There is absolutely no difference between the two things.
Universal access to one, but not the other, is a difference.
You can't argue one is harming your gameplay without the other also
Yes I can, because one is the topic of this thread and the other has been expounded upon elsewhere. One can easily look up my posts on that topic and reply to them where appropriate. I think you'd probably find little to argue with, but the devil is in the details.
and since there is no chance or point in caring about the differences in modes, the caring of this is entirely optional. If you think the game should be open only, then you already exist in a game that isn't fair or will ever be.
The level of balance, fairness, continuity, consistency, coherency, contextuality and pay-to-winness are not binary either-or things.
I don't think this game has or ever will be especially fair. However, I absolutely do think it has been more fair in the past and that it can get much worse.
This paid ship doesn't change that or make it worse.
I does both, rather overtly, as far as I am concerned.
Nothing they do is any different than what some faceless solo players might do. There is nothing a player can do in a pc, that anyone else couldn't do in a different ship with either a team mate or more time grinding...and they could be doing it in a different mode and there would be zero difference for you.
It doesn't need to enable something that was impossible before to skew things against those who have not paid. I don't want more grinding for everyone who doesn't pay. I want less grinding for everyone, irrespective of what they've paid. I want a universal common denominator, even if I have to personally sacrifice advantages I have already paid for.
As for the faceless aspect, that's your own projection and is neither here nor there. I am tolerant of abstract gameplay, as long as everyone is playing by the same set of rules. I don't need to encounter my foes face to face. I'd like to and I'm infinitely tolerant of direct opposition--indeed it tends to give my CMDR a significant edge--but the game exists without it. Stuff that occurs in a different mode, or when my CMDR isn't there, still occurs and still has a profound impact upon my gameplay.
You wanna be upset someone isn't playing as hard as you for the same things...go right ahead.
That's a strange thing to conflate with being upset that Frontier is selling a different, better, set of rules while incentivizing purchases by continuing to undermine the base game.
I applaud those who accomplish the same or more work, with equal or lesser effort, than my CMDR can. Knowledge of how these mechanisms interact and organizational efficiency are the overriding skills that actively manipulating the BGS tests. My problem is with the non-contextual interjection of resources and time savers that skew this contest. Infinite, instantaneous, ships for Arx don't come from contextual gameplay or have any contextual explanation. They reduce verisimilitude. They are clearly advantageous in some fairly common scenarios. They might be the deciding factor in close contests. They don't need to be significant weights to tip the scales and they're wholly out of place in any case.