I don't particularly like lead indicators or any kind of auto aim in space sims. It's pretty boring as essentially the computer is just aiming for you. Put the crosshair on the dot and pull the trigger, could do it with your eyes closed and it makes me snore. I far more enjoy having to lead the target myself and manually correct my aim. In games where the lead indicator can be turned off I do so.
But in a multiplayer game I don't think having an option is a good idea. You would only be crippling yourself as other players enjoy the benefits of what is essentially an aimbot while you do not. It'd be like having togglable aim assist in an FPS, why would you turn it off?
The enjoyment of aiming would be severely tempered with the pain of always losing.
The same applies to weapons automatically locking on to targets that are "close enough" to the reticule. I noticed this happening with the lasers in the alpha video. Zzzz
But in a multiplayer game I don't think having an option is a good idea. You would only be crippling yourself as other players enjoy the benefits of what is essentially an aimbot while you do not. It'd be like having togglable aim assist in an FPS, why would you turn it off?
The enjoyment of aiming would be severely tempered with the pain of always losing.
The same applies to weapons automatically locking on to targets that are "close enough" to the reticule. I noticed this happening with the lasers in the alpha video. Zzzz