As for how it's a good thing?
Easy, it gives somewhere for pirates and other villenous characters a place to exist in the game without being hamstrung by the bleating of a thousand spineless carebears. If you're worried about it, don't go there.
Couple of points on this?
Surely an anarchy system (or lower security systems) could be better for pirates because they are less likely to meet security? ie: They can pirate another vessel and be far less likely to have security come up to defend the target?
Why would a "good pirate" be illegally destroying CMDR after CMDR? Why would it be illogical or counter production - no matter what system type - if such activity earned them a negative reputation, and a slowling increasing set of penalties? eg: After you've destroyed more than X CMDRs in period Y, you start finding an increasing number of stations won't let you dock there?
Note: And I think the illegal destruction of NPCs should handled exactly the same. Makes sense and would improve gameplay in the same fashion.
As has already been pointed out, the game isn't great at the moment at distinguishing between high and low security systems. Low security systems don't seem to require to make traders reconsider their trip. It should make them outfit accoringly and be getting into the realms of hiring NPC/CMDRs wingmen to pay with the increased profits surely?
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