love!

Indeed. I gave the Scout some testing a few months ago. It's more agile than you'd expect, especially it has surprisingly good yaw rates. But it's still slow and has a huge profile. It would need to be a good deal faster to be of any combat use.

The same is true for about any other task: there's simply something better and more suitable available for anything the ship could do, often even at a similar price tag. So of all the ships we have, the Asp Scout definitely is the one which most urgently would need a hand.
 
The Krait Phantom is an excellent explorer. I guess it's okay if one of the new ships is not necessarily really good for combat. :D
But well, I would take an additional slot anytime. Or a bigger one.
 
You are making a bad comparison, though it seems rational on the surface. The Phantom competes with the AspX, not the MkII.

I personally find this a breath of fresh air among the Variants. Having a Ship compete with totally different Ships and not it's Variants adds a lot more wiggle space for choice.

If the Phantom didn't have it's Jump Range, it would just be a flat-out worse MkII. Total dud.
If it gained Internals as you'd like, it would simply be a MkII w/o SLF. Too similiar.
As for Maneuverability . . . eh. It's clearly meant to be a multi-role Explorer, not a Combat Ship. What would be nice would be noticeably improved SC Maneuverability over the MkII to further delineate the Phantom towards it's role. I haven't flown a Phantom, but I'm guessing it's basically the same as the MkII.
 
What it needs is a boost to its base jump range, so it can put the unwieldy Anaconda out of business at long last.

How is making other Ships pointless good design? If the Phantom had better Jump range, the AspX would also go the way of the Dodo and we would have a much worse issue at hand.

I do think a Small or a small Medium should have the best Jump so that you must compromise more for top Jump range, but that is another subject.
 
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