Lavecon 2017, what will we get?

Alien ruins and other "special" sites need another solution, for sure. Perhaps military presence or similar.

I think Frontier were originally hoping it would happen "organically" with player groups taking the role of defence but this only "sort of" happens. The problem here, IMO, is that the "killers" are specialists who have spent most of not all of their game time practising and engineering towards the one goal of killing players. Whereas the typical defender is a part-time defender who mostly does something else in game, even if that something else is PvE bounty hunting and combat zones they simply don't have the practice or finely engineered ship to compete.

Now, if there was a role for a full time defender/bounty hunter who targeted other players (with equivalent CR rewards to other play styles) then things might get more interesting. Then we might start to see specialists on the defender side too, heck some of the current PKer bunch might even switch sides. For this to happen the rewards need to be there, and the tools to actually do the job (some way to track a commander down, which is still fair and cannot be abused - a very hard problem to solve).

The Gnosis is now up and running. It has a non-anarchy minor faction and therefore should bring C&P to any system it's in (unless it has an anarchy faction already). If you want protection at ruins, you can pick one.
 
thats all good and true but the PF would have to trust your ship. since theres not a local beacon that could verify that kill you would simply have no proof of that kill.

not to mention that your ship couldnt actually send that information cause it was blown up.

life support/escape pod, black box, tamper proof.

:)

Edit: When I said "life support" earlier I meant "Escape pod" :) This could carry a black box recording of the event and the PF could use that as evidence.

The Gnosis is now up and running. It has a non-anarchy minor faction and therefore should bring C&P to any system it's in (unless it has an anarchy faction already). If you want protection at ruins, you can pick one.

Now this is a good plan :)
 
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life support/escape pod, black box, tamper proof.

:)

Edit: When I said "life support" earlier I meant "Escape pod" :) This could carry a black box recording of the event and the PF could use that as evidence.



Now this is a good plan :)


like in every other game and in life, the higher the risks the higher the payout. anarchy systems shoub be dangerous but have better oportunities to make money. wether you want to feel safe there or not is irrelevant. want to be carebears stay in high sec systems.

oh and btw on the life pod, if youre still alive its not assassination, why would anyone give 2 f..ks about your ship?

in a station you do something wrong and the penalty is you get killed. why would anarchy not be more dangerous than that?
 
in a station you do something wrong and the penalty is you get killed. why would anarchy not be more dangerous than that?

Ummm... Take too long to dock and you'll even get killed!

But put a CMDR in an anarchy system in their fully engineered combat ship and have them illegally destroy CMDR after CMDR (for no game reason/outcome), and how dangerous is that for them? Nada... Nothing... Not even a blemish on their record. Hardly seemed balanced does is? Doing the most criminal act you can at no outcome or consequence?

Is that why certain people fight tooth and nail over this, because they like the idea of completely one sided fights with no penalty/risk? Sort of sounds a bit... umm whats' the word I'm looking for... ummm... Oh yeah... Carebear! ;)
 
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Hm. The suicidewinder thing basically seems nice except for the following scenario:

1. You go bounty hunting in your local hazres (Shinrarta 3AB, for example), Fed Corvette & deadly or beyond SLF pilot
2. Some silly clean NPC decides to fly into your line of fire, gets hit and turns red. You didn't intend to hit him nor did you even see him before, he just appeared from under your nose.
3. SLF pilot instantly kills it off for she thinks she should
4. Bingo - murder bounty + 35m rebuy

It's not that I suicidewind that often, but when I did, there always happened something like this before.

But well, if it's for the greater good,
[noob]
 
Ummm... Take too long to dock and you'll even get killed!

But put a CMDR in an anarchy system in their fully engineered combat ship and have them illegally destroy CMDR after CMDR (for no game reason/outcome), and how dangerous is that for them? Nada... Nothing... Not even a blemish on their record. Hardly seemed balanced does is? Doing the most criminal act you can at no outcome or consequence?

Is that why certain people fight tooth and nail over this, because they like the idea of completely one sided fights with no penalty/risk? Sort of sounds a bit... umm whats' the word I'm looking for... ummm... Oh yeah... Carebear! ;)

Then don't got to an anarchy system. It's not like the game forces it on you.
 
Then don't got to an anarchy system. It's not like the game forces it on you.

I'm still waiting for a gameplay reason why a C&P system shouldn't apply in an anarchy system. I see lots of statements such as "Don't go to anarchy systems then!" But strangely I can aplpy the same mentality, "Don't illegally destroy too many CMDRs then!"


Again, if you can explain why holding a CMDR accountable for habitual illegal destruction in anarchy systems is a bad thing, I'd love to hear it.


