KWS in HAZRes?

I always see comments about "the extra time", what extra time? I'm firing off on my primary trigger while my KWS does it's job on the secondary, plus I use A rated KWS so I can start scanning at 4km before I'm even in firing range at all. The only time I wait is when I want to make sure I finish the scan on an eagle or adder, and then I just stop firing for 2-4 seconds when they hit 5% until the scan completes, then take the last shot.
 
Does the KWS need to be "continuously" fired, or just initiated? (unlike an ADS)

You need to bind it to a firegroup and continuously 'FIRE' at the ship with your KWS whilst keeping the ship in front of you (Forward Facing). Some cmdrs bind the KWS to the same fire button as a weapon so you can do both at same time (Shoot and Scan) some Cmdrs do as Bacalao has suggested.

IMHO a KWS is good to go to a Res/Nav/Comp Nav with! In an Anarchy system you will need it even more as everyone is Lawless and their bounties may not show on normal scan, so without KWS you will kill for nothing!!
 
Does the KWS need to be "continuously" fired, or just initiated? (unlike an ADS)

Continuously fired, if the target breaks the lock it will slowly lose the scan progress, if they chaff it will as well. If at any point you let go of the trigger for the scanner before it is completed you will start over from scratch. That's why I run an A rated scanner, especially in my big ships. If I'm scanning something more agile it can become a pain right with them zooming around <1km away, but with a high rated scanner I get to start at a good distance and the scan finishes before I'm in the 1-1.5km sweet spot anyway. Also, the kws is effective for the entire wing, so only one person in the wing need equip one.
 
I also haven't really found anything I could put in that utility mount that would improve my BH performance to a point where it's more than the KWS adds.

Another shield booster? Not really that powerfull.
Dual Chaffs are nice, but I use them on my trading ships to have an easier escape.
 
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You need to bind it to a firegroup and continuously 'FIRE' at the ship with your KWS whilst keeping the ship in front of you (Forward Facing).

Cool...

In cases like Eagles & Sidewinders it would be kind of useless since my Corvette melts those in about 2 seconds at close-range, and I'm not going to waste time letting them get out of range while firing.

I guess it could also be problematic with a fast-maneuvering target since it might "break" the scan fairly often.

Bottom line seems to be no harm in having one, but don't change your tactics too much to try to accommodate it. (it's only money, and sometimes you might put yourself at a tactical disadvantage simply to get a scan)
 
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You can scan them before engaging and they won't go hostile.
Need another firegroup for that, though .. was running that for some time, but the small ships are not worth that much anyways and the worthwhile ships last long enough to be scanned while shooting.
 
Cool...

In cases like Eagles & Sidewinders it would be kind of useless since my Corvette melts those in about 2 seconds at close-range, and I'm not going to waste time letting them get out of range while firing.

I guess it could also be problematic with a fast-maneuvering target since it might "break" the scan fairly often.

Bottom line seems to be no harm in having one, but don't change your tactics too much to try to accommodate it. (it's only money, and sometimes you might put yourself at a tactical disadvantage simply to get a scan)

I use mine whilst i am positioning for that crucial 'Alpha' Attack......My FDL has 3x Plasma (One HUGE C4 and 2x C2's) as my first strike and 2x Beams to finish off. So get into position for the Plasma Strike, whilst using the KWS, then BOOM!! Eat that!
 

Achilles7

Banned
Only use when starting off in ED!!..when even 100-200k cr is precious - otherwise a waste of power & utility slot!..& hotas button!
 
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Cool...

In cases like Eagles & Sidewinders it would be kind of useless since my Corvette melts those in about 2 seconds at close-range, and I'm not going to waste time letting them get out of range while firing.

No point wasting the 10secs scanning small fry. Anything under 40-50k bounty won't add much extra after a scan anyway
 
Only use when starting off in ED!!..when even 100-200k cr is precious - otherwise a waste of power & utility slot!..& hotas button!

