Learn something new every day...

I'd leave a station in a large ship, boost straight away from the toast rack - I thought that was the quickest way to get out of mass lock - only when I'd cleared mass lock would I engage jump drive, line up perfectly with my jump target - then wonder why I was getting the 'Align with Target' message.

I've only just realised that it doesn't matter how perfectly you're aligned with the target system: the game won't consider you to be properly aligned till you stop drifting - and big ships do a lot of drifting.

Now, if I'm in a large ship, I boost turn onto my target system heading as soon as I get clear of the toast rack, so that I've stopped drifting by the time I'm clear of mass lock and can jump without waiting for the drift to stop.
 
When you realize you're the wrong way over the platform, you can pitch your nose down, roll around and then level again for landing. Beats yawing around by an hour.

Which is what I've been doing - no yaw here (Warthog). But if I can come in on the correct bearing to begin with I'd prefer it :)
 
I've only just realised that it doesn't matter how perfectly you're aligned with the target system: the game won't consider you to be properly aligned till you stop drifting - and big ships do a lot of drifting.

Boost towards the target system, engage Frame shift, and the the game itself will align Your ship before the jump. ;)
 
I've been playing this game for a couple of years now, and I've only just realised that there's an easy way to tell which way you're supposed to approach a docking bay...the numbers are always at the rear.

Can't believe I've only just noticed this. That'll save me some time at outposts and planetary bases...

Not taking the mickey here, but ... Wow, I can't believe you just noticed it either!
 
I finally noticed when I am about to over-run my low-wake approach on a USS or a station or a planet, resulting in the "Loop of shame", I can nose-down (off the target trajectory) and un-select the nav-lock which brakes the ship speed instantly. Wait a sec till it slows and re-engage the nav to continue the approach with better control.
 
Which is what I've been doing - no yaw here (Warthog). But if I can come in on the correct bearing to begin with I'd prefer it :)
You know that lack of a twist does not mean that you can not have Yaw mapped with the Warthog: https://edrefcard.info/binds/rmselm.

My point being (not as clearly indicated with the Bindings tool) is that there is support for multiple control mapping modes and yaw can be mapped to the stick in one of them.
 
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Flossy

Volunteer Moderator
You know that lack of a twist does not mean that you can not have Yaw mapped with the Warthog: https://edrefcard.info/binds/rmselm.

My point being (not as clearly indicated with the Bindings tool) is that there is support for multiple control mapping modes and yaw can be mapped to the stick in one of them.

I personally prefer rudder pedals for yaw. Used various sets for over 20 years now since I started playing my first flight sim, Air Warrior. :)
 
Boost towards the target system, engage Frame shift, and the the game itself will align Your ship before the jump. ;)

Yeah, that'll work. The trouble is that until you understand what's going on, you waste time fiddling with your heading trying to fix an alignment that's already perfect.
 
I've been playing this game for a couple of years now, and I've only just realised that there's an easy way to tell which way you're supposed to approach a docking bay...the numbers are always at the rear.

Can't believe I've only just noticed this. That'll save me some time at outposts and planetary bases...

Also, there's a turret-like structure on the rear end of the rectangular block the outpost pads are mounted on. It lets you easily tell when approaching from the underside which end is which.
 
mailslots always face the parent body as well, at a slight angle. good way to tell from a distance whether its behind or in frnt of it's parent body, if you can see the mailslot from distance, you know you'll know you'll need to go around the planet. Also, the wireframe display of your target has arrows on it for coriolis stations pointing to the mailslot.
 
I've been playing this game for a couple of years now, and I've only just realised that there's an easy way to tell which way you're supposed to approach a docking bay...the numbers are always at the rear.

Can't believe I've only just noticed this. That'll save me some time at outposts and planetary bases...
There are also a pair of green lights at the front of the pad by the corners and a red light at the centre back of the pad - this is handy if approaching from directly above when the pad number is not easily seen, often the case at planetary bases.
 

Avago Earo

Banned
Just to have mentioned it again:
The compass points to your landing pad.

The point being made is the orientation of your ship to the landing pad. On Outposts this is not clear on approach. The compass only shows the pad's location; not it's orientation.
 
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