And BTW, let's consider 2.4, and the Thargoids. Let's consider the fact that maybe the Thargoids are in a couple of systems. Let's assume anatchy systems? Let's consider that we of course have to arm up with new Thargoid specific weaponary. Hmmm... I detect gankers consider how lovely it will be seeing combat ships turning up into an anarchy system, unable to fight back as they have paper compared to their stone.... If only a logical C&P mechanic meant such toxic activity could be held accountable instead of illogically ignored?
 
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anarchy = no law = not illegal. Why do you keep glossing over this fact in your argument?

Does it mean no communication? If you destroy me (illegally), how does that information not make it out to the Pilot Federation? Why are they not interested in this behaviour? Why are the insurance companies losing money because of this behaviour not interested? Why would they not want to deter such habitual behaviour?

Awaiting your glossing ;)


PS: TBH I couldn't careless about game universe reasoning. For me the resultant gameplay is the most important aspect. And I see no reason to permit habitual illegal destruction to go by ignored!? Make a choice... Get a logical/sensible outcome. Allowing an individual to illegally destroy over and over and over and over, and completely ignore it? That's not logical. That's not sensible.
 
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like in every other game and in life, the higher the risks the higher the payout. anarchy systems shoub be dangerous but have better oportunities to make money. wether you want to feel safe there or not is irrelevant. want to be carebears stay in high sec systems.

oh and btw on the life pod, if youre still alive its not assassination, why would anyone give 2 f..ks about your ship?

in a station you do something wrong and the penalty is you get killed. why would anarchy not be more dangerous than that?

You've just lost this discussion. Good bye.
 
Hm. The suicidewinder thing basically seems nice except for the following scenario:

1. You go bounty hunting in your local hazres (Shinrarta 3AB, for example), Fed Corvette & deadly or beyond SLF pilot
2. Some silly clean NPC decides to fly into your line of fire, gets hit and turns red. You didn't intend to hit him nor did you even see him before, he just appeared from under your nose.
3. SLF pilot instantly kills it off for she thinks she should
4. Bingo - murder bounty + 35m rebuy

It's not that I suicidewind that often, but when I did, there always happened something like this before.

But well, if it's for the greater good,
[noob]

I thought the big bad bounty only applied to player kills, not clipping a NPC?
 
What players do in Anarchy systems is fair game. Without high risk systems the game would be bland. No problem with Anarchy systems.

The notion of adding a reputation system whereby player kills x number of players in Anarchy system player earns a reputation as a Player Pirate, Power Play Merc or whatever. If your most recent activities were collated and this formed a reputation that was listed under your ship name.
Haulier for doing haulage missions
Trader for trading on the market
Explorer,
Pirate
Mercenary
Political Agitator (Power Play specific)
Murderer, for those who shoot newbies in Eravate with an appropriate penalty to be determined by FDev. I would suggest module malfunctions across all ships for a period of 2 days. No mega shield boosters while being hunted by other players or system security to exact justice. That last part is probably wishful thinking.
etc etc.

This could be displayed in our own ship under the Elite rankings perhaps with a handy little bar chart to show which way your rep is leaning.
There are other ways of handling this without punishing players to like to play 'space baddies' as it's a legit way to play the game.
 
What players do in Anarchy systems is fair game. Without high risk systems the game would be bland. No problem with Anarchy systems.

The notion of adding a reputation system whereby player kills x number of players in Anarchy system player earns a reputation as a Player Pirate, Power Play Merc or whatever. If your most recent activities were collated and this formed a reputation that was listed under your ship name.
Haulier for doing haulage missions
Trader for trading on the market
Explorer,
Pirate
Mercenary
Political Agitator (Power Play specific)
Murderer, for those who shoot newbies in Eravate with an appropriate penalty to be determined by FDev. I would suggest module malfunctions across all ships for a period of 2 days. No mega shield boosters while being hunted by other players or system security to exact justice. That last part is probably wishful thinking.
etc etc.

This could be displayed in our own ship under the Elite rankings perhaps with a handy little bar chart to show which way your rep is leaning.
There are other ways of handling this without punishing players to like to play 'space baddies' as it's a legit way to play the game.

Define high risk? Define fair game?

Does you maths mean it equals logging into the game to carry on where you left off a couple of hours before at a current alien interest site? Does it equal then seeing a number of exploration class ships landed, landing or coming in, and with your fully engineered combat ship then blowing them all to pieces, before flying around for a while destroying anyone else turning up - of course with them completely oblivious to the fact you're a complete psycho. Does it equal then logging off, to do the same all over again a bit later?

Is that the kind of "high risk" and "fair game" you mean as regards an anarchy system? Being able to act like a complete toxic psycho at no risk with no negative outcome? Can you explain out of interest how instead also applying a C&P (karma) mechanics to an anarchy system would infact improve this scenario? How would hold the kind of psycho described above a little more accountable for these actions not be for the better?
 