Uhm. It's percentual increase?
If you make 100k bounty an hour, you might get 30k bonus.
If you make 10 mio bounty an hour, you get 3 mio bonus.
Over a total billion bounty, you get 300 mio bonus.
(figures might be off or varying between x and y% bonus with an average of z, but the principle remains)

What else would you put in that utility slot that gives you such an advantage?
 
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Just to add to those starting out with KWS. I'd also use it during intradiction those pesky pirates that pull you over often have a lot more credits on their bounties.
 

Achilles7

Banned
Uhm. It's percentual increase?
If you make 100k bounty an hour, you might get 30k bonus.
If you make 10 mio bounty an hour, you get 3 mio bonus.
Over a total billion bounty, you get 300 mio bonus.
(figures might be off or varying between x and y% bonus with an average of z, but the principle remains)

What else would you put in that utility slot that gives you such an advantage?

Firstly, thanks for explaining the complex mathematical concept for me! I don't feel patronised at all!:p

If grinding for credits via combat is your priority, then yeah, in absolute terms, ofc you are right - end of discussion! However, my argument is that, beyond a certain level, the majority of players forgo credit maximisation in favour of a more rounded game-play oriented philosophy, even if they remain combat-focused!

When you start in a Sidewinder, any boost to your credits ie KWS, helps you to move to a ship or load out, where you are not so vulnerable, as quickly as possible - this makes it
essential early on..& imo, at some arbitrary amount of experience, skill, credits and ship/load out, less so..to the point where it becomes dispensable!

This dilemma of using a KWS becomes one of convenience (waiting for the scan before engagement with every ship & collecting bounties from the far-flung systems) and with certain ships/builds..also becomes one of power management (especially, the Vulture) & practicality with limited utility slots..effectively, a mini 'cost/benefit analysis' takes place and weighing things up, an optimum load out takes precedence over the extra credits for me.

My ships of choice are FAS, Vulture, DBS, Courier..if I wanted to maximise profits I would fly the FAS all of the time..but 90% of my time is split between the Courier & DBS. Coincidentally, all my preferred ships have 4 utility slots: I always run chaff x 2, a heat sink and point defence/shield booster depending on shield/hull tanking advantages of the relevant ship!

Comments are usually value judgements - I was expressing mine on the subject, but thanks for your feedback.
 
It is a large to huge difference if you are a bounty hunter, without a KWS you are doing it wrong. Without most Anaconda seem to be 150 to 200k range with they go up to 200 to 310k (Highest I remember) and if you are in a system that you can turn in two major factions not using one seems silly. The power and slot use is minor, I never you chaff or heat sinks on my ships and don't need them for NPC hunting. When I turn in my bounties in a Fed system with Alliance also I generally get 600K to 1.3M for secondary major turn in which happens to be Alliance for me. You add that up over 10 trips to a HazRes and you bought a Vulture A fitted.
 
I figured out that, as a bounty hunter, I get approximately 30% extra from the KWS. I'm with ZH, so I only hunt in his systems to get 100% bonus. I let the Alliance and Empire bounties accumulate until they're about 10 million each, then I swap ships to an ASP to go to Parjanya and Liaedin to collect them so that I still get the 100% bonus on them.
 
I never you chaff or heat sinks on my ships and don't need them for NPC hunting.
I use one chaff for that weirdo anaconda that focuses suddenly on me. Other than that, in a small, agile combatship, you should not be in their firezone for the second chaff to be required. -shrug-

Just did a little run and for ~2 mio local bounties I got 114k in alliance and 166 in empire .. so basically 280k bonus (still don't know if the local factions give additional bonus on top of the "primary" bounty, but it does feel somewhat better payed).
For more challenge, I'd go combat zone. Ships are harder and situations can get a lot hairier (but payment is a lot less).

And not having to collect bonus bounties in a dozen small factions is a pretty nice thing, imo - if that's what was changed.
 
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You won't get extra money for every ship you scan. For the ones you do, you usually get 50-100% extra. The extra bounties will usually be in federation/empire/alliance, but you can find them for other minor factions as well.

It is absolutely worth it. You can get bounties of 350k with the KWS.
 
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