Leaderboards and Daily Achievement Titles

I did a search and could not find anything but I do apologise if this has already been discussed.

I was wondering if ED will be implementing a global leader board and database.

If they are the things I would like to be recorded is

Combat Categories

Enemy kills
Total Kills Deaths
Bounty Collected
Bounty per Kill
Kill Ratios
Missiles Fired
Missile Hits
Missile Accuracy
Gunshots Fired
Gunshot Hits
Gunshot Accuracy
Kills per Hour
Deaths per Hour
Gunshots per Hour

Miscellaneous Categories

Net Worth
Experience
Rank
Launches
Landings
Insurance Rating
Missions Taken
Missions Completed
Mission Success Ratio
Credits per Hour
Launches per Hour
Duty Hours


Also there should be Last 24hour achievements like most experience gained, most kills, most money made and a title given to each player who has done the most in the last 24 hours. This title is visible after a persons name and only lasts 24hours.

A game I played a few years ago had this and I found it very rewarding when I had a daily title even if I did not play it enough to be top of the main leader board. The daily titles mean anyone can get recognition of the hard work they have put into the game even if they start a year later than others.

Does anyone else have information that they would like stored on a leader board or do you think this is a bad/unnecessary idea?

AJ
 
There was a discussion about GTA type stats and achievements, I like that sorry of thing but many others don't. I say you don't need to look if you don't want to know.

Bring it on...
 
I think things like Distance Travelled and New Places Explored could also be good stats to keep for ED. The stats could be kept on the ED website so are not pushed in everyones face in game.

AJ
 
Leder-bored

Initially in some competitive games, I do take an interest because early on I can usually get in amongst them, for a while. Then those that have a lot more time to spend, and who value that 'status' more, take over and as I slip out of the top 1000's, it's no longer relevant. So then the rewards enable the strong to get stronger, and the part-timer to get whacked whenever encountering a dedicated player.

The resulting loss of interest means I might have burned $40-$60 for a couple of weeks enjoyment. But I think there's room enough for personal stat tracking, for no prizes beyond the kudos, which some would say is worth far more than a couple of in-game treats.

Seems like the Elite rating is about all we need.
 
Does anyone else have information that they would like stored on a leader board or do you think this is a bad/unnecessary idea?

As with achievements, I'm fine with it as long as I can turn off both my participation in it (i.e. my stats do not appear on those leaderboards) and that I don't have any idea of other people's position on them (e.g. turn off name titles/suffixes if such things existed). And also turn it off in newsfeeds, etc. In fact I don't even want to be aware of it so it'd be nice if it was in a tab/page somewhere and I could completely hide that tab/page! :p

If that wasn't possible then I'd try and make up some clever argument as to why such trivial pish ruin immersion or are not fitting in the Elite galaxy! ;)
 
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For so called leader boards which are biased towards those that are either early adopters or those that can play 24/7 like total miles traveled, I am against but stats that give a %age of shots that hit target can be useful in judging competency as you will think twice before attacking a hot shot.
Some lists should only be shown to the appropriate people for instance only explorers will want to see how many systems people have found and I guess that having stats that reset after 24hours or a week or month might be useful compared to all time lists.
Total number of missiles fired might be better left hidden as if you encounter someone with a large number of missile firings, you will think that that may be the major tactic that the pilot uses and therefore you will alter your style of attack and keep your distance so that you do not get hit by missiles and forcing the pilot to use lasers that they might not be so good at. These stats might seem like good bragging rights but it could mean that when you encounter someone, you look up the stats and work out their MO. I therefore suggest that if you have a leaderboard that you just show the top name or maybe top 3 names and not the values so that you cannot just look up any pilots stats but the good can still brag if that's your thing.
Personally, I will have those stats turned off.
 
Got to be honest, I find overall leaderboards to be useless after thhe first few months. But, as Flavio said, percentage stats you be nice to have access to and useful. Even a board that gave the average number of kills, systems found, etc. would be interesting as one could then compare themselves to the average.
 
