Let's say this has been a source of frustration the last few days, and I've made it work with a point defence module to take care of almost all the missiles the sentinels launch.
Here is how to do it, and some of this info is not in all those youtube videos you find on the subject:
Step 1: Buy a Diamondback Explorer with a point defence module on top...
Just kidding, but seriously, it would be easier. (Going to Synuefe JB-G b58-6 instead would probably be easier, but I've not been there yet)
But this isn't playing the game, is it?
You've lovingly crafted your Krait Phantom over many weeks to be light, you've got the class 5 Engineered FSD V1 (better than increase range 5 + mass manager) on board and you want to play with the ship you've build on what is in essence an exploration and archaeology mission. And you're ignoring the fact that the class 5 Engineered FSD V1 will also fit in a Diamondback Explorer and probably have more jump range than the Phantom, without further engineering effort...
Anyway, before you depart with your glorious-but-a-*****-to-land-on-some-planets Phantom, make sure you have some materials collected to refuel, rearm and repair an SRV at least once per Guardian blueprint module you want to collect out of the possible 6. Bringing 2 SRVs would be good extra insurance. That point defence module - fit it on the Phantom's port side utility mount (the left side as you sit in the ship) otherwise it will be facing the hills away from the Guardian site and be useless. Worse, your defenceless ship will probably automatically dismiss itself when it starts to get shot at. When you recall it, you have to be 1km+ away from the Guardian site and you'll get to see your ship magically land itself in an impossible and precarious location making you wonder why it's so hard to land when you have to do it yourself... and why can't you use that auto landing system in the first place?
I digress...
If you manage to fit point defence on the wrong side (which I did to start with), you will most likely find a fleet carrier close buy where you can go for outfitting to move it.
Land your Krait Phantom at these coordinates (note I am playing Horizons and not Odyssey in case it makes a difference):
40.7941 to 40.7942 degrees
-186.4886 to -186.4887 degrees
Heading 357
You may need to pitch and roll the ship a little once in place to get this to show up as a landing site at all, never mind "alignment OK".
Now you have this position which is perfect for that point defence to take care of missiles:
Now follow those youtube videos.
If you choose to exit the game in this location, it will warn you that you will be moved to a safe location away from the site. I found when I returned I had not moved, the ship was still right here.
Hope this helps fellow Phantom owners.
Here is how to do it, and some of this info is not in all those youtube videos you find on the subject:
Step 1: Buy a Diamondback Explorer with a point defence module on top...
Just kidding, but seriously, it would be easier. (Going to Synuefe JB-G b58-6 instead would probably be easier, but I've not been there yet)
But this isn't playing the game, is it?
You've lovingly crafted your Krait Phantom over many weeks to be light, you've got the class 5 Engineered FSD V1 (better than increase range 5 + mass manager) on board and you want to play with the ship you've build on what is in essence an exploration and archaeology mission. And you're ignoring the fact that the class 5 Engineered FSD V1 will also fit in a Diamondback Explorer and probably have more jump range than the Phantom, without further engineering effort...
Anyway, before you depart with your glorious-but-a-*****-to-land-on-some-planets Phantom, make sure you have some materials collected to refuel, rearm and repair an SRV at least once per Guardian blueprint module you want to collect out of the possible 6. Bringing 2 SRVs would be good extra insurance. That point defence module - fit it on the Phantom's port side utility mount (the left side as you sit in the ship) otherwise it will be facing the hills away from the Guardian site and be useless. Worse, your defenceless ship will probably automatically dismiss itself when it starts to get shot at. When you recall it, you have to be 1km+ away from the Guardian site and you'll get to see your ship magically land itself in an impossible and precarious location making you wonder why it's so hard to land when you have to do it yourself... and why can't you use that auto landing system in the first place?
I digress...
If you manage to fit point defence on the wrong side (which I did to start with), you will most likely find a fleet carrier close buy where you can go for outfitting to move it.
Land your Krait Phantom at these coordinates (note I am playing Horizons and not Odyssey in case it makes a difference):
40.7941 to 40.7942 degrees
-186.4886 to -186.4887 degrees
Heading 357
You may need to pitch and roll the ship a little once in place to get this to show up as a landing site at all, never mind "alignment OK".
Now you have this position which is perfect for that point defence to take care of missiles:
Now follow those youtube videos.
If you choose to exit the game in this location, it will warn you that you will be moved to a safe location away from the site. I found when I returned I had not moved, the ship was still right here.
Hope this helps fellow Phantom owners.
Last edited: