Large Shock Cannon Anemic?

Ammo pool is joke, it's useless in pvp, useless in wing assasination missions, useless in CZ, RES or undermining, and for self defence vs pirate condas on haulers reverberating torpedoes and rails/cannons for finishing are faster. Even if FD plan to allow engineering of those ammo should be at least doubled prior further changes. In current form they are still better than non engineered kinetic weapons, but only this.
 
They are multipurpose, slow accurate shots at a distance work but when you get up close you can fire them really quickly and gain from the damage stacking effect without jitter increase mattering.

Two medium of those just about take out a marauder scout in a single salvo. Landing such hit is very satisfying.

:D S
 
Thermal Vent, heatsinks and Low Emissions Powerplants can indeed help mitigate the thermal problems with Shock Cannons; in my view, however, a weapon shouldn't rely on Engineering or a utility slot to reduce the Thermal Load to make it usable. (Looking at you, Gauss Cannons... and Imperial Hammers... :))

I am fine with weapons that have drawbacks - just not ones that cripple the weapon from the start, of which the Shock Cannon has several.



Shock Cannons were introduced as part of the 3.0 update back around the Summer of 2018. I tested them extensively in the 3.0 Beta and posted my initial findings in the February of that year. That thread can be found here.

I have recently created a spreadsheet to compare Shock Cannons to their Kinetic counterparts; it can be found here. (As with any data I generate, feel free to double-check my numbers. Keep in mind that they represent ideal conditions.)

The graphs in the spreadsheet show that Shock Cannons currently have too many drawbacks to be a compelling choice even against their stock peers, and especially when hardpoints are limited in both number and size.

As a general TL-DR for the spreadsheet, Shock Cannons have:
  1. The second highest DPS of all Kinetic Weapons
  2. The highest Heat Per Second of all Kinetic Weapons
  3. The highest Distributor Draw Per Second of all Kinetic Weapons
  4. The lowest Potential Damage of all Kinetic Weapons*
*Gimballed Smalls actually have slightly more Potential Damage than Stock Gimballed Small Multicannons - by 6.4 MJ.



I use REZ sites and Nav Beacons as targets are plentiful and come in various configurations for testing purposes. The data presented in the spreadsheet above holds regardless of the activity in question. I am glad that a number of players have found a use for Shock Cannons - my aim here is to make them better :)



Sheepishly raises hand

I've used both variants. Fixed are very good on ships with good hardpoint convergence; Gimbals are good on ships like the Mamba. Here's a Shock Cannon Mamba build I tested a few weeks ago:


Not my best flying and my accuracy could be better, but it gets the point across. Needs a heatsink, but I'd probably run out of those before I run out of Shock Cannon ammo. The build that I used in this video can be found here.



Yes, actually. However, that is raw potential damage and doesn't account for your target's resistances. Or evasiveness.
Strange... we must be playing different games. Maybe you can share us evidence where you can constantly keep your target in firing reticle with 100% accurate firing arc without missing a single bullet and constantly dishing out full magazines in your target?
 
I unlocked the large gimbaled Shock Cannon, sounded like fun. Tried it just now in a High RES.
I guess I don't get the point of this weapon. My overcharged multis take down hulls faster. And this thing has only 240 ammo, it's gone in short order.
Maybe I'm using it wrong? I'm just waiting until the shields dropped and then letting loose with the Shock Cannon (firing multiple shots as fast as possible).
Anyone else tried this thing and liked it?

Because you're doing it wrong! You need SEVEN of them.
 
Strange... we must be playing different games. Maybe you can share us evidence where you can constantly keep your target in firing reticle with 100% accurate firing arc without missing a single bullet and constantly dishing out full magazines in your target?



It's possible, but shouldn't be expected, as I noted previously:

Keep in mind that [the numbers] represent ideal conditions.
[...]
However, that is raw potential damage and doesn't account for your target's resistances. Or evasiveness.