/me raises an eyebrow noticing the rather detailed 'combat' part of the list first.

Global leader boards and databases? Yep, bad/unnecessary idea.

Personally, hate the damn things. They lead to nothing more than stat chasing, then later to detailed and historic intel on any and every pilot you want to check up on before engaging with. There was a time in EVE once, before killboards, before kills stats etc etc, a place where 'everyone' was a chance, risk or unknown fight. Later it became a place of; "You fighting X pilot/s?" Then check his/her stats to get the run down on, what ship he/she likes to fly, what weapons he/she likes to use, where they operate system wise, who they pilot with as friends/groups, what ships they fly, what weapons they use. Then send a scout or a alt to see what they are doing on that day or night and fit to counter it, then go and kick their ***.

Pretty soon, 'everyone' is basically doing it. Why? Because everyone 'has' to do it to survive or compete. Now its all about the pure competition for competitions sake, you opt out, you die, nothing more, nothing less. Stats chasing, the bane of games/sims like this. Forgive me and correct me if I'm wrong but this game is more than just a 'combat game'. It is more than just a killboard stat or intel leaks to where every pilots strengths and weaknesses are shown. Personally (IMO), I hope FD doesn't go anywhere near it, doesn't touch it with a ten foot bloody barge pole, it has no place here. It weakens the game and would (no, will) do nothing but take away E: D's mystery and excitement. :(:mad:

IMO of course. :D
 
I am also echoing jabokai's sentiments here (though he got it slightly wrong)

No problem what-so-ever if people would like leader boards, scoreboards, Galaxies most wanted / loved /etc as long as it was opt-in ... the default should be off to protect the innocent - those that do not know or realize about it. (White list approach)

If the Devs proposed such an idea and wanted to gauge the reaction of the community for an opt-in scheme I would vote for it.

The same goes for your commander profile - details about you should be private and hidden from others unless you opt-in to share them - it should be a conscious decision not a default setting off the bat.
 
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I'm with Jaboki, I don't mind it being in-game as long as I can turn it off.
After reading Pacal's post, I'm changing my opinion. No stats please, let someone be good at something through skill and practice, not by using stats. You like using stats to win? read the Racing Post and bet on horses.
 
I tend to agree with PacalB on this one. The feature is basically for competitive players, many of who don't really care about the role-play aspect of the game. The dreaded meta-gamer. It doesn't fit with how I'd like to see the game turn out.

Also, from a design perspective, it encourages people to focus intently on one thing (mainly, let's face it, killing). That means you're missing out on the rest the game has to offer.
 
PacalB pretty much covers my feelings on it. As I see leader boards being nothing more for the power hungry, fame seeking types. They play games with 'getting noticed' being on top of their agenda. Of being 'better' then everyone else. This goes against what Elite feels like to me. The sheer depth and size of the inky black should mean that virtually nothing is known about each other. Every encounter with players should be one of tentative hope / fear / excitement. The thrill of the unknown element, the unexpected which would be destroyed by having leader boards.

If players want fame and notoriety, there are billboard type of things for that. Which isn't the game gathering stats and just dumping them on your screen, it's in game NPC journalists gathering information and running a story.
 
Frontier had said there would be a lot of different ranking. I find it really great and adds additional wealth in the game. For examples see the world's top 500 players in each category (combat, trade, exploration ...). With the names of commanders, their military ranks, their distinctions. And also, when they are classified, see their customized spacecraft, in rotational movement in the rankings. It is very important that there are world rankings in the game to be able to see and get an idea of ​​what we can do in Elite compared to our personal balance sheet. The objective is not to enter into competition with other players. But to open to the others and not be centered on oneself. Long live the many and varied world rankings. For beautiful things to look at, read, learn. By cons, overly detailed statistics should remain personal tools.
 
