I do get where you are coming from and agree it would be a nice option for FD to add and arguably should have been in ED from day one. Similarly, ANY/ALL buttons that can be effectively considered a toggle should have a Hold/Toggle configuration option.Just like you get for the cargo scoop in the control options.
Double flicking a toggle switch for gear up/down just isn't right.[hotas]
Not really, naturally mapping a press-and-hold control to a momentary switch is possible, but the reverse (naturally mapping a momentary control to a statefull switch) is not. The problem is you can soft latch a momentary switch but without physically changing the device you can not change a physically stateful switch to a physically momentary switch.If you really think about this you can do this very idea outside ED.
Not without injecting code into the game to read the game state or physically changing your controller, unfortunately. If you create an edge-triggered virtual button it could get out of sync and that's not good for user experience.If you really think about this you can do this very idea outside ED.
Pointless post.Pointless idea.