Potential Damage is a metric I use to see how much damage a weapon can dish out before needing to rearm; it assumes all shots fired land on target. In a normal combat situation, this is an unreasonable assumption, but it can be used to determine how much leeway you have in terms of accuracy. That is where the Shock Cannons really fall flat - you can be perfectly accurate with them and still have issues cutting through a single tanky target.
 
That is indeed... all this graphics are just fancy numbers or raw data that completely not accurate in extended combat situation.
i don’t have the numbers... but it is save to say that large multie damage output can be halved in extended combat situation with very evasive target. Spin up of this gun is so terrible that It’s probably bring them on pair with medium guns damage output in the end.
 

Craith

Volunteer Moderator
I use the small shock cannons (fixed and gimballed) in my Eagle from time to time, they pair well with cytoscramblers to finish off the hull after the cyto takes care of the shield, but the limited ammo is a problem (Heat management too, but with the limited ammo you don't have to fire as fast as possible, better to pace yourself and make sure every shot hits, especially with the fixed ones).

I went back to the enforcers due to them allowing for engineering and having more damage capabilities (I don't fancy running out of ammo during a HCZ, even worse if it happens multiple times in the same, with expensive synthesis materials).
 
Sorry, I joined the forum 6 months ago. Stumbled upon the thread after searching for shock cannons, saw bashing them and responded. They are very good, but not for what most people want. For RES, plasma's with plasma slug are best.

Exactly. Shock Cannons are the king of CNB bounty hunting. I can take out 3-4 Elite NPC before running out.
Fitted on the right ship, of course. Then it's just a hop to the nearest station to cash in, drink a 🍺 and re-arm.
No big deal.
 
That is indeed... all this graphics are just fancy numbers or raw data that completely not accurate in extended combat situation.
Thats not how this works. People here have made claims and backed it up with evidence.

Places like ED Shipyard and Coriolis wouldnt even exist if this were true.

To try and dismiss all of it to the point where you dont even take it into account is just disingenuous.

Case and point, you can miss almost 3 times as much with the multicannon and still get similar potenital DPS as a shock cannon
hitting 100%, and the shock cannon is by far the least accurate of the two. So that is... unlikely, to say the least.

Exactly. Shock Cannons are the king of CNB bounty hunting. I can take out 3-4 Elite NPC before running out.
Fitted on the right ship, of course. Then it's just a hop to the nearest station to cash in, drink a 🍺 and re-arm.
No big deal.
Arent Haz Res sites and Compromised Nav beacons effectively the same thing?
 
Arent Haz Res sites and Compromised Nav beacons effectively the same thing?

Well basicly yes but it also depends on how you look at it and what your expectations are. I take my Shock FGS out to the CNB's for the fun of it. Nothing else. I love the way the SC's shoot. The way you need to line up your shot and let loose just at the right time when the gimbals converge perfectly in front of target. Very satisfying. A perfect hit with multiple volleys of 7 rounds is simply devastating. Making money from it is just the cherry on top.
 
Well basicly yes but it also depends on how you look at it and what your expectations are. I take my Shock FGS out to the CNB's for the fun of it. Nothing else. I love the way the SC's shoot. The way you need to line up your shot and let loose just at the right time when the gimbals converge perfectly in front of target. Very satisfying. A perfect hit with all 7 rounds is simply devastating. Making money from it is just the cherry on top.
They way I look at it, the person you were quoting was saying the exact opposite of ehat you were saying. So I was confused, but maybe thats just my grasp of the english language being at fault.

Im getting back into combat so Im probably going to put shock cannons on my Dolphin because they match and why not.
 
They way I look at it, the person you were quoting was saying the exact opposite of ehat you were saying. So I was confused, but maybe thats just my grasp of the english language being at fault.

Im getting back into combat so Im probably going to put shock cannons on my Dolphin because they match and why not.
Oh, I apologise if I quoted the wrong person. Hope what I'm trying to convey didn't get lost.
 
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