I know there are many threads about laser builds, but some of them contradict each other and I haven't been able to make out a real consensus. Or others simply aren't applicable to my situation / requirements. As you may guess, I'd like an ammo-independent build for HazRES pirate farming.
Currently my preferred combat ships are a Chieftain and a Vulture.
The Chief has been equipped with Small gimballed burst lasers (long range) and a Med efficient beam. The idea behind the Long Range lasers was that they are basically the most effective mod at ranges >1600m. So I could technically fire at 2-6km distance and every hit counts fully.
For the Large HPs I've started out with gimballed MCs and then switched to G5 Focused Slug PAs. The MCs work well enough but I need fresh ammo pretty often. The PAs give much more endurance in that regard, my problem with them is that I'm not very good at hitting stuff with them.
Then I thought I'd switch to Large G5 Focues Burst Lasers with Inertial Impact. The theory seems sound: high piercing (120) + damage bonus + 50% kinetic damage = profit. However I underestimated the jitter and also built them as gimballed, so a lot of those blasts go into nowhere. Basically I've taken to only use them at very close range (like <500m).
Also, I noticed that the long range mod doesn't seem to do much on gimballed mounts since the shots mostly miss at longer ranges.
A first test run with all-fixed, unengineered burst lasers hasn't been too bad. Hitting the enemies has worked better than I feared -- so far I've avoided fixed weps bc I don't consider myself skilled enough. A certain problem is the interval of the bursts -- it got a bit better with some practice, but sometimes the bursts just go off at the wrong moments.
The unmodded lasers worked well enough for stripping shields, but killing the hull turned out to be just tedious.
<<<<<
So from these experiences, I'm trying to draw some conclusions for the next iteration:
I'm no longer as scared of fixed lasers as I used to be, and wouldn't mind trying out an all-fixed build.
To shred hulls, I'm thinking a set of 2 Large Fixed G5 Focused Burst Lasers with Inertial Impact.
I'd dedicate the Small HPs to stripping shields. However, which is the most efficient and effective? Pulse, Beam or Burst? Energy constraints are a thing of course.
Is it even worth modding them for long range, when the Large ones will have to be used at <1km anyway?
I might keep one Beam anyway to help "walk" my shots onto the target. Guess that should be an Efficient one at any rate.
In the long run ofc I might get me Cyto-Scramblers -- but that's at least 2 months down the road since I think I want to unlock Pacifiers first. (Need to decide until wednesday)
So, sorry for the wall of text -- I hope it hasn't been too incoherent. What are your thoughts and experiences? Please share your wisdom with me.
Background blurb: Experiences of a Nuub>>>>
Currently my preferred combat ships are a Chieftain and a Vulture.
The Chief has been equipped with Small gimballed burst lasers (long range) and a Med efficient beam. The idea behind the Long Range lasers was that they are basically the most effective mod at ranges >1600m. So I could technically fire at 2-6km distance and every hit counts fully.
For the Large HPs I've started out with gimballed MCs and then switched to G5 Focused Slug PAs. The MCs work well enough but I need fresh ammo pretty often. The PAs give much more endurance in that regard, my problem with them is that I'm not very good at hitting stuff with them.

Then I thought I'd switch to Large G5 Focues Burst Lasers with Inertial Impact. The theory seems sound: high piercing (120) + damage bonus + 50% kinetic damage = profit. However I underestimated the jitter and also built them as gimballed, so a lot of those blasts go into nowhere. Basically I've taken to only use them at very close range (like <500m).
Also, I noticed that the long range mod doesn't seem to do much on gimballed mounts since the shots mostly miss at longer ranges.
A first test run with all-fixed, unengineered burst lasers hasn't been too bad. Hitting the enemies has worked better than I feared -- so far I've avoided fixed weps bc I don't consider myself skilled enough. A certain problem is the interval of the bursts -- it got a bit better with some practice, but sometimes the bursts just go off at the wrong moments.
The unmodded lasers worked well enough for stripping shields, but killing the hull turned out to be just tedious.
<<<<<
So from these experiences, I'm trying to draw some conclusions for the next iteration:
I'm no longer as scared of fixed lasers as I used to be, and wouldn't mind trying out an all-fixed build.
To shred hulls, I'm thinking a set of 2 Large Fixed G5 Focused Burst Lasers with Inertial Impact.
I'd dedicate the Small HPs to stripping shields. However, which is the most efficient and effective? Pulse, Beam or Burst? Energy constraints are a thing of course.
Is it even worth modding them for long range, when the Large ones will have to be used at <1km anyway?
I might keep one Beam anyway to help "walk" my shots onto the target. Guess that should be an Efficient one at any rate.
In the long run ofc I might get me Cyto-Scramblers -- but that's at least 2 months down the road since I think I want to unlock Pacifiers first. (Need to decide until wednesday)
So, sorry for the wall of text -- I hope it hasn't been too incoherent. What are your thoughts and experiences? Please share your wisdom with me.