Frontier had said there would be a lot of different ranking. I find it really great and adds additional wealth in the game. For examples see the world's top 500 players in each category (combat, trade, exploration ...). With the names of commanders, their military ranks, their distinctions. And also, when they are classified, see their customized spacecraft, in rotational movement in the rankings. It is very important that there are world rankings in the game to be able to see and get an idea of ​​what we can do in Elite compared to our personal balance sheet. The objective is not to enter into competition with other players. But to open to the others and not be centered on oneself. Long live the many and varied world rankings. For beautiful things to look at, read, learn. By cons, overly detailed statistics should remain personal tools.

I understand and can accept where you are coming from. For someone like you, you see the rankings as a mean to further understand what is possible in the game, I think? However I can't get rid of the feeling that many more people will use the rankings to see where they fit in and if they have to try harder to move up, to better, rather than just play the game for the games sake, they are playing for the prestige or notoriety.

Ranking systems by their very nature can only show the results of people who play a lot, not always who play well. By this I mean someone could only play for a couple of hours a week and be very very skilled at what they do, but never appear on a table because others who play several hours a day, but yet play nowhere near as well accrue the numbers.
 
Also, from a design perspective, it encourages people to focus intently on one thing (mainly, let's face it, killing). That means you're missing out on the rest the game has to offer.

However I can't get rid of the feeling that many more people will use the rankings to see where they fit in and if they have to try harder to move up, to better, rather than just play the game for the games sake, they are playing for the prestige or notoriety

With all due respect people play the game for what ever reason they want - there is not "right" way to play ED and it's quite presumptuous to say otherwise. It's a sandbox game - for some that means amassing huge amounts of wealth; for some that means owning all the ships; for some that means becoming the most respected member of the Federation; for some that will be the most deadly (no pun) pilot out there.

As I said if it's an opt-in process, and you don't, why do you care ?

Ranking systems by their very nature can only show the results of people who play a lot, not always who play well. By this I mean someone could only play for a couple of hours a week and be very very skilled at what they do, but never appear on a table because others who play several hours a day, but yet play nowhere near as well accrue the numbers.

Incorrect.

Statistics that include items like accuracy (shots hit / shots fired) is outside of number of hours played. The leader boards could list those who opt-in with most accurate pilot with a beam weapon; most accurate with missiles; etc. A bit of internal competition is healthy (for those that want it and opt-in)
 
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Ranking systems by their very nature can only show the results of people who play a lot, not always who play well. By this I mean someone could only play for a couple of hours a week and be very very skilled at what they do, but never appear on a table because others who play several hours a day, but yet play nowhere near as well accrue the numbers.

I agree with you on this point. In this case, maybe it should be indicated in the ranking, the number of hours played by the commander, to relativize the rankings. Play for prestige and notoriety is also interresting. It affects the ego and the particularity of Elite is to touch the ego (Harmless, competent, dangerous ...), military ranks, awards of all kinds. To be a founding member of the Elite with gold badge ... everything in the game is to reach the ego ...
This does not diminish the fun of the game, I think it's even the opposite. But I repeat, I agree to the number of hours played / ranking. If the number of hours played is indicated in the rankings, everyone can make their own opinion. If the third in the rankings played to 300 hours, and the first played 2000 hours, then people will see the performance.

But beware, to play a lot, can also be a disadvantage and disability. With the notion of dynamic cursor of reputations (going up and down continuously). To play, 2000 hours and be first in the rankings, can also be a sacred performance.
 
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I don't really like this as it effects immersion but as long as it's not pushed in your face all the time, it shouldn't effect me, so its probably a good idea in the end. :)

Brian :)
 

Philip Coutts

Volunteer Moderator
I have no issue with this sort of thing, if it's well done you should be able to have a look at it or not. It could be a part of the bulletin board that you have to click into so that people who don't want to see the stats don't have to.

I think it would be interesting to have a look from time to time and see if any of my fellow posters are becoming well known or notorious as the case may be.
 
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