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anarchy = no law = not illegal. Why do you keep glossing over this fact in your argument?

But even in an Anarchy system there would be a local boss in many cases (perhaps not all).
This is even mentioned in an Elite Dangerous Novel I read a while ago.
There would be some kind of law, because being completely lawless would be bad for local business.
Even pirates had a pirate code in the old days.
Sure the feds and imps would not care about such a system, but the local boss would.
 
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Define high risk? Define fair game?

Does you maths mean it equals logging into the game to carry on where you left off a couple of hours before at a current alien interest site? Does it equal then seeing a number of exploration class ships landed, landing or coming in, and with your fully engineered combat ship then blowing them all to pieces, before flying around for a while destroying anyone else turning up - of course with them completely oblivious to the fact you're a complete psycho. Does it equal then logging off, to do the same all over again a bit later?

Is that the kind of "high risk" and "fair game" you mean as regards an anarchy system? Being able to act like a complete toxic psycho at no risk with no negative outcome? Can you explain out of interest how instead also applying a C&P (karma) mechanics to an anarchy system would infact improve this scenario? How would hold the kind of psycho described above a little more accountable for these actions not be for the better?

its fair becouse the pirate can also be blown up. it lets you chace any comanders for bounty when they are hiding in anarchy systems. but this bounty is to low. it doesnt pay to do it.

so you should instead hask for a bump in the bounty of someone doing it. if you dont go to an anarchy system they are forced to kill in secure systems, nd then run to anarchy. it wouldnt even do you any good if they kept killing you in a anarchy system. there is no one there to help you, it doesnt matter if they have bountys in a anarchy system. and to someone who doesnt care if they have bountys on them gaining them at an anarchy zone would only make him a better player at the eyes of his teenage friends.
 
I'm still waiting for a gameplay reason why a C&P system shouldn't apply in an anarchy system. I see lots of statements such as "Don't go to anarchy systems then!" But strangely I can aplpy the same mentality, "Don't illegally destroy too many CMDRs then!"


Again, if you can explain why holding a CMDR accountable for habitual illegal destruction in anarchy systems is a bad thing, I'd love to hear it.


And BTW, let's consider 2.4, and the Thargoids. Let's consider the fact that maybe the Thargoids are in a couple of systems. Let's assume anatchy systems? Let's consider that we of course have to arm up with new Thargoid specific weaponary. Hmmm... I detect gankers consider how lovely it will be seeing combat ships turning up into an anarchy system, unable to fight back as they have paper compared to their stone.... If only a logical C&P mechanic meant such toxic activity could be held accountable instead of illogically ignored?

As i have stated, I am pretty sure this will come in when the Karma system gets introduced. But we will have to wait and see.
 
its fair becouse the pirate can also be blown up. it lets you chace any comanders for bounty when they are hiding in anarchy systems. but this bounty is to low. it doesnt pay to do it.

so you should instead hask for a bump in the bounty of someone doing it. if you dont go to an anarchy system they are forced to kill in secure systems, nd then run to anarchy. it wouldnt even do you any good if they kept killing you in a anarchy system. there is no one there to help you, it doesnt matter if they have bountys in a anarchy system. and to someone who doesnt care if they have bountys on them gaining them at an anarchy zone would only make him a better player at the eyes of his teenage friends.

Who's even talking about anything as noble as pirates?

We're talking about gankers in anarchy systems systematically picking on anyone they can, the weaker the target the better, the less armed the better, the more pointless and one sided the better. They can do that as much as they like, with the game saying, Jolly good stuff, carry on! And they do carry on, because the game looks at this activity as absolutely fine... Which of course it's not. It's toxic and counter productive and daft!


So I'll ask again, let's pretend a C&P (karma) mechanic was put in place that after you passed X illegal destructions in Y period you started incuring penalties... And this was the case even in anarchy systems. What's the problem? What game play is being damaged? What's no longer working?

Pirates can still pirate. They can even destroy some victims if they wish. But if they do it habitually there will be outcomes... And the problem with that is?

As i have stated, I am pretty sure this will come in when the Karma system gets introduced. But we will have to wait and see.

I hope you're right! Fingers crossed!
 
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But even in an Anarchy system there would be a local boss in many cases (perhaps not all).
This is even mentioned in an Elite Dangerous Novel I read a while ago.
There would be some kind of law, because being completely lawless would be bad for local business.
Even pirates had a pirate code in the old days.
Sure the feds and imps would not care about such a system, but the local boss would.

There're Anarchy systems that are populated and controlled by an Anarchy Faction (usually a bit 'piratey'), and Anarchy systems that are unpopulated and controlled by nobody.
 
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