Hi Commanders,
TLDR: any hints on landing Plasma hits at full speed, and what is the state of the thermal conduit experimental effect (which used to be bugged)?
Back to the game after an 8-year long break, I brought my happily fully engineered old PvP ship (shieldless 3x double shot Frags + 1x short-range thermal vent Beam) to tackle these wanted FdL's roaming at Shindez (had a few billions in the bank, so rebuy costs are no issue).
Pleasantly surprised that the meta has shifted from full reversky Rails to boost jousting Plasma at close range! I felt like at home...but still got pretty much dominated, eh eh (managed to take a bit more than half of their shield, which was not bad since the current meta does not use SCB's anymore, and my hull was optimized for thermal resistance which is of no use against Plasma...should have gone military+ full heavy-duty instead)...
...now, despite my continuous silent running (thx, Sirius heatsinks with double ammo), which might not have been really efficient since I was quite continuously boosting and shooting, they were pretty much able to land almost EVERY single shot at close range!
I gave a try to the full Plasma FdL in PvE (this build, or this, although the latter tends to fry the modules way too quickly), and after a few sessions, I barely manage to land my shots while flying at slow speed, but can't hit sh*t when boost jousting (these pesky Eagles are a nightmare!)!
Any PvPeers out there could point me to a few hints that would make me progress on accurately landing my hits at high speed?
I found something on Reddit (see at the bottom of this post), but they are not based in my time zone, so I will not be able to participate in their sessions.
Also, question about the thermal conduit experimental effect: it used to be bugged and give +60% damage as soon as the temperature exceeds 100%. Is it fixed now, and the damage scales linearly?
Does the ship temperature needs to be above 100% when firing for the effect to apply? Or does the temperature resulting from the shot count (e.g.: when firing at 50%, resulting in an increase to 150% temperature)?
Source: https://www.reddit.com/r/EliteDangerous/comments/1bpzakc/learn_how_to_fly_a_plasma_fdl_pvp/
TLDR: any hints on landing Plasma hits at full speed, and what is the state of the thermal conduit experimental effect (which used to be bugged)?
Back to the game after an 8-year long break, I brought my happily fully engineered old PvP ship (shieldless 3x double shot Frags + 1x short-range thermal vent Beam) to tackle these wanted FdL's roaming at Shindez (had a few billions in the bank, so rebuy costs are no issue).
Pleasantly surprised that the meta has shifted from full reversky Rails to boost jousting Plasma at close range! I felt like at home...but still got pretty much dominated, eh eh (managed to take a bit more than half of their shield, which was not bad since the current meta does not use SCB's anymore, and my hull was optimized for thermal resistance which is of no use against Plasma...should have gone military+ full heavy-duty instead)...
...now, despite my continuous silent running (thx, Sirius heatsinks with double ammo), which might not have been really efficient since I was quite continuously boosting and shooting, they were pretty much able to land almost EVERY single shot at close range!
I gave a try to the full Plasma FdL in PvE (this build, or this, although the latter tends to fry the modules way too quickly), and after a few sessions, I barely manage to land my shots while flying at slow speed, but can't hit sh*t when boost jousting (these pesky Eagles are a nightmare!)!
Any PvPeers out there could point me to a few hints that would make me progress on accurately landing my hits at high speed?
I found something on Reddit (see at the bottom of this post), but they are not based in my time zone, so I will not be able to participate in their sessions.
Also, question about the thermal conduit experimental effect: it used to be bugged and give +60% damage as soon as the temperature exceeds 100%. Is it fixed now, and the damage scales linearly?
Does the ship temperature needs to be above 100% when firing for the effect to apply? Or does the temperature resulting from the shot count (e.g.: when firing at 50%, resulting in an increase to 150% temperature)?
Source: https://www.reddit.com/r/EliteDangerous/comments/1bpzakc/learn_how_to_fly_a_plasma_fdl_pvp/
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