Large guild question

My guild has hundreds of members and we have been looking at Star Citizen, we currently play EVE, but really like the look of Elite Dangerous. I know Elite Dangerous does not have a guild/corp mechanic but was wondering how hard would it be for us to group up and fly together to accomplish our goals.

As in meeting up in the same system going after targets or all mining together....any info would be appreciated.
 
You can create your own private group if you wanted to, just your members and the environment. And wings will ensure some of you will be together for group stuff.
 
You can create your own private group if you wanted to, just your members and the environment. And wings will ensure some of you will be together for group stuff.

No just looking for persistent universe only.....Don't care much for the single player or private server stuff, I like MMO's and a full and crowded universe.
 
Grouping up is quite painless with four or fewer players. Doable but less than convenient with up to about twenty. Essentially impossible with hundreds.

An unlimited number of players can work together to affect the background simulation and powerplay. But large fleet actions in the sense of everybody being able to see everybody else at the same time are limited.
 
Grouping up is quite painless with four or fewer players. Doable but less than convenient with up to about twenty. Essentially impossible with hundreds.

An unlimited number of players can work together to affect the background simulation and powerplay. But large fleet actions in the sense of everybody being able to see everybody else at the same time are limited.


Ok that makes sense, that is why I asked, I noticed that no one really talks about the online version of the game being all that great, most talk about playing in single player or coop mode and I noticed all the videos on youtube didn't have anyone around but npc's.
To bad it looked so good...Thank you for your help.
 
Ok that makes sense, that is why I asked, I noticed that no one really talks about the online version of the game being all that great, most talk about playing in single player or coop mode and I noticed all the videos on youtube didn't have anyone around but npc's.
To bad it looked so good...Thank you for your help.

Try it. It is amazing and it is 100 percent multiplayer at its core. You will love playing it with friends.

"Open" basically functions as a persistent galaxy for all.

Essentially, there are no lobbies....the galaxy "just is". We dont join each others game. I go to the Sol system.....you go to the Sol system....and we are just there....together...along with anyone else who happens to be in Sol at the moment. Obviously there are a max number of players that can be in a single instance....and hiccups do occur....but when it functions properly it is seamless and amazing.

People who play solo do so because they dont want to be bothered and private group is exactly like open.....100 percent multiplayer and seamless....except you only see other players in your private group. Think of it like your guilds private PVE version of the galaxy.
 
the drugs some people seem to be on....

Getting 4 people together in the same instance and being able to actually chat with them is similar to herding cats that you rescued from a cat lady that hated all her cats.


Elite Dangerous is everything bad about massively multiplayer networking combined with what has to be a fever dream concocted idea of combining a single player game with a multiplayer game and succeeds in doing neither to anyone's satisfaction.

Good luck in your guild and getting them together. Or your guild mattering at all or anyone caring or knowing about your guild in the game (hint, nobody will care and your guild wont matter due to the nature of the game and inability to actually depend on multiplayer features).
 
There are some player groups that have come from EVE.

Don't expect it to be much like EVE.

A lot of work goes into making sure that the EVE mechanics don't apply in Elite.
 
Ok that makes sense, that is why I asked, I noticed that no one really talks about the online version of the game being all that great, most talk about playing in single player or coop mode and I noticed all the videos on youtube didn't have anyone around but npc's.
To bad it looked so good...Thank you for your help.

couple of misconceptions to clear up. Everybody plays in the same universe. There is no online/offline split. You can ONLY play online. There is only a matchmaking preference that sets who you can be instanced with. Nobody, members of a particular group or anybody (so long as they are on the same platform - even though they all share the same universe xbox and PC players will never be instanced together). So the effects on the persistent that you make are seen by everybody, even if they never see YOU. And vice versa. Second thing is that the playable universe is so big that unless you go to a "hotspot" - like where there is a CG happening or a known hot trade route or other example of what I personally call "grindspots" you will see other players a lot less than you will in a game with a more limited playspace. You could spread the entire playerbase evenly through the "inhabited" bubble alone and each could play for weeks without seeing another one.
 
Ok that makes sense, that is why I asked, I noticed that no one really talks about the online version of the game being all that great, most talk about playing in single player or coop mode and I noticed all the videos on youtube didn't have anyone around but npc's.
To bad it looked so good...Thank you for your help.

Point of clarification*

There is no private or group server. It is all one shared server, with a shared environment accross all "modes."

A "mode" [solo, group, or open] does not put you into a different server. You are sharing the same back ground simulation with all other players, all of the time. Your mode choice only changes who is visible to you, and who you are visible to.

In solo, all other players are essentially "blocked," and you will not encounter them directly.
In group, the administrator grants access to individual accounts, all other accounts being blocked.

In open, all players can be seen an encountered.*



*Pending any instancing issues. Elite uses peer-to-peer architecture, which means that each "map" is instance based. Two commanders can be in super-cruise (system travel) together, and then drop out at a specific location into different instances, where they will not be able to see each other. The opposite is also possible. This issue has been significantly mitigated in recent patches.

