General LANDING PAD TIMER

Here's an idea.
Ships land on an outpost landing pad and sit on top out of the hangar. If another ship requires the landing pad the first ship is forced into the hangar with no time limit on staying. The second ship lands on the outside pad with a timer and has access to stuff that can be done without entering the hangar as is now. First ship gets priority on leaving after asking for permision to launch once the second ship has left.
 
I kinda struggle to imagine what kind of disability would allow you to actually play Elite but require you to spend over five minutes fiddling the menus on a CG. I have a hunch that the vast majority of pad camping is caused by CMDRs who go AFK to take a dump, make a cup of coffee, walk the dog or chat on Discord.

Though I agree in a sense that the best solution to this rather mild inconvenience of pad hogging would be automatic hangar drop and hangar lollygagging not reserving the pad. Probably a lot of work for a small detail though.

You'd be surprised at just how well you can adapt controllers to do specific things in game.

In any case, threads like these will still be about even if FD introduced a five minute landing minute. I'd be willing to bet the OP would be one of those demanding that it be shortened from 5-4-3 mins, maybe less. What's reasonable, for all players?

Perhaps rather than punishing landed players for spending longer than "player x" feels is appropriate we should be able to request landing from Hyperspace. That way the game either drops us into an instance with a free reserved landing spot, or creates a brand new instance just for them.
 
You'd be surprised at just how well you can adapt controllers to do specific things in game.
I don't doubt that at all - I'm just puzzled how you could adapt controllers (and yourself) to the relatively reaction demanding task of flying a space ship in Elite and then be super-slow in browsing the menus.

But you are absolutely right that five minutes is simply too long of a wait anyway and there's no loitering time that would be short enough unless it fell to 1-2 minutes. I'd just relog rather than wait for AFKer to be evacuated if it was five. Limits would only be reasonable on CG megaships/outposts, and even in that case just slapping some more pads would be far preferable.
 
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I don't doubt that at all - I'm just puzzled how you could adapt controllers (and yourself) to the relatively reaction demanding task of flying a space ship in Elite and then be super-slow in browsing the menus.

But you are absolutely right that five minutes is simply too long of a wait anyway and there's no loitering time that would be short enough unless it fell to 1-2 minutes. I'd just relog rather than wait for AFKer to be evacuated if it was five. Limits would only be reasonable on CG megaships/outposts, and even in that case just slapping some more pads would be far preferable.
Yep, that's what I wrote above... 5 minutes limitation is useless because it's not enough for the guy sitting on the pad that is maybe doing some outfitting or reviewing the commodity prices or missions, but that's definitely a long time for just sitting and waiting.
I would introduce a 60 second limitations to only mega-ships in support of stations evacuations or mega-ships CG's related (like the current II). In fact at these places you only have to drop whatever you're transporting, repair and refuel if needed and then leave. Everyone could do this in half the time.
 
Here's an idea.
Ships land on an outpost landing pad and sit on top out of the hangar. If another ship requires the landing pad the first ship is forced into the hangar with no time limit on staying. The second ship lands on the outside pad with a timer and has access to stuff that can be done without entering the hangar as is now. First ship gets priority on leaving after asking for permision to launch once the second ship has left.

So I just get to sit there and block you in for as long as I want? Maybe it's a problem that needs solving, maybe it isn't, but providing more tactics for harassing players isn't the answer I suspect.
 
So I just get to sit there and block you in for as long as I want? Maybe it's a problem that needs solving, maybe it isn't, but providing more tactics for harassing players isn't the answer I suspect.
The solution is actually easy. People just have to block the player that is blocking the landing pad so he will not fall in the same instance again.
 
The issue maybe the fact that when one is doing something they deem necessary while docked, 5 minutes will seem like 5 seconds. Comparing that to the one who is waiting, 5 seconds will seems like 5 minutes.
 
So I just get to sit there and block you in for as long as I want? Maybe it's a problem that needs solving, maybe it isn't, but providing more tactics for harassing players isn't the answer I suspect.
No, as I said the second ship has a timer and has to leave the pad. First ship requests launch while timer is running and has priority on leaving before any new ships can land.
 
I don't doubt that at all - I'm just puzzled how you could adapt controllers (and yourself) to the relatively reaction demanding task of flying a space ship in Elite and then be super-slow in browsing the menus.

But you are absolutely right that five minutes is simply too long of a wait anyway and there's no loitering time that would be short enough unless it fell to 1-2 minutes. I'd just relog rather than wait for AFKer to be evacuated if it was five. Limits would only be reasonable on CG megaships/outposts, and even in that case just slapping some more pads would be far preferable.

It's not just physical disabilities either, the game has to cater for players with learning difficulties too. There are players here on various levels of the autism spectrum, players with dyslexia, various other mental difficulties - all of which can increase the time needed in dock. That alone implies that imposing a landing time limit simply isn't appropriate.

There was a survey back in 2014 showing that 5-6% of players required either adapted tech or a modified control setup due to how their particular issue affected them.


Of course, being on the forums here means that survey only really covers a small percentage of players and ex players. But is shows that there are players whom may be affected adversely by implementing such a limit.

Being AFK is a different story, AFK players should be automatically logged off after a period of time, or, at least, moved into their own instance. Active players, no, AFK players yes, something akin to new players (I believe they are in their own instance until either take off or that first jump).
 
No, as I said the second ship has a timer and has to leave the pad. First ship requests launch while timer is running and has priority on leaving before any new ships can land.

But you're still forcing a player to leave the pad when he may still be doing some stuff he wants to do. We get enough complaints already about people having their time wasted. Force him off after 5 minutes then he has to land again and start where he was interrupted. If he has stuff he needs to do that takes longer why bother landing at all, it doesn't really change much, he still has to wait for the other ship to leave. While these things seem fine when just talking about them, implementing them becomes another thing altogether, I suspect the complaints that followed such a course would far outweigh the complaints about the current system.

At the moment all you need to do to land is swap to solo of PG. The current solution is far faster and more convenient than the option you are proposing. Sure it may kick you out of the instance you are in with fellow players but if you join a PG with them that shouldn't be a problem. If you are implementing a new system to replace a current one regardless of how easy it is to implement it really needs to be better than the old one, and this just seems unnecessarily complex and inconvenient, a real negative in a game like this.
 
I'd concur that the males in the future won't be too much different than the males of the past when it comes to laying a log, if ya know what I mean. Some of the younger generation will gaze and wonder as to why does dad bring a book to the bathroom. Well anyone male who is at least 40 and certainly over 45 can tell ya that there going to be awhile. Generally it's just a magazine or an anthology; At my age (70+) I generally bring my version of War and Peace. LOL

Thus if someone is taking a bit long at the dock, I know that I've been there done that. And simply utilize one of the other commodes, oops, I mean modes.
 
It really isn't, unless you have a good idea that doesn't involve moving one of the cmdrs to another instance, or redesigning the outposts. It's not an easy problem to be fixed, should have been addressed a long time ago. The devs themselves said they would redesign.. It never happened though.
Exactly. And I don't like either solution. From my MP experiences you don't want to be thrown from the instance where your wing is...
Also, with the ship being somehow removed into the station we'd get to an ever bigger problem; with all the pads filled, you wouldn't be able to get out. In a CG, it could take a while.

IMO solo is the best solution in a hurry.
 
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