Landing on planets in the Type 10 must be what Hell is like

Yep, there does seem to be.

Half the time, this is as close as "landing" as my T10 gets, after being recalled.
It just hovers there, with the SRV bay open and I can scoot underneath it and board in the normal way.

I believe there's also an issue whereby if you log out while the T10 is landed it'll clip into the terrain when you log back in again.
Never had this happen to me but I've seen pictures of it.

And then there was the time when I landed my T10, deployed the SRV and discovered that my T10 had decided it wasn't landed after all.
Note that the thrusters are firing in that pic. The ship was "intentionally" airborne, rather than just being misaligned with the terrain.
Which, in itself, was a bit odd since the thrusters were disabled and, upon reboarding, it just fell out of the sky.


TBH, about the only thing that doesn't seem like a glaring bug, to me, is the actual landing, itself.
Sure, it's a bit fiddly but it's not unduly so.
As I've said, I wouldn't mind if the other big ships became a bit more like the T10 when it comes to landing them.


Clearly there's some kind of problem which relates to everything to do with landing the T10 and it's not just about it being "difficult to land" - cos it really isn't that difficult to land IMO.

It's a mystery ... no wonder they are calling for videos

Just had a passenger mission to a nearby alien crash site, decided to do some tests out there, carried out 4 landings, no issues except the final landing.

First video shows the bug on my last landing, my flying was sloppy, however the HUD was lit up stating the ship could land.
https://www.youtube.com/watch?v=q26R-w9_51k&feature=youtu.be

Second vid was a earlier successful attempt, no issues.
https://www.youtube.com/watch?v=cVgjdUxUorE

I think you are first with a video ! Full credit to you for doing those landings FA off !
 
My guess is that it has to do with the "ship kit" they put on it. The hit box for the T10 is different than the T9, I suspect, and something is poking out lower than it maybe should and is causing interference on uneven surfaces.

I thought I read on these forums that ship kits didn't affect the physic of your ship in any way?
 
I thought I read on these forums that ship kits didn't affect the physic of your ship in any way?

You are right. And there is no ship kit on the T-10, anyway.

But I think he is referring to the existing ship design. But not everybody is reporting consistent results.
 
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Just had a passenger mission to a nearby alien crash site, decided to do some tests out there, carried out 4 landings, no issues except the final landing.

First video shows the bug on my last landing, my flying was sloppy, however the HUD was lit up stating the ship could land.
https://www.youtube.com/watch?v=q26R-w9_51k&feature=youtu.be

Second vid was a earlier successful attempt, no issues.
https://www.youtube.com/watch?v=cVgjdUxUorE

Did you try pushing the nose down once you were on the ground? I have found that that can fix the stubborn refusal to lock down on numerous ships, including this one.

I didn't have any real issues while collecting materials - I was able to land in a timeframe not unlike with other large ships, as was the AI when it came back for me. I have experienced what is being spoken of in this thread though, and as such, the previous sentence does not discount the fact that there is a noticeable difference when landing this ship.

I did, however hover very close to the ground and took a look-see, and it makes me wonder if the ships have a built-in check to make sure the SRV can deploy as part of whether or not it lets you lock down at a given location. The pylons don't extend a whole lot farther than the SRV bay (eyeballing appears to be roughly the height of the SRV itself), so if the pylons can touch down, but the terrain presents a (very small) hill that wouldn't allow the SRV to deploy in that location, that would make the ship appear more finicky when it comes to landing. I have no real idea if there is any credence to what I just said or not, it was just an observation that there doesn't seem to be a whole lot of room for error when it comes to being able to deploy the SRV.

Riôt
 
disappointed to find this is still a thing.

stacked a ton of planet missions, forgot about the problem landing the T10 and it was just an excercise in pulling teeth. i wasted so much time simply trying to land on multiple planets in the same system - no matter how flat the ground, the "land now please" message would flip to a "not a chance" almost every single time. 10 minutes of bouncing it off the ground per mission before being able to touch down.

then the bugs started to kick in for real: one time i was told i'd landed, deployed the srv only to find i couldn't shoot / do anything. turns out the t10 was hovering above the ground, so the game seemed to think i hadn't actually landed and so couldn't use the vehicle. i had to log out / in to get it working, at which point the t10 had flown away and the base - which i was formerly parked next to - was now 13km away and i either had to drive there, or recall the ship and hope it wouldn't flake out again.

next one? after 8 minutes of bouncing, i landed, drove to the mission, drove back and...oh. i couldn't get the srv under the T10, because it had sunk into the ground. i was totally fed up by this point and just blew up the srv instead. when i respawned inside the ship, it was bouncing on its side(!) with a piece of it seemingly stuck in the ground.

it blows my mind that this ship is still a diceroll for landing. little help devs?
 
We should soooo be able to land, or even *crash land* our ships wherever and whenever - totally ignoring the warnings. A bit (or a lot, depending...) of hull damage if things go bad.
 
I have landed at three different planets in my t10 no problem. Even dismissed ship, re called and got back in etc no problem

I'm on pc

You clearly have not spent any time trying to land the Type 10 on planets. But as you said recalling the ship there is no issues, its just the initial manual landing. I agree with OP. I love the T - 10 but it has a serious problem finding suitable terrain when you are clearly flying over perfectly fine ground. Definitely needs to be looked at and addressed.
 
I guess some folks just don't have the touch.

It's certainly a bit picky about where it lands but it really ain't that hard to land.
Don't think I've ever had to spend more than about 30 seconds getting it to land.
In fact, as I've said before, I wish all the big ships were a bit more like the T10 to land... not quite as picky, perhaps, but harder than they are.

The bugs are a different story though.
You never know what the consequences of a bugged landing will be so they definitely need sorting.
I've had my T10 sink into the ground, I've had it refuse to remain landed and I've had it claim to be landed but then, when I came to deploy my SRV, I found myself falling about 200m to the surface.
 
This was fixed in the last beta update, I tested it thoroughly and it landed just like a T9 which was a humongous improvement. For 3.0 the T10 should finally land properly.
 
Yes, I gave it a good test before Beta closed, and even though I had no serious problems before, it landed with little effort after the 'fix.'
 
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