The "Wing" system is Elite's direct co-op mechanic. Up to four players can group together into a single wing, where-in bounties and combat bonds will be divided among the members equally. Players not in your wing, allied or hostile, can still be seen an interacted with.

An "unlimited" number of players can be present at a single location at any time. That does not guarantee that they will all be instanced together.



Also, the entire game space is so large, that unless you are at a choke point or "hotspot," it's entirely possible to be in open and not encounter any human players.
 
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Elite is the first space MMO like this I have played. I don't have a high end PC so I play it on Xbox. You can make large groups work, but there are no in game mechanics to help you.

Many large groups coordinate their efforts through discord our team speak. Once you get enough people in your group you can get a petition to Frontier to have a player minor faction placed into the game. Once this happens everyone in your group can run missions and fight for your faction. Though you can't see whose in your faction in game which makes it a pain in the , as you'll need to know who's with you and who's not. But that's where things like Discord and Inara come in really handy.

The background simulation (BGS) has a lot to offer of you care about it enough. Then there's always power play. I'll leave that for you look up.

ED is a lot of fun but you can only get 4 people in a wing. You can get multiple wings in an instance but this is not good for bounty hunting.
 
Regarding "large group mechanics:"

I am a member of a decently sized player group. With have dozens of commanders across various time zones. We set goals as a group, but typically go about accomplishing them as individuals. Wings really come into play once you have at least two players inside of one combat zone or bounty hunting site, or are doing group PvP. They do not really apply to the entire game.

For example, If my player group was involved in a civil war, I would go to that system alone, find some relevant missions alone, then join an active wing of my friends and team mates who are currently fighting in the war. We will then actively fight in that zone as a group of 2-4. As people go AFK or offline, they drop from the wing so that other players can be invited as they arrive. Once I am done with that round of missions or need to leave, I drop from the wing to make room.
 
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No just looking for persistent universe only.....Don't care much for the single player or private server stuff, I like MMO's and a full and crowded universe.

Wings of 4 players are how players can group together.

That's about it.

You can assist each other during combat operations. And slightly during mining. But that's about it.

If your guild wanted a larger objective. You could join powerplay and use that "feature" to give your guild an aim.

Or you could support a local faction, and push it's influence higher until it Is the controlling power. It should then expand into another system.

By doing the latter, you might encounter another player group also doing that. Fighting them directly is not so effective. You compete by completing more missions.

From what I understand about eve players...I don't think you will convince your guild to elite, and if you do they will be disappointed at the lack of large scale multiplayer support.

(meaningful) Pvp is usually by arrangement and fleet battles just don't exist.
 
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There's no guild features in Elite Dangerous yet. Lots of people requested it, including me. I've played Eve for several years and the deep sandbox and corporations aspect is the heart of the game that makes it fun.

We should get guild features in the future, hopefully season 3.

Now players are limited to private groups, wings of up to 4 ships or pledge for an NPC power in Powerplay. I really want to see player managed guilds and territory control. Some people don't like it, but it will be optional just like Powerplay is optional.
 
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The instance matchmaking and P2P code have been improved lately and it's easier to meet up in game and play as a group; although you are limited to 4 people in a wing. Mining in a group of 15-20 people can be a lot of fun with players assuming different roles such as miners, ore collectors, combat cover, etc.. I'm looking forward to the next update coming next month with multi-crew features as I'm hoping it'll add more options for teaming up and playing with people.
 
join the colonia project thingy, ask frontier to insert you into the monthly CG to insert factions, and get youre members on that. Generally frontier are sub optimal in their support for guilds and player groups though
 
As in meeting up in the same system going after targets or all mining together....any info would be appreciated.

Elite Dangerous is massively instanced, not just one single shard like EVE. It will be nigh on impossible for your large guild to all be on one instance together, I think an instance can barely cope with over a dozen players in one system.

As others have said though, you can all affect the Background Sim (BGS) by doing actions against or for factions etc...
 
Elite Dangerous is massively instanced, not just one single shard like EVE. It will be nigh on impossible for your large guild to all be on one instance together, I think an instance can barely cope with over a dozen players in one system.

As others have said though, you can all affect the Background Sim (BGS) by doing actions against or for factions etc...

compared to what the devs promised in kickstarter even the BGS is 15-20% of what they originally wanted it to be, gimping the game, future sales and destroying a sense of community
 
My guild has hundreds of members and we have been looking at Star Citizen, we currently play EVE, but really like the look of Elite Dangerous. I know Elite Dangerous does not have a guild/corp mechanic but was wondering how hard would it be for us to group up and fly together to accomplish our goals.

As in meeting up in the same system going after targets or all mining together....any info would be appreciated.

This is not the game you are looking for.

Just getting a wing of four through the instance rigmarole, can take minutes if not more, in constant dance of leaving instance, reforming wing, logging out and back in etc etc.

Also if there are more than a few player in the immediate area fps wouls dive below <20 fps regardless of settings and hardware